Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies
 
DICE 2012: EA's Galda says television's episodic model is the future of game narrative
 
GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics [1]
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Retro Studios
RETRO CONTRACT - Environmental Artist
 
Retro Studios
RETRO - CONTRACT AI Engineer
 
Adhesive Games
UI Technical Artist
 
Adhesive Games
Technical Artist
 
Adhesive Games
Senior Network Engineer
 
Adhesive Games
Senior Engine Programmer
spacer
Blogs

  What I Learned About Used Games from the Misguided Pizza Guy
by Don Daglow on 03/09/09 12:27:00 am   Expert Blogs
4 comments Share on Twitter Share on Facebook RSS
 
 
  Posted 03/09/09 12:27:00 am
 

What I Learned From

This is Part 1 of my comment on the major retail chains all adopting used game sales.  How do I get from a Misguided Pizza Guy to used game sales and business models?  Read on, dear gamer, read on...

I heard on the radio the other day about a local pizza place owner who has gotten very upset about the ways that the restaurant business is changing.  Just as it drives us nuts when our games are reviewed unfairly, he is furious about anonymous Yelp members who display both the eloquence and the sharpness of their tongues in sarcastic 1-star reviews.   

Despite the fact that he has a Metacritic score over 80 -- I mean a Yelp score of 4 stars -- he wants to strike back against the system.

His response to the changes in the business of running a restaurant: take the most hurtful and derisive Yelp quotes, print them on T-Shirts and have his servers wear them.  One server, by way of example, is walking around the restaurant wearing a shirt that reads, "The Pizza was so greasy that...."

He's gotten the radio piece I heard on KCBS and an article about his wife (co-owner of the shop) and the shirts in the New York Times.  He sounded defensive and his wife's interview sounded proud and confident, so maybe he should leave the PR to her.

And, I have to admit, as a PR stunt this appears to be working.

But I think there's another way to look at it, leaving out gimmicks that only work once.  What can you do over and over again to prosper in a world of harsh criticism and ruthless competition?

 

Question of the Day

Question 1:  If you're running a 4-star pizzeria, what's a better use of your time:

     a)  Draw attention to Yelp's anonymous, sarcastic, seemingly-random negative reviews and the unfairness of the system.

     b)  Try experiments in service, menu, (and yes, T-shirts) to see what will make your 4-star place a 4.1-star pizzeria.  Then going for 4.2, and so on.

 

Question 2:  If you chose "b" above, then what is the best source of ideas on how to go for those 4.1 stars?

     a)  Thinking really hard until it feels like you're in a Troma movie and your brain is gonna burst and mess up the carpet.

     b)  Gathering the best ideas from all of your team members in an open environment that encourages honest and frank discussion.

     c)  Reading all the less-than-four-star reviews on Yelp and thinking about how to correct anything that somehow contributed to the negative comments, however random and unfair they may seem to be.

     d)  All of the above.

 

Question 3:  You don't run a pizzeria, you make games.  You don't face a world of random 1-star reviews in Yelp, you face a world in which traditional packaged goods have lost a significant slice of their revenue potential.

How could you prepare your games and your team for this new model?

How could you make the disadvantage we now face into an advantage?

 

Next Post:  How can we respond to used game sales?

 

Copyright (c) 2009, Don Daglow

 
 
Comments

Percival Nghiem
profile image
I know there's a part two, but I want to ping in, as I'm more than quite familiar with Yelp...

If you're getting 80 on Metacritic or four stars on Yelp, you're already golden. Focusing on the negative at either doesn't necessarily hurt you, but it does work for some extra publicity. Delfina's in the NYT -- obvious win. But yes, it's a one-shot.

One important thing to note: the average rating on Yelp is 3.5+ stars, so getting 4.0 isn't that hard. On Metacritic, I'm pretty sure the average is much, much lower. Getting 80+ is pretty difficult.

Isaiah Williams
profile image
A t-shirt is a fairly good way to influence your regular customers to go to Yelp and 'defend' a favorite eatery. Sure, you should be taking in and processing as much of that feedback as possible, but getting the collection of Yelp reviews to more accurately represent your customer base is a good idea.

Kriss Daniels
profile image
Wait, you really believe that if you take everyone's opinion and add them up then divide by the number you first thought of you get information?

how strange

There is wisdom to be had from crowds and even their opinions but that is not how you distil it.

Don Daglow
profile image
Kriss, I agree with you that the numerical score doesn't tell you a whole lot.

In the case of the (allegedly misguided) pizza guy, I think the gold mine lies in the comments that go with those scores. Some of them will be useless negativity, but what if he starts to see a pattern in the feedback? What if he spent as much energy trying to reduce the number of negative customer comments as he did on the T-shirt thing?


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.