| Let’s produce HTML5 games with a serious approach. |
| Posted by Przemyslaw Szczepaniak on 05/21/13 06:36:00 am
in
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| Can we use games in science, rehabilitation, and education? Can we use potential of HTML5 cross platform feature in those areas? I'd like to answer those question in a blog entry below. |  |
| Read More... | 0 Comments |
| An Object Of Lust |
| Posted by Ted Brown on 05/20/13 08:34:00 pm
in
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| A short, poetical musing on physical form and the new generation gap. |  |
| Read More... | 0 Comments |
Gamasutra Blog Guidelines - Updated and open for discussion  |
| Posted by Christian Nutt on 05/20/13 02:39:00 pm
in
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| Here are the latest blog guidelines. This post serves as an open forum for your comment on them. |  |
| Read More... | 9 Comments |
Postmortem: ROBLOX Mobile  |
| Posted by David York on 05/20/13 02:34:00 pm
in
Production,
Smartphone/Tablet
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| In late 2012, ROBLOX launched one of the first iOS gaming apps to feature user-generated content front and center. How does user-generated content translate to the mobile space? This article explains how we made it work and what we could have done better. |  |
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Fingle marketing effort and numbers  |
| Posted by Adriaan de Jongh on 05/20/13 02:19:00 pm
in
Business/Marketing,
Indie,
Smartphone/Tablet
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| Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle. |  |
| Read More... | 1 Comment |
Next-Gen Xbox: What Microsoft Needs To Reveal On 21st May  |
| Posted by Piers Harding-Rolls on 05/20/13 11:51:00 am
in
Business/Marketing,
Console/PC
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| The competitive landscape for games consoles is more complex than ever. Against this backdrop, Microsoft is poised to reveal its next generation console. IHS identifies three core strategies Microsoft needs to pursue to defend its position in the home. |  |
| Read More... | 15 Comments |
| Indie vs Retail |
| Posted by James Coote on 05/21/13 07:22:00 am
in
Business/Marketing,
Console/PC,
Indie
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| Can indie developers breath new life into flagging video game retailers? I decided to try and find out |  |
| Read More... | 0 Comments |
| The Quest for Good Platformer Mechanics: Fat Men on Ice Skates |
| Posted by Brendan Vance on 05/20/13 08:20:00 pm
in
Design
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| An analysis of the first principles of the platformer genre through the lens of NES classic "Super Mario Bros". |  |
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| Irrlicht:The art of using GRASP patterns |
| Posted by Lahlali Issam on 05/20/13 06:33:00 pm
in
Programming,
Indie
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| When we search for design pattern articles, we found essentially documentation concerning “Gang of Four” patterns.
But when I discovered GRASP patterns, I advise anyone interested to improve his skills design to look at these patterns. |  |
| Read More... | 0 Comments |
Life can be better (part 2 of 3)  |
| Posted by Amir Ebrahimi on 05/20/13 05:22:00 pm
in
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| In the previous article, I set the context of a personal journey of health within the backdrop of larger issues of quality of life in our industry. In this article, I continue that journey with my own personal experience of burnout and depression. |  |
| Read More... | 2 Comments |
| Why scope doesn't mean quality! |
| Posted by Dustin Hendricks on 05/20/13 03:18:00 pm
in
Programming,
Design,
Indie
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| Does your game need to be long to be fun and well received by critics? What are the effects of a large scope on games made by a small team? What can be done to mitigate the deleterious effects of a large scope? |  |
| Read More... | 0 Comments |
| Crowdfunding our independence from 3rd party services |
| Posted by Ben Lowry on 05/20/13 02:01:00 pm
in
Design,
Business/Marketing,
Social/Online,
Smartphone/Tablet,
Indie
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| Join me in building the world's most open, cross platform backend for games that developers of all sizes can host and own their independence, their players' experience, their |  |
| Read More... | 0 Comments |