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  The Gold 45 Revolver / Ideas Have Consequences / Moral Premise Innovations/Technology/Games
by Dr. Elliot McGucken on 07/08/09 07:43:00 pm
16 comments
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  Posted 07/08/09 07:43:00 pm
 

Hello NEOGAF dudes & ladies just joining us!  Please read this to get up to speed:

 The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars

SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES

The Gold 45 Revolver

 

 

Welcome! In order to keep things shorter in other blog forums, I will be commenting on The Gold 45 Revolver/Ideas Have Consequences/Moral Premise Innovations/Technology/Games here, as well as answering all your questions. :)

Have to run now, but I will be answering  Joel Bitar's (and other's) questions here soon:

http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing_Games_with_a_Moral_Premise.php

"My question was related to player motivation, try to think about it from that perspective, however it's not very important, one more question here though just to make sure I don't get the wrong idea:


You say in the above post that in the vampire/zombie scenario that a "virus" is somehow spread via ideas, and that the enemies can be "converted" to "friendlies" by influencing them with moral ideas.

By performing this moral conversion (and other moral actions) on vampire/zombies you get access to a ultimate weapon which is used to kill all the remaining vampire/zombies and win the game.

That is my understanding of it, is that what you were suggesting as an illustration of the Gold45 morality system that you encourage?"
 
  --http://libertariangames.com

 

 

 
 
Comments

Michael Rivera
profile image
Thank you for creating a separate page for this. I'm sure people will be a little more open to your ideas if you link here in the future rather than sidetracking the discussion in other comment sections.

Incidentally, why don't you try building a prototype of your ideas in GameMaker? It just seems like you've had all this on paper for quite some time now, and in this industry if you want people to take you seriously you really need a working demo. After all, everyone has ideas, but only truly passionate individuals will actually make something playable.

Dr. Elliot McGucken
profile image
@ Michael: I was not sidetracking the other discussion in pointing out that the author forgot to do the moral thing and cite my extensive prior art pertaining to the exact same subject. Please read my comment on this: http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing_Games_with_a_M
oral_Premise.php

Yes--I have kept my ideas on paper, as I think that the novel ideas are so unique and powerful that they can generate quite some excitement on their own. Also, I would think that a major corporate entity would perceive vast value in this, as well as in the novel game types I am proposing. I was waiting for the community to pick up on my ideas, and that has happened these past two months, independent of my actions, other than setting them down in the first place in the form of patent applications.

All of a sudden peopls started talking about this patent and the novel game types it proposes:
http://www.google.com/patents/about?id=aAuzAAAAEBAJ&dq=exalted&as_psra=1&as_psra
=1

Over at the Something Awful forums, a Bethesda employee stated:

"This may be the first time in history that, rather than blaming video games as the root of society's problems, they're being blamed for NOT being the solution."

And I answered:

Yes! That's what I'm saying! There's a vast opportunity for epic, exalted art which inpsires the soul!

And videogames can lead the way with a paradigm shift that both a) leads to deeper storyteling and b) exalts classical ideals and heroic idealism.

And so, sensing I was a bit ahead of my time after trying to explain it to some MBAs at major gaming companies, I buried it all in a patent or two. It was as if they were against both a)making money and b) exalting art and culture.

So I figured, if that's the way they wanted it, then that's the way they'd get it--they'd come to me."

--http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpag
e=40&pagenumber=12

http://gold45revolver.com

Such natural buzz is worth millions, especially when it is based on simple, innovative technologies and design concepts that could easily be added to existing game engines, with far-ranging consequences and new gameplay mechanics, resulting in newfound, superior educational and commercial opportunities:

http://www.neogaf.com/forum/showthread.php?t=366448
http://mises.org/Community/forums/t/8859.aspx

http://libertariangames.blogspot.com

"a fallout 3 mod based on this shit would be boss as fuck."
"What’s scary, for me, is that this might be exactly what gamers want." --onelastcontinue.com
http://www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/
"What scares me most is I agree with the core pillars of what you are saying." --http://www.gamasutra.com/view/feature/4061/dramatic_play.php

@SIMDYNASTY: "I didn't bother reading it, but my friend (who found it) said "did you notice he quotes the Declaration of Independence, Gandhi and then talks about Clint Eastwood and Eminem?"" --simdynasty.com
"That thing is the proverbial gift that keeps on giving." --simdynasty.com
"Fuck! I actually have to come back and read this later as it will take too long right now. Fucking hell though!"
@TWITTER: Wow! Most amazing videogame patent ever. Save the earth from communism by not shooting the hooker! 120page WIN http://tinyurl.com/savehooker --http://twitter.com/DenUngeHerrHolm

"actually a fallout 3 mod based on this shit would be boss as fuck. you could totally do it, you fight the communist chinese ghouls and use speech trees to save the wasteland from collectivism" --perianwyr http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=9

"All of us who have been struggling to work out how to make meaningful games and interactive narratives can rest easy. The problem has been solved." --http://wordsonplay.wordpress.com/2009/05/28/system-and-method-for-creating-exalt
ed-video-games-and-virtual-realities-wherein-ideas-have-consequences/

@TEAMXBOX
VIDEO GAME IDEA OF THE CENTURY!
forum.teamxbox.com/showthread.php?t=623861
"Video Game Idea of the Century!" --Garp
"This would be the most abstract game ever. I'd play it." --Dutch
"That game would be so different that it would have to be good. I'd definitely play it!" --Z A C K
"I'd play it." --Bleeding Black

"here is my concept art for a communist zombie please hire me to make your video game "
--http://img0841.paintedover.com/uploads/0841/chinese_remnant_sergeant.jpg --perianwyr
http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=10

@NEOGAF
THIS IS THE GREATEST VIDEOGAME PATENT I HAVE EVER READ:
www.neogaf.com/forum/showthread.php?t=366448
"This is the greatest videogame patent I've ever read." --EmCeeGramr
"I think this guy has golden humour." --Foxspirit
"Do a Google search on Dr. Elliot McGucken, the dude who filed for the patent. It will blow your mind." --Zealous D.
"That's awesome." --Tentacle
"Is this a patent or the insane ratings of mad man?" --speculawyer
"This thread is so full of win I hardly know what to do with it."
"Each line, I keep thinking, 'This is the funniest shit ever.' And then I read another line, and...HOW DOES IT KEEP GETTING BETTER?" --alistairw
"Can you imagine having the guy as your physics professor?"
"Thread is amazing, though. I can't help but hope that he's somehow trolling the patent system...it must be amazing to be a patent worker trying to review it. "And then the player must choose to not quote Marx, thus exalting his classical soul?!""

