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Don Moar's Blog

 
Don Moar worked for BioWare from 1999 to 2010. As a lead programmer, Don worked on Baldur's Gate 2, MDK2, Neverwinter Nights, Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect, and Mass Effect 2 (as well as several expansion packs and smaller projects). After almost a dozen years, Don has left game development to pursue a new career in the aerospace industry.
 

Don Moar's Comments

Comment In: [Blog - 07/31/2013 - 08:23]

Thanks for the article Timo. ...

Thanks for the article Timo. I think documentation is an important part of any system. r n r nI think code is too volatile to document. Time spent documenting the code is almost certainly wasted because implementations change too frequently. As Michael said, just use good programming techniques and let ...

Comment In: [Blog - 08/05/2013 - 11:32]

I took a course in ...

I took a course in organizational behaviour which included a chapter on leadership. The discussion focused on the different theories of leadership trait, behaviour, context, inspiration, and transaction , not on how to be a good leader. r n r nThe instructor did mention a couple of good sources for ...

Comment In: [Blog - 08/01/2013 - 04:00]

Thank you. I found this ...

Thank you. I found this article very interesting.

Comment In: [News - 08/17/2012 - 09:30]

I 'm not in the ...

I 'm not in the industry any more so I am asking this as a consumer: If the issue is more a perception real or imagined of decreasing content / replayability in the full game and less about offering Day 1 DLC, how do we as consumers measure that Is ...

Comment In: [News - 07/25/2012 - 07:07]

This is a news article ...

This is a news article written by a reporter not a technical paper written by an artist, designer, or engineer. The purpose of this article appears to be to report on the actions of one publisher / developer not to convince you that retail is dead certainly neither Tom the ...

Comment In: [News - 04/20/2012 - 03:59]

Excellent article. ...

Excellent article.