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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
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February 10, 2012
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
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Blogs

Dr. Elliot McGucken's Blog

Dr. E's "Gold 54 Revolver/Ideas Have Consequences/Moral Premise" video game research/philosophy/patents!

Gold45Revolver.com
twitter.com/45surf
http://elliotmcgucken.com
http://libertariangames.blogspot.com
http://facebook.com/elliot.mcgucken

If at first an idea does not seem insane, there is no hope for it. --Einstein

I am but mad North-North-West--when the wind is southerly, I know a hawk from a handsaw. --Shakespeare's Hamlet

There is a method to his madness. --Shakespeare's Hamlet

Here’s to the crazy ones. The misfits. The rebels. The troublemakers. The round pegs in the square holes. The ones who see things differently. They’re not fond of rules. And they have no respect for the status quo. You can quote them, disagree with them, glorify or vilify them. About the only thing you can’t do is ignore them. Because they change things. They push the human race forward. And while some may see them as the crazy ones, we see genius. Because the people who are crazy enough to think they can change the world, are the ones who do. --Steven Jobs

 
   
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