@I LOVE MANCHESTER MUSIC (IN THE UK)
"Fuck! I actually have to come back and read this later as it will take too long right now. Fucking hell though!"
http://www.ilovemanchestermusic.co.uk/forum/lofiversion/index.php/t8875.html

@SIMDYNASTY.COM
"THE BEST THING TO EVER COME OUT OF MY JOB!"
http://forum.simdynasty.com/viewthread.php?tid=215205
""One man with a gun can control 100 without one. I will suck your blood. Sounds fun. "
"the name is "System and method for creating exalted video games and virtual realities wherein ideas have consequences its part of public record, the publication number is 20090017866. Put that number into google and it shows up. The free patent places online generally have the description, but none of the images (which are all similar flow charts). I didnt bother reading it, but my friend (who found it) said "did you notice he quotes the Declaration of Independence, Gandhi and then talks about Clint Eastwood and Eminem?" "

@GAMASUTRA:
"You are clearly a very intelligent, self-driven, inspired and passionate person with vision. What scares me most is I agree with the core pillars of what you are saying. That said some of your flowcharts kill me, I almost died laughing today both from your patent and the Neogaf thread. "When the worst student is told about the way he laughs out loud; if he did not laugh, it would not be good enough to be the way." -Lao Tzu

I admire you for your boldness. Honestly don't think your patent is enforceable, but if you are looking to develop work in the multi-threaded vain your work suggests, you are certainly creating a lot of buzz to leverage. You've managed to steer this thread in a different direction..." --Stephen Dinehart
http://www.gamasutra.com/view/feature/4061/dramatic_play.php#comments

@GAMASUTRA:
Ranger, I was not aware of that work, and many of the ideas that I am trying to work out are in there. However, I have a fundamental beef with some parts of it, such as the uselessness of the Hero's Journey as a narrative structure, the fact that it is a method, not a story, and the fact that it is about game implementation rather than story creation. On the other hand, if such a system ever actually sees the light of day, it would be the perfect tool for creating truly epic interactive stories. My other beef is its generality; I can see three generations of academic debate over just one of the 21 statements: "The method in claim 1 where the said ideas are based upon the pivotal plot points of the great books and classics." --Jeff Spock
http://www.gamasutra.com/blogs/JeffSpock/20090625/2134/What_Is_A_Good_Game_Story
.php


@SOMETHINGAWFUL:
"Why couldn't there be a version where, in order to win, you must distribute Marx, Bakunin, and Kropotkin, creating solidarity among the prostitutes, leading to rebellion against the pimps and the establishment of a prostitute's union?"
--http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=8

"LF: where the character can battle for said ideas that are based upon classical moral and economic principles of famous philosophers" --Total Hell --http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=8

"dude this is pretty interesting i hope you keep posting around here for a while" --Jay B. Bulworth --http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=9

"mcgucken i would totally buy the shit out of your game " --Goatstein

"One of the reasons Spore fell flat is that it forgot to incorproate the mechanisms which separate humanity from the rest of the universe--our moral soul's natural, exalted longing for truth, beauty, and justice--the fruits of epic storytelling and exalted mytholgies." --Dr. E

"You, sir, are fascinating. So much so that I'm not sure where to start." --Hayt, http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=9

@AMAZON:
Publius says:
"I'd probably plop down $45 bucks for your band of revolutionaries versus Marxist zombies shoot-em-up/philosophize-em-up video game."
--http://www.amazon.com/New-Libertarian-Video-Game-Patent/forum/Fx1LHCC8HH8X3OO/Tx
37RQ60U78VZMY/1/ref=cm_cd_dp_tft_tp?%5Fencoding=UTF8&s=books&asin=1416562850&sto
re=books

"EA has been struggling to develop new hits to bolster its lineup of reliable sequels to games like the John Madden football series. The company said in late September that it had sold to retailers roughly two million copies of Spore, an ambitious evolution-themed PC game, but it is not clear if Spore was a hit or a profitable game." --http://www.nytimes.com/2009/04/10/arts/television/10arts-VIDEOGAMECRE_BRF.html

"The company also has been under pressure from investors and game makers to come up with creative new game franchises, and critics say it has struggled to do so. The somewhat more iconoclastic Take-Two publishing house was seen by some investors as a union that could bolster Electronic Arts' creative efforts." --http://www.nytimes.com/2008/08/18/technology/18iht-19game.15401246.html

Well, why not incorporate ideas that have consequences and open the floodgates for billions in revenue and a new generation of games?

"here is my concept art for a communist zombie please hire me to make your video game "
--http://img0841.paintedover.com/uploads/0841/chinese_remnant_sergeant.jpg --perianwyr
http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=10

@EEGRA:
http://www.eegra.com/pages/show/title/31_05_2009_Sunday_Sundries___quot_NPC1_bec
omes_vampire_communist_quot_/
Sunday Sundries: "NPC1 becomes vampire/communist" "A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay." Includes a communist vampire.

Yes--building a prototype will happen in a natural manner, and probably soon, though I am patient!

Soon we will be able to walk into Best Buy & pick up such novel games incorproating the Gold 45 Revolver/Ideas Have consequences/Moral Premise technologies!

