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Doctor Ludos's Blog

 

Doctor Ludos is an indie/amateur Game Designer. During the day, he designs professional videogames (mostly Serious Games), while during the night he creates experimental entertainement videogames as an amateur. He is a member of Ludoscience (http://www.ludoscience.com), an associative R&D laboratory dedicated to the study of videogames.

 

 

Member Blogs

Posted by Doctor Ludos on Wed, 30 Apr 2014 01:47:00 EDT in Design, Console/PC
20 years before the Xbox, Microsoft created a video game tied to one of their computer mouse model: BOA. Let's dig into the odd history of this unknown game...


Posted by Doctor Ludos on Tue, 07 Jan 2014 01:17:00 EST in Design, Production, Indie, Smartphone/Tablet, Mobile Games
Game ideas can strike us when we are excepting it the least. For the last LudumDare competition, I got my game idea when washing my dishes. Hence, this game is about people sharing a fork in a restaurant. Here is its postmortem.



Doctor Ludos's Comments

Comment In: [Blog - 10/09/2014 - 06:04]

Besides communication, the problem is ...

Besides communication, the problem is that Adobe is also clearly dropping the development of Flash/Air/Flex co. Whether you like the tech or not, Flash IDE is still an incredible tool to create small / indie games, and the AIR tech was effective for cross-platform deployment... r n r nBut with ...

Comment In: [Blog - 10/08/2014 - 01:34]

Very interesting, thanks for sharing ...

Very interesting, thanks for sharing this r n r nJust out of curiosity, what do you use to track down the spread of a single tweet r n r nAnd I guess that the conclusion of your article is that the key to twitter exposure is to have someone with ...

Comment In: [Blog - 09/11/2014 - 07:48]

Another way to look at ...

Another way to look at the problem is that you 're not spending most of your lifetime doing something you actually love - yes it 's not longer a hobby, so you have deadline, pressure, and tedious task to do sometimes, but, overall, don 't you feel working in games ...

Comment In: [News - 09/12/2014 - 05:33]

Sad news... r n r ...

Sad news... r n r nDouglas Smith was an industry legend - not to mention Lode Runner, he also is one of early US game designer / devs to have worked with Japanese companies with Squaresoft on Secret of Mana for example . r n r nThanks for your games ...

Comment In: [Blog - 06/13/2014 - 03:54]

Excellent advices, thank you r ...

Excellent advices, thank you r n r nTo interact and receive feedback from fellow devs, I 'll also recommend TIGsource forums, especially the devlog section: http://forums.tigsource.com/index.php board 27.0

Comment In: [Blog - 05/19/2014 - 01:16]

Very inspirational post, thanks r ...

Very inspirational post, thanks r n r nI 'm also toying which a branching dialog system for my games and I choose to build an in-game editor, but your HTML5 based solution seems waaayy faster