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Don Whitaker's Blog

 

I'm following my creative whims, exploring the intersection of art and technology. Currently obsessed with creating games and sims in Unity, animating fractals with Mandelbulb 3D, and sculpting in Zbrush. 

I published my first video game in 1984. I discovered Unity a few years ago, dusted off my coding skills and published my second game in 2012. You can take a look at my games and digital doodles over at BrainBlinks.com.

 

Don Whitaker's Comments

Comment In: [Blog - 06/08/2015 - 06:05]

Thanks for sharing this info. ...

Thanks for sharing this info. As you say in your post we need to be careful about jumping to conclusions while the refund system is just starting. We need more info from devs and more time to see how it all plays out. I 'm sure that these first few ...

Comment In: [News - 06/08/2015 - 04:08]

You can view your Publisher ...

You can view your Publisher sales/stats then click the View as .CSV link to download a full report that includes the refund info.

Comment In: [News - 06/02/2015 - 02:26]

I 'm happy for this ...

I 'm happy for this change as a consumer and a developer. I 'd much rather have a cancelled sale than an unhappy customer. It might result in a small wave of purchase/play/refund tricks but I think in the long run that returns will not be a big issue for ...

Comment In: [News - 04/22/2014 - 07:58]

I don 't really see ...

I don 't really see a need or demand for old arcade-style machines or central 'terminals '. Games are already everywhere - or at least anywhere there is a queue or more than a minute of inactivity. Why not have mobile games that connect people locally in some meaningful or ...

Comment In: [News - 04/08/2014 - 02:41]

I like the ideas you ...

I like the ideas you present here. I 'm currently working on an arcade-style game http://CrashedLander.com . I 'm doing my best to put a little mystery into the game - while still promoting and sharing my work as I progress. r n r nOne problem I 'm having is ...