There is nothing more difficult to take in hand, more perilous to conduct, or more uncertain in its success, than to take the lead in the introduction of a new order of things. For the reformer has enemies in all those who profit by the old order, and only lukewarm defenders in all those who would profit by the new order, this luke-warmness arising partly from fear of their adversaries … and partly from the incredulity of mankind, who do not truly believe in anything new until they have had actual experience of it. – Niccolo Machiavelli

Dr. Elliot McGucken
profile image
@Reid

Hello Reid--I am working on a new post that more extensively answers your question above:

"You say in the above post that in the vampire/zombie scenario that a "virus" is somehow spread via ideas, and that the enemies can be "converted" to "friendlies" by influencing them with moral ideas.

By performing this moral conversion (and other moral actions) on vampire/zombies you get access to a ultimate weapon which is used to kill all the remaining vampire/zombies and win the game.

That is my understanding of it, is that what you were suggesting as an illustration of the Gold45 morality system that you encourage?"
--http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing_Games_with_a_M
oral_Premise.php "

The novel Gold 45 Revolver technology and "Ideas Have Consequences" Vampire/Zombie technology can be used in the same game, or in different games.

The patent claims address both these novel technologies, which would have far-ranging, innovative, and unprecedented consequences throughout the world of gaming.

1. A method for creating video games and virtual realities wherein ideas have consequences.

5. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters.

6. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters, and where said vampires, zombies, and monsters may be saved or converted back to normal by coming in contact with ideas that oppose the ideas that made them vampires, zombies, and other forms of monsters.

17. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters; and when bad ideas have infected too many in-game characters, the consequences are dire, including the loss of life, liberty, happiness, freedom, and security.

Gold 45 Revolver Technology:
13. The method in claim 1 where fighting for said ideas in word and/or deed will have consequences regarding the operation of a weapon, which will operate at its full potential for the players and characters who are the most successful in serving ideals and ideas, and rendering them in word and deed.

The novelty of the Gold 45 Revolver weapon is that it reaches its peak power in shooting Zeus's lightning in proportion to the moral behavior of the player wielding it. The novel Gold 45 Revolver technology solves a glaring design issue in Fallout 3 in a simple, elegant manner, and the technology could also exalt the gameplay in GTA/Saint's Row/Fallout and practically any FPS/RPG (and would thus be worth tens of millions!):
--http://www.gamasutra.com/php-bin/news_index.php?story=20908

--http://www.gamasutra.com/php-bin/news_index.php?story=20908
"Self-censorship was the least effective course of action open to Bethesda if they are looking to morally instruct their players. Why not take the route less traveled and try to implement some meaningful consequence, something beyond an essentially meaningless "karma" stat? (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45 REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)"
read more @ http://www.gamasutra.com/php-bin/news_index.php?story=20908

In a new blog post, I am working on more extensive descriptions of the novel games the technology would afford!

"One cannot resist an idea whose time has come." --Victor Hugo


Michael Rivera
profile image
Elliot: Your initial post might not have sidetracked the discussion, but your replies to those personal attacks certainly did. Remember, it takes two to tango, and feeding into that stuff is just as bad as the person who starts it.

Anyway, I can guarantee you with 100% certainty that no major corporate entity will invest in an idea like this without a working prototype first. I really encourage you to build your own demo before someone else does and takes the credit for it. You may have a patent, but someone else can easily come along and change enough details of the idea to get around that.

Can you program? If not I'd be happy to recommend some game creation software that's quite easy to use.

Dr. Elliot McGucken
profile image

@Michael Rivera & @Christopher Wragg

You guys are missing the far bigger picture here. This is an exciting moment in video game design! Think big!

I was hoping to talk about my work and the Gold 45 Revolver/Ideas Have Consequences/Moral Premise technologies in video games @ my blog. In the future, please move the discussion over here:
http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/

I will try to keep this brief, and I am posting this at my own blog, so please, please respond to it there:
http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/ Thanks!

You will note that finally somebody penned an article entitled Infusing Games With a Moral Premise in 2009. Well, in 2005/2006/2007/2008, I filed patent applications that mentioned Moral Premise over 140 times in the context of exalting video games and franchises with a unifying soul, exalted narrative, deeper character, and epic story.

"Moral Premise" is mentioned over 125 TIMES in my 2005/2006 patent application "Morality system and method for video game: system and method for creating story, deeper meaning "and emotions, enhanced characters and AI, and dramatic art in video games.
http://www.google.com/patents/about?id=ee-jAAAAEBAJ

"Moral Premise" is mentioned over 15 TIMES in my 2007/2008 "Gold 45 Revolver" patent application: "System and method for creating exalted video games and virtual realities wherein ideas have consequences"
http://www.google.com/patents/about?id=aAuzAAAAEBAJ

Just because you do not like reading "large walls of text" and have neither read nor comprehended the patents (nor Aristotle's Poetics, nor Homer's Iliad nor Odyssey, nor Dante's Inferno, nor Socrates' Apology, nor Campbell's Hero With a Thousand Faces) does not mean that they contain great, revolutionary ideas which exalt a sea change and seismic shift in the gaming industry, leading to billions of $$$$$ in new-found revenue for the agile, nimble companies and early-adopters seeking to serve the world with epic, exalted art; and not just yesteryear's hooker-killing tech. In fact, because typical fanboy gamers despise reading the Epic Classics, that became my great advantage, as it is in the classical words and story that the classical, epic moral premise and soul are exalted--not in the hot coffee. Thus, just like in A Fistful of Dollars, I used the MBA/fanboy arrogance against them in this showdown (while they were busy organizing fake protests), by penning eloquent, exalted patents, filled with "walls of text" containg the supreme eloquence Homer/Socrates/Jefferson and Mises, which I knew the corporate MBA brass would a) never read/ignore and b) send its best fanboys forth to try and destroy, before trying to shamelessly take credit for the innovative game design techniques in articles such the one above; and shortly, in novel, billion-dollar games. The corporate MBA machine's major goal is to a) do none of the heroic innovation and b) reap all the creative hero's innovations; countering the spirit of our very Constitution. And that is why I made the Gold 45 Revolver, so the lone rider would have a chance against the corporate-state Matrix and their walls of lockstepping, hooker-killing, spore-growing, money-losing fanboys--so that the lone rider could play a game in which they defended the US Constitution and classic, epic ideals such as love, romance, and honor;and so that the major gaming companies could serve their stock holders with greater profits, rather than losing billions in market cap, shedding jobs and market cap faster than Jeff Gordon and Dale Earndhart Jr. competing for pole position. And now, *everyone* wants a Gold 45. *Everyone* wants to shoot Zeus's lightning in the third act. And there are vast opportunities for major corporations to a) exalt classic, epic art, and b) reap billions in profits. Of course the postmodern MBA prefers to kill classic innovation, morality, and companies, cashing out during epic debauchery of the culture and ucrrency; as we just witnessed the death of Merrill, Lehman, the family, marriage, AIG, and Bear Sterns, and I know it is company/MBA-fnaboy policy that my work is to be ignored, belittled, and mocked; and then pilfered and adopted and profited off of. But, it ain't gonna go down like that, as there's a new sheriff in town.

