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August 18, 2017
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Dmitry Nozhnin's Blog

 

I'm a lifelong learner and enjoyed tapping into unknown since childhood. Math, physics, computers, psycology, and recently management, leadership, product development and entrepreneurship are exciting me.

As I hold Masters in Elementary Particles Physics, I have a dream of returning to cutting edge science in the future, helping the mankind to uncover some secrets of the Universe (hopefuly as a billionaire investor! :). But for next few years my passion belongs to challenges of online gaming industry.

My articles on data-mining applied for retention and churn analysis for MMORPG:

http://gamasutra.com/view/feature/170472/predicting_churn_datamining_your_.php

http://gamasutra.com/view/feature/176747/predicting_churn_when_do_veterans_.php

I can be reached by dn@duskrift.com or skype: dmitry.nozhnin

 

Dmitry Nozhnin's Comments

Comment In: [Blog - 06/03/2014 - 04:54]

Hey Anders, great job We ...

Hey Anders, great job We did the same analysis for Aion, and I 'd suggest adding more social metrics to your clusters - chat msgs sent, private msgs snt/rcv, guild chat activity, friend list activity etc. r n r nWe found them to be quite fascinating and dissecting obvious clusters ...

Comment In: [Feature - 09/06/2012 - 04:10]

What this overall nice article ...

What this overall nice article lacks is a for USA only sign. r n r nIf any developer reading this is thinking about other markets like China, Russia, Turkey, Indonesia, Brazil or Poland, they really should not believe that any advantage that can be bought should be allowed in cooperative ...

Comment In: [Feature - 08/30/2012 - 09:00]

Hi Brian, r n r ...

Hi Brian, r n r nWe already use Tableau as a front-end for OLAP cubes and data marts. Indeed it 's a very nice tool, however not particularly suited for data mining.

Comment In: [Feature - 05/17/2012 - 04:00]

We 've actually held playtests ...

We 've actually held playtests before and after the research, and still the silver bullet remains elusive. There are alot of complexities and nuances on the player 's path but none of them seems to be the show stopper. My current guess, even after digging the issue for almost a ...