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Doctor Ludos's Blog


Doctor Ludos is an indie/amateur Game Designer. During the day, he designs professional videogames (mostly Serious Games), while during the night he creates experimental entertainement videogames as an amateur. He is a member of Ludoscience (, an associative R&D laboratory dedicated to the study of videogames.



Member Blogs

Posted by Doctor Ludos on Wed, 30 Apr 2014 01:47:00 EDT in Design, Console/PC
20 years before the Xbox, Microsoft created a video game tied to one of their computer mouse model: BOA. Let's dig into the odd history of this unknown game...

Posted by Doctor Ludos on Tue, 07 Jan 2014 01:17:00 EST in Design, Production, Indie, Smartphone/Tablet, Mobile Games
Game ideas can strike us when we are excepting it the least. For the last LudumDare competition, I got my game idea when washing my dishes. Hence, this game is about people sharing a fork in a restaurant. Here is its postmortem.

Doctor Ludos's Comments

Comment In: [Blog - 09/11/2014 - 07:48]

Another way to look at ...

Another way to look at the problem is that you 're not spending most of your lifetime doing something you actually love - yes it 's not longer a hobby, so you have deadline, pressure, and tedious task to do sometimes, but, overall, don 't you feel working in games ...

Comment In: [News - 09/12/2014 - 05:33]

Sad news... r n r ...

Sad news... r n r nDouglas Smith was an industry legend - not to mention Lode Runner, he also is one of early US game designer / devs to have worked with Japanese companies with Squaresoft on Secret of Mana for example . r n r nThanks for your games ...

Comment In: [Blog - 06/13/2014 - 03:54]

Excellent advices, thank you r ...

Excellent advices, thank you r n r nTo interact and receive feedback from fellow devs, I 'll also recommend TIGsource forums, especially the devlog section: board 27.0

Comment In: [Blog - 05/19/2014 - 01:16]

Very inspirational post, thanks r ...

Very inspirational post, thanks r n r nI 'm also toying which a branching dialog system for my games and I choose to build an in-game editor, but your HTML5 based solution seems waaayy faster

Comment In: [News - 05/22/2014 - 03:39]

Looking at the references Bushido ...

Looking at the references Bushido Blade, Hero... I also really look forward to play this game r n r nI know it may be hard to define for a pet project, but is there any tentative release date/year yet

Comment In: [Blog - 04/30/2014 - 12:49]

Very interesting article, thanks r ...

Very interesting article, thanks r n r nI 'd really like more details on how you think a game like Blackwell used Point Click mechanics to enhance the experience instead of stopping the story r n r nPersonally, I think adventures games can be fun, when you are able to ...