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Doctor Ludos's Blog

 

Doctor Ludos is an indie/amateur Game Designer. During the day, he is doing a "day job" to put food on the table, while during the night he creates experimental entertainement videogames as an amateur / semi-professionnal. He is a member of Ludoscience (http://www.ludoscience.com), an associative R&D laboratory dedicated to the study of videogames.

Play my games: http://www.ludoscience.com/EN/games/index.html

 

 

Member Blogs

Posted by Doctor Ludos on Mon, 04 May 2015 01:51:00 EDT in Design, Indie
The post-mortem of Weapon Regulator, a LudumDare game where you seize unconventional (i.e. illegal) weapons on a battlefield. How did I end up designing a game on the theme "an unconventional weapon" where the player doesn't use any weapon?


Posted by Doctor Ludos on Wed, 30 Apr 2014 01:47:00 EDT in Design, Console/PC
20 years before the Xbox, Microsoft created a video game tied to one of their computer mouse model: BOA. Let's dig into the odd history of this unknown game...


Posted by Doctor Ludos on Tue, 07 Jan 2014 01:17:00 EST in Design, Production, Indie, Smartphone/Tablet, Mobile Games
Game ideas can strike us when we are excepting it the least. For the last LudumDare competition, I got my game idea when washing my dishes. Hence, this game is about people sharing a fork in a restaurant. Here is its postmortem.



Doctor Ludos's Comments

Comment In: [Blog - 01/27/2016 - 12:55]

Excellent article, thanks for sharing ...

Excellent article, thanks for sharing all of this. r n r nI 'm sad that your game didn 't sold more copies, because you seem to have put a lot of energy, passion, and creativity into it and soul too . I really like your marketing ideas the steam key ...

Comment In: [News - 10/14/2015 - 04:00]

Excellent read, thanks for sharing ...

Excellent read, thanks for sharing such honest impressions with us r n r nI had no idea that you added the elements that makes 80 days such a special game so late in the development process explore mechanic, etc. - it 's actually quite reassuring for all indies out there, ...

Comment In: [Blog - 10/05/2015 - 01:48]

Thanks for sharing your very ...

Thanks for sharing your very interesting analysis r n r nAs Flash dev myself, distributing my games both on mobile Android and Flash Newsgrounds, etc. , it seems that, while Flash Portal are in decline, they still offer way more visibility and discoverability potential than mobile App Store. r n ...

Comment In: [Blog - 09/15/2015 - 03:10]

Resource-wise, I think HTML5 games ...

Resource-wise, I think HTML5 games are about as power hungry as Flash Player. Only native games runs faster / use less resources. r n r nTechnology evolves and Flash is slowly dying, but as many others have said above, none of its replacements are as easy to use and end ...

Comment In: [Blog - 06/19/2015 - 06:01]

Well said : r n ...

Well said : r n r nHowever, for the whole market to change, I sadly think it will take more than a few devs to refuse the race to the bottom - it should a be a stance coming from a union or majority of developers if you want Steam ...

Comment In: [News - 06/08/2015 - 05:16]

Yay r n r nNext ...

Yay r n r nNext step: making Xcode available on Windows or Linux