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Doctor Ludos's Blog


Doctor Ludos is an indie/amateur Game Designer. During the day, he is doing a "day job" to put food on the table, while during the night he creates experimental entertainement videogames as an amateur / semi-professionnal. He is a member of Ludoscience (, an associative R&D laboratory dedicated to the study of videogames.

Play my games:



Member Blogs

Posted by Doctor Ludos on Mon, 04 May 2015 01:51:00 EDT in Design, Indie
The post-mortem of Weapon Regulator, a LudumDare game where you seize unconventional (i.e. illegal) weapons on a battlefield. How did I end up designing a game on the theme "an unconventional weapon" where the player doesn't use any weapon?

Posted by Doctor Ludos on Wed, 30 Apr 2014 01:47:00 EDT in Design, Console/PC
20 years before the Xbox, Microsoft created a video game tied to one of their computer mouse model: BOA. Let's dig into the odd history of this unknown game...

Posted by Doctor Ludos on Tue, 07 Jan 2014 01:17:00 EST in Design, Production, Indie, Smartphone/Tablet, Mobile Games
Game ideas can strike us when we are excepting it the least. For the last LudumDare competition, I got my game idea when washing my dishes. Hence, this game is about people sharing a fork in a restaurant. Here is its postmortem.

Doctor Ludos's Comments

Comment In: [Blog - 09/15/2015 - 03:10]

Resource-wise, I think HTML5 games ...

Resource-wise, I think HTML5 games are about as power hungry as Flash Player. Only native games runs faster / use less resources. r n r nTechnology evolves and Flash is slowly dying, but as many others have said above, none of its replacements are as easy to use and end ...

Comment In: [Blog - 06/19/2015 - 06:01]

Well said : r n ...

Well said : r n r nHowever, for the whole market to change, I sadly think it will take more than a few devs to refuse the race to the bottom - it should a be a stance coming from a union or majority of developers if you want Steam ...

Comment In: [News - 06/08/2015 - 05:16]

Yay r n r nNext ...

Yay r n r nNext step: making Xcode available on Windows or Linux

Comment In: [Blog - 06/02/2015 - 01:19]

Thanks a lot for sharing ...

Thanks a lot for sharing this r n r nAs a hobby game developer myself, I feel directly concerned by many things you 've written here. I 'm eager to see additional info the number, maybe more detail on the PR work , and I wish you the best for ...

Comment In: [Blog - 06/03/2015 - 02:15]

So much wisdom in this ...

So much wisdom in this post r n r nSomeone should send the link to King, EA and Rovio

Comment In: [Blog - 06/01/2015 - 02:29]

Very interesting and inspiring article, ...

Very interesting and inspiring article, thanks a lot for writing it r n r nI 've also browsed your previous blog posts here, and I totally understand and agreed with your point of view and actions. The culture of hype is a real problem in our industry, which doesn 't ...