http://gold45revolver.com (more here)

& you can tell 'em all, that I'm a cowboy:
http://www.youtube.com/watch?v=NlpzrN8OmhA

I've been around. I have read what you have not read, seen what you close your eyes to, and heard what you are deaf to, and I know how it works: "All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer

You--and the MBA/fanboy groupthink regime--do not have to like me. But that doesn't mean that others can take credit for my work. For the moral premise of all science and technological innovation works as follows:

"In the sciences, the authority of thousands of opinions is not worth as much as one tiny spark of reason in an individual man." — Galileo Galilei

"The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars" to the agile, entrepreneurial companies who first adopt them. These simple innovations and technologies, which can easily be layered atop existing game engines, will have far-ranging ramifications across the industry, exalting games with profundity, soul, meaning, and epic storytelling. --http://www.gamasutra.com/blogs/DrElliotMcGucken/20090709
/2322/The_Novel_quotGold_45_RevolverIdeas_Have_Consequences_
Moral_Premisequot_Game_Technologies_Will_Be_Worth_Billions_of_Dollars.php (more here)

If some videogame company does not see the vast value of these eloquent, exalted ideas, without mashing buttons, then so be it. The idea of putting on dog-and-pony shows for MBA fanboys who detest reading as much as the classic moral premise and epic art just ain't appealing to me. That is why I pen eloquent, exalted patents--I can be as patient as I want, while the corporate MBA fanboys try to force yesterday's soulless, hooker-killing technologies on a rising generation who all want to hold the Gold 45 Revolver in the third act which will rock Zeus's lightning in proportion to their honor being intact; as their companies shed jobs and epic market-cap. The rising generation is longing to play games which exalt the moral premise--games which infuse morality into the center and circumference of the game world, just as it is in our own world--in the *real* world where classic, epic ideas have classic, epic consequences--and my patents disclose systems and methods for doing so. The rising generation is longing to rebel against the stultifying corporate state, and seeing this, I set it down in immutable, eloquent patents, which have become the most talked-about, novel video-game research over the past two months.

http://www.neogaf.com/forum/showthread.php?t=366448 "This is the greatest videogame patent I've ever read."
http://forums.somethingawful.com/showthread.php?threadid=3143589

Did J.R.R. Tolkien have to build a working demo of Lord of The Rings on the Torque Game Engine before they made the highly-successful game?

You guys just aren't thinking big enough. We were graced with divine reason and imagination, so why not use it? Think like a developer/marketer for a major billion-dollar company here; and come up with some scenes exalted by the new “Gold 45 Revolver” technology!

Think big, like in the ending wherein the Fiatocracy's Vampires/Communists/Feminized MBA Fanboys swarm our lone rider in the mountain town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in Banshee voices, trying to claim his ideas and his soul.

Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm--the horror of their collective countenance is only trumped by the screeching words. Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus's lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner.

See? There are billions of dollars $$$$ in the novel, emotional, exalting gameplay alone. I know you can feel it deep in your bones. You *want* to hold that Gold 45 Revolver. Or you want to obliterate it and that lone rider. But either way, you know you *have* to play the game. That will be $69.95 for the collector's edition, complete with a metal box. For $179.95, you will also get a life-like Gold 45 Revolver replica, based on the single-action Colt .45--the Peacemaker Smokewagon--the Judge Colt and His Jury of Six.

Who wouldn't want to play that, just to see if their Gold 45 Revolver fires Zeus's lightning in the end, or just a little puff of smoke, like a fanboy who took out his hate for the feminist movement (which debauched his father's classical, epic soul and exiled him in the divorce regime) by killing too many unarmed women and innocent hookers?

More here:

http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/

Please do migrate this conversation over to my blog. Thanks in advance!

Best,

Dr. E :)

Michael Rivera
profile image
Heh, fair enough.

I only meant to help you out by giving some constructive criticism about how to present your work, but if you're just going to lash out at me with comments like "you don't comprehend the patents, aristotle, etc" then I don't really see the point in continuing this conversation. Good luck to you in the future. =)

Dr. Elliot McGucken
profile image
Hello Michael,

I agree with you that mods/demos are essential, and I hope you join our first annual Gold 45 Revolver modding contest!

http://www.gamasutra.com/blogs/DrElliotMcGucken/20090712/2375/The_First_Annual_G
old_45_RevolverIdeas_Have_ConsequencesMoral_Premise_Modding_Contest.php

I'm not lashing out!

I'm just wondering if you have read some of these Great Books which should be on every game designer's shelf, as we enter the Great Books Gaming Renaissance?

And here are the books that will help inform and inspire all the greatest Gold 45 Revolver mods!

Opening Books (staple of every class):
The Battle for The Soul of Capitalism, John C. Bogle
The Odyssey, Homer (Homer and Bogle are read in tandem)
The Hero With a Thousand Faces, Joseph Campbell
Dante’s Inferno (we read the love story as a video game, and now Electronics Arts is making a major video game based on it!)

Philosophy:
Socrates’ Apology, Plato
Plato’s Republic (particularly Book VII & The Parable of The Cave)
Aristotle’s Poetics

The American Founding:
The Declaration of Independence
The Constitution
Benjamin Franklin’s Autobiography
(quotes from the Founding Fathers pervade all lectures—with today’s wikiquote/internet, there is no shortage of classical wisdom for every topic)

Economics:
The Theory of Moral Sentiments, Adam Smith
The Wealth of Nations, Adam Smith
The Road to Serfdom, F.A. Hayek
Classical Economics, Thomas Sowell
The Theory of Money and Credit, Ludwig von Mises

Religion:
Exodus (KJV)
The Book of Matthew (KJV)

Literature:
Hamlet, Shakespeare
Moby Dick, Herman Melville
Paradise Lost, Milton
The Iliad, Homer
Virgil’s Aneid (Jefferson wrote in his later years, “they all fall away, one by one, until one is left with Virgil and Homer, and perhaps Homer alone. Ludwig Von Mises adopted a quote from Virgil as his lifelong motto: Tu Ne Cede Malis, Sed Contra Audentior Ito: Do not yield to misfortunes, but advance more boldly to meet them.)


Hanneke Debie
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I have been reading several pages into your patent. You seem to put quite some effort into insulting 'fanboys', saying they kill hookers in a game and will never have a real girl friend, and that quoting great minds of the past will get you excluded by fanboys and feminists (point 0055)(what do feminists have to do with this?)

What is the point of that?

Hanneke Debie
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I'll keep adding some notes:

On Einsteins quote; Science without Religion Is Lame, Religion without Science Is Blind

Einstein was not religious, and did not believe in a biblical god. he was a deist, as most. Another quote to illustrate:

'The word god is for me nothing more than the expression and product of human weaknesses, the Bible a collection of honorable, but still primitive legends which are nevertheless pretty childish. No interpretation no matter how subtle can (for me) change this'.

Also keep in mind- no religion does not mean 'no morals'. These two can be perfectly be de-attached, and morals can even be better judged objectively outside the framework of religion, in my opinion.

Another note: Games do use quotes of literature. Opening of Baldurs Gate 'If you stare into the Abyss long enough the Abyss stares back at you' from Nietsche. Baldurs Gate 1 & 2 played in a great way with moral dilemma and also shows how our lives can be decided by where and how we are born, and that good and evil are rarely absolute things. In Baldurs gate 2 the game makes a big point that you (the character) could have ended up as the main villain of Baldurs gate 1, if only you had been in each others place.

Choices that matter: In Neverwinter nights 2, first expansion- you can choose to absrob and destroy souls to stay alive- but that increases your hunger for them and makes you grow weaker much faster, making it a hard path to follow. You can also use this power to set spirits of the dead free, which empowers your character more.
And the premise; the background story where a man serving the gods decided to march against them when he lost his woman, and found out that she was locked in the wall of the damned, for not believing in those gods. The wall is an important deal between the gods and the mortals, and tearing it down would destroy a lot, but this man tried it, for the sake of love. He lost his battle, but an ancient power has remained, locked inside your character, and you have to retrace history and make the descision what to do...fight for love, or for the greater survival of the pact between mortals and gods--> now this is epic literature stuff!
And it exists.

Anyways...I am much further into your document now. A question pops up here- how will games incooperating your system be fun? What is the theory of fun behind the game system as you propose?

Hanneke Debie
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One final comment for today...

You seem to dislike feminists, often putting them on the side of 'evil' ideologies. Why?

Dr. Elliot McGucken
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You ever see the movie Trading Places with Eddie Murphy?

Here is what the producer of it stated:
http://www.prisonplanet.com/articles/january2007/290107rockefellergoal.htm

Have you ever read Nancy Levant?
--http://www.americanchronicle.com/articles/view/18889

"The feminist movement was crafted by the one-world political initiative and invented to create and sustain global depopulation goals. That is and remains the primary mission of the feminist movement.

Women’s “rights” are disallowed definition by culture, religion, personal opinion, or any other social definition minus the feminist movement. In today’s world, we have no choices as women, whatsoever, but to agree to the think tank morality written and coded by this global movement. The feminist movement is no different than the global environmental movement, the global healthcare movement, the global education movement, or the global economy movement. All are social re-engineering tactics used to forward the take over of all world governments, economies, and cultures, and to force all commoners into the custom-made livelihoods and service of corporate-based governors. According to this government, we have no choices but to accept them all.

The “governors” are the world’s wealthiest industrialists and bankers. Their one-world government hands all power and control of people, land, water, food, human health, children and education, employment, militaries, and economic potential directly to themselves and their personal fortunes. Over and over and over again, when you tie corporate wealth and power to governing agencies, you have Fascism. However, the long-term goal of a one-world government has always been to bring Communism to fruition on a global scale. So, today, we see a hybrid Fascist-Communist system by Three E design, and it is bitterly obvious in every nation on the planet. Almost all global economies are crashing by design, and particularly America’s economy. Note that America’s elite pulled their investments out of the U.S. years ago.

The feminist piece of the global puzzle deals specifically with depopulation through women’s “healthcare,” big pharma, and the “mental health” industrial complex. Women’s rights are now defined by the right to abort, the right to be drafted, and the right to take drugs that will render women and children incapable of bearing children. And just as many women worldwide earned the right to own property, that right has now fallen to other plans, which state that no “individual” may own private property." --http://www.americanchronicle.com/articles/view/18889

"How the Rockefellers Re-Engineered Women February 1, 2007 By Henry Makow Ph.D.

http://tcrnews2.com/Steinem_CIA.html
http://www.scribd.com/doc/14614521/The-Sugar-Daddies-Behind-Feminism

Have you ever read Kathleen Parker?
http://www.amazon.com/Save-Males-Matter-Women-Should/dp/1400065798

Or have you ever read Miriam Gross?
http://www.amazon.com/Unprotected-Miriam-Grossman/dp/1595230459/

Have fun reading!

Dr. Elliot McGucken
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@hanneke debie

Einstein was a most religious and spiritual man! Please see the quotes below.

The highest principles for our aspirations and judgments are given to us in the Jewish-Christian religious tradition. It is a very high goal which, with our weak powers, we can reach only very inadequately, but which gives a sure foundation to our aspirations and valuations. If one were to take that goal out of out of its religious form and look merely at its purely human side, one might state it perhaps thus: free and responsible development of the individual, so that he may place his powers freely and gladly in the service of all mankind. ... it is only to the individual that a soul is given. And the high destiny of the individual is to serve rather than to rule, or to impose himself in any other way. –Einstein, Ideas and Opinions

Religion is all about morality! Of course its corrupted forms aren't, but the words of Moses, Solomon, Buddha, and Jesus are infused with morality!! The fiatocracy has taught you otherwise, and that is why you are allowed to hire and kill hookers in their video games, but never talk to them and hear them exalt the Constitution, nor fall in love.

Long after the Lehman and Merrill brands are forgotten—long after the fiat dollar and its dismal fellowship have realized their tragic fate as did Narcissus, Dedalus, and Oedipus; Homer, Dante, and Virgil shall yet be generating untold wealth, calling future generations—future Jeffersons, Lincolns, Hamiltons, Franklins, and Bogles—future Mises’s and Hayeks—to entrepreneurial and intellectual adventure. For long after Rome fell, her classical ideals yet appeared in the architecture of Monticello and our Capital, as well as in the poetry of our Declaration of Independence and the art of our embattled Constitution. Though foolishly hedged against and displaced by the fiatocracy’s academy which is now reaping the decadent rewards of soulless arrogance, the Great Books and Classics—the Epic soul—remain one’s greatest investment, for even the gold grants not value to the temple, but the temple, built upon the word bequeathed by the prophet and poet-warrior’s honor—grants value to the gold.

Somebody who only reads newspapers and at best books of contemporary authors looks to me like an extremely near-sighted person who scorns eyeglasses. He is completely dependent on the prejudices and fashions of his times, since he never gets to see or hear anything else. And what a person thinks on his own without being stimulated by the thoughts and experiences of other people is even in the best case rather paltry and monotonous. . . .We owe it to a few writers of antiquity (Plato, Aristotle, etc.) that the people in the Middle Ages could slowly extricate themselves from the superstitions and ignorance that had darkened life for more than half a millennium. Nothing is more needed to overcome the modernist's snobbishness. –Einstein, Ideas and Opinions
Yes—even Einstein—the intellectual giant who revolutionized physics—places not numbers nor physics at the pinnacle of our aspirations and achievements, but the literature of the soul—classical, epic story (Aristotle stated that story is the soul); stating that our highest destinies are to be found in service—not in transferring wealth and placing students in epic, unprecedented debt.
The highest principles for our aspirations and judgments are given to us in the Jewish-Christian religious tradition. It is a very high goal which, with our weak powers, we can reach only very inadequately, but which gives a sure foundation to our aspirations and valuations. If one were to take that goal out of out of its religious form and look merely at its purely human side, one might state it perhaps thus: free and responsible development of the individual, so that he may place his powers freely and gladly in the service of all mankind. ... it is only to the individual that a soul is given. And the high destiny of the individual is to serve rather than to rule, or to impose himself in any other way. –Einstein, Ideas and Opinions
Lest you think that the Great Books and Classics have no practical application, I would suggest that you read our Constitution and Declaration of Independence, as well as the patent claims for my SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES, which has been getting some attention as of late for its goals of inciting a Great Books cultural renaissance, leading a designer at a major video games company to state, “This may be the first time in history that, rather than blaming video games as the root of society's problems, they're being blamed for NOT being the solution.”
Abstract
A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films-past, present, and future.

What is claimed is:
1. A method for creating video games and virtual realities wherein ideas have consequences.

2. The method in claim 1 where said ideas are rooted in classical, epic precepts such as those found in the Great Books and Classics, and exalted at the pinnacles of Western culture and history.

3. The method in claim 1 where said ideas are manifested in the words the player or non-player characters, write, speak, read, disseminate, congregate about, fight for, and/or associate with.

4. The method in claim 1 where said ideas are manifested in the actions the player, non-player characters, and/or monsters act out.

5. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters.

6. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters, and where said vampires, zombies, and monsters may be saved or converted back to normal by coming in contact with ideas that oppose the ideas that made them vampires, zombies, and other forms of monsters.

7. The method in claim 1 where said ideas must be fought for via words and dialogue, before they have exalted consequences.

8. The method in claim 1 where said ideas must be fought for via deeds and actions, before they have exalted consequences.

9. The method in claim 1 where the player can fight for said ideas in word and deed, and witness the exalted consequences of those ideals, including liberty, freedom, and justice, when they succeed, and the dire consequences of tyranny, domination, and intimidation, when they fail to render exalted ideas, as ideas have consequences.

10. The method in claim 1 where the character can fight for said ideas such as marriage, the Constitution, the Declaration of Independence, and right to life in word and deed, and witness the exalted consequences of those ideals, including a stable and enduring society should they succeed, and a declining, bankrupt civilization, should they fail.

11. The method in claim 1 where the character can battle for said ideas that are based upon classical moral and economic principles of famous philosophers, prophets, poets, statesmen, and economists including Plato, Moses, Jesus, Gandhi Sun Tzu, Buda, Jefferson, Aristotle, F. A. Hayek, Martin Luther King Jr., Homer, Ludwig Von Mises, Adam Smith, and others, and witness the consequences of both their success and failure of their battle, as the consequences are rendered in the game's physical world.

12. The method in claim 1 where the character can battle for said ideas via both word and deed, using a combination of words and action, witnessing the consequences of their balance between word and deed, between reasoning and partaking in violence, thusly bringing to life epic classical works of film and literature wherein the hero must balance word and deed.

13. The method in claim 1 where fighting for said ideas in word and/or deed will have consequences regarding the operation of a weapon, which will operate at its full potential for the players and characters who are the most successful in serving ideals and ideas, and rendering them in word and deed.

14. The method in claim 1 wherein said ideas may be based upon Constitutional ideals and ideas underlying the American Founding, including the right to life, liberty, and the pursuit of happiness, sound currency, the right to bear arms, the freedom of speech, the right of the artist, author, and inventor to own their creations and inventions; and wherein the player could fight for sound money in word and deed and witness the consequences of their successes and failures, including liberty, wealth creation, capitalism, freedom, private property, peace, and prosperity or rapid inflation, deflation, theft via the inflation tax, massive debt, empire, long lines, wealth transfer to the rich, depressions, corruption, and war.

15. The method in claim 1 where the said ideas will be supported or opposed by in-game characters, and the player will have to choose how to interact with the said in-game characters, based on their ideas, including but not limited to whether or not to befriend them, agree with them, disagree with them, ignore them, recruit them, shoot them, save them, judge them, or forgive them.

16. The method in claim 1 where the said ideas are based upon the pivotal plot points of the great books and classics.

17. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters; and when bad ideas have infected too many in-game characters, the consequences are dire, including the loss of life, liberty, happiness, freedom, and security.

18. The method in claim 1 wherein said ideas may be related to economics and monetary policy, and wherein the player could fight for sound money in words echoing the classical economists and deed and witness the consequences of their successes and failures, including liberty, freedom, peace and prosperity or rapid inflation, deflation, theft via the inflation tax, massive debt, empire, long lines, depressions, corruption, and war.

19. The method in claim 1 wherein moral ideas have moral consequences in the evolution of the gameworld.

20. The method in claim 1 where said ideas in the video game world are founded upon the natural ideas and ideals occurring at the plot points in great works of literature and film where a character must choose whether to serve an ideal or not serve an ideal, thusly rendering or not rendering ideals real by their actions, and influencing the greater outcome and state of the game world, as ideas have consequences.

21. The method in claim 1 where said ideas in the video game world are used to exalt the classic hero's journey, and where a player's success and progress at every stage or step or plot point of said hero's journey is defined by said player's service or disservice to said ideas and ideals, and where by said player's serving said ideas and classical ideals, said hero's journey advances towards ultimate victory and triumph, while by said character's failing to serve said ideas and classical ideals, progress in said hero's journey is retarded or reversed.

Now innovation and inventions are generally frowned upon in our declining fiatocracy’s foundations and postmodern academies, where the highest good is to create and distribute trickle-down debt and debauchery for the greater good of all. I gladly gave away my artificial retina technology, and I would do the same with the video game technology, if only to see it made! But there is little chance of developing it in academia, which is filled with MBA/JD fiatcrats who state things like “Innovation is much too hard and risky. Printing money and exalting debt is certainly the truer form of entrepreneurship,” before canceling your classical classes and funneling the funding into growing their innovation-free, immortal bureaucracies, filled with their friends and those who support their fiat campaigns for honors and awards. While the novel Gold 45 Revolver technology is dedicated to bringing the spirit of Orwell’s 1984 and Animal Farm to life in games, wherein the lone player can battle against groupthink regimes, the modern economist is dedicated to bringing 1984 and Animal Farm to life in reality.
Corporatized, innovation-free lawyers, stealthily working for the Fed, command all to bow down before their Orwellian definitions of entrepreneurship—their burgeoning government, epic student debt, and microfinance—placing third world countries in usurious debt—the exact opposite of innovation, entrepreneurship, and the creation of wealth and freedom; as Mises and Socrates both remind us that true wealth derives from the heroic and virtuous spirit—not from inflationary monetary policy, which but funds those who most readily believe its false premise as debt is exalted and freedom eroded. The MBA in finance would have you believe that Newton could have developed Calculus more quickly, had he only had a credit card! Shakespeare could have also penned Paradise Lost with some plastic, and the Wright Brothers would have made it to the moon. The fiat economist would have afforded us Beethoven’s Tenth, had they only had access to monetary policy in Beethoven’s Germany; and too, they could have saved us from Weimar Republic’s hyperinflation, as today’s economists are much smarter than the ones we had back then, as well as better looking. Proper monetary policy would have kept Narcissus from falling into the water, and it could have rendered Hamlet a comedy, had only Shakespeare been a Keynsian.
By and by we begin to see that the truth and beauty of the Great Books and Classics—the honorable joy of matching word and deed—present too great an opportunity cost for the postmodern fiatcrat, as the Greats’ exalted wealth, which springs freely from the soul, naturally opposes fiat rule via the debauchery of the culture and currency, which springs from the the fiatcrat’s ever-descending quest to convert mere fiat into power and property.

http://gold45revolver.com

Hanneke Debie
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You seem to agitate to anything established within our current society...but it is those people that need to approve you patent ;)

Anyways, I read your stuff, I read your patent, and a great deal is used to inadequately portray people (like evil feminists, fanboys that dont want a real woman) and you have this thing with killing hookers (that only a handful of games have).
People generally react somewhat laughing or somewhat hostile to you (though you might not always recognise it as such) because you are judging people like them! And it is not even true that they hate classic literature (I sure don't, I have read the stuff!). How are people going to take you serious if you insult them?

And I simply do not agree with your black-white view of society, and find it to be quite uninformed.

I started noticing you in the comments about moral premises in games, where you insisted that you should be quoted, but I feel that nothing relevant could have been quoted from you- I find your work lacking quality.

Dr. Elliot McGucken
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I've been around. I have read what you have not read, seen what you close your eyes to, and heard what you are deaf to, and I know how it works: "All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer

You--and the MBA/fanboy groupthink regime--do not have to like me. But that doesn't mean that others can take credit for my work. For the moral premise of all science and technological innovation works as follows:

"In the sciences, the authority of thousands of opinions is not worth as much as one tiny spark of reason in an individual man." — Galileo Galilei
http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/">http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/">http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/

http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing_Games_with_a_M
oral_Premise.php

@Reid,

If you're going to repeat *both* my language and ideas, you really do need to cite my 2005/2006 work. I think the professional GamaSutra editorial policies would agree on this:

"A way to solve this problem, create a better gaming experience, more meaningful games, deeper emotional, and more profitable gaming franchises is to INFUSE games with a higher MORALITY." (repeated numerous times in response to various conference procedings, articles, and sources citing the problem of the lack of depth, narrative, meaning, story, and soul in games)

"The BGE (Beatrice Game Engine) incorporates a higher morality, weaving it into the characters and environment."

"A way to achieve a revolutionary Citizen Kane Moment, solve the problem of generally meaningless physical action disconnected from dramatic action, create a better gaming experience, more meaningful games, deeper emotional, and more profitable gaming franchises is to INFUSE games with a higher MORALITY."

"A way to solve the above problems of the lack of soul, spirit, and story in video games, create a better gaming experience, more meaningful games, deeper emotional, and more profitable gaming franchises is to INFUSE games with a higher MORALITY as discussed in the present invention."
--freepatentsonline.com/y2007/0087798.html

Thanks in advance!

Dr. E :)
http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/">http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/">http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/


No--actually Reid is claiming that he is showing poor academic work. Above he writes, "Dr. E, I will not cite any of your work. I was not writing an academic paper."

In science it is not uncommon for different folks to be working on the same problem, and walking down the same, or parallel, roads. But when one party has years of precedence, and politely informs the lagging party about said research, the moral thing for the lagging party is to cite the earlier research (2005/2006/2007/2008). This is done for numerous reasons--both because it is the right thing to do, and generally because the lagging party wishes to maintain their credibility that they indeed were completely ignorant of the prior art.

For when the lagging party, who could have easily found the first party's research/work by googling "moral premise video games" or the very title of their own article, repeatedly refuses to acknowledge the prior art in any way, shape, or form, by and by their own actions begin to call their character into question. And upon seeing the epic similarities in the work--the words, phrases, sources, and ideas--some folks begin to surmise that perhaps that same character would also be reluctant to admit that they had indeed seen the first party's work, before penning their own.

"Fair dealing leads to greater profit in the end," wrote Homer. And by ignoring this moral premise and precept, video game companies, from the makers of Fallout 3, to GTA, to Dante's Inferno, are leaving billions on the table, as well as something of far greater value--a cultural renaissance and the classic, epic, exalted soul, for which there is great demand.

They are shaving market-cap and jobs faster than Jeff Gordon and Dale Earndhart Jr. competing for pole position at Daytona. Such is the tragic nature of the human condition--that MBA-fanboy arrogance and hubris would ratehr see the culture, corporations, and currencies debauched--than exalt the culture with a Gold 45 renaissance the rising generation is yearning for. And my novel technologies could catch and exalt that tragic, epic spirit, finally delivering the third-act's catharsis.

More here:

http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/

Please do migrate this conversation over to my blog. Thanks in advance!

Best,

Dr. E :)

http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing_Games_with_a_M
oral_Premise.php

You guys are missing the far bigger picture here. This is an exciting moment in video game design! Think big!

I was hoping to talk about my work and the Gold 45 Revolver/Ideas Have Consequences/Moral Premise technologies in video games @ my blog. In the future, please move the discussion over here:
http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/">http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/">http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/

I will try to keep this brief, and I am posting this at my own blog, so please, please respond to it there:
http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/">http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/">http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/ Thanks!

You will note that finally somebody penned an article entitled Infusing Games With a Moral Premise in 2009. Well, in 2005/2006/2007/2008, I filed patent applications that mentioned Moral Premise over 140 times in the context of exalting video games and franchises with a unifying soul, exalted narrative, deeper character, and epic story.

"Moral Premise" is mentioned over 125 TIMES in my 2005/2006 patent application "Morality system and method for video game: system and method for creating story, deeper meaning "and emotions, enhanced characters and AI, and dramatic art in video games.
http://www.google.com/patents/about?id=ee-jAAAAEBAJ

"Moral Premise" is mentioned over 15 TIMES in my 2007/2008 "Gold 45 Revolver" patent application: "System and method for creating exalted video games and virtual realities wherein ideas have consequences"
http://www.google.com/patents/about?id=aAuzAAAAEBAJ

Just because you do not like reading "large walls of text" and have neither read nor comprehend the patents does not mean that they contain great, revolutionary ideas which exalt a sea change and seismic shift in the gaming industry, leading to billions of $$$$$ in new-found revenue for the agile, nimble companies and early-adopters seeking to serve the world with epic, exalted art; and not just yesteryear's hooker-killing tech. In fact, because typical fanboy gamers despise reading the Epic Classics, that became my great advantage, as it is in the classical words and story that the classical, epic moral premise and soul are exalted--not in the hot coffee. Thus, just like in A Fistful of Dollars, I used the MBA/fanboy arrogance against them in this showdown (while they were busy organizing fake protests), by penning eloquent, exalted patents, filled with "walls of text" containg the supreme eloquence Homer/Socrates/Jefferson and Mises, which I knew the corporate MBA brass would a) never read/ignore and b) send its best fanboys forth to try and destroy, before trying to shamelessly take credit for the innovative game design techniques in articles such the one above; and shortly, in novel, billion-dollar games. The corporate MBA machine's major goal is to a) do none of the heroic innovation and b) reap all the creative hero's innovations; countering the spirit of our very Constitution. And that is why I made the Gold 45 Revolver, so the lone rider would have a chance against the corporate-state Matrix and their walls of lockstepping, hooker-killing, spore-growing, money-losing fanboys--so that the lone rider could play a game in which they defended the US Constitution and classic, epic ideals such as love, romance, and honor;and so that the major gaming companies could serve their stock holders with greater profits, rather than losing billions in market cap, shedding jobs and market cap faster than Jeff Gordon and Dale Earndhart Jr. competing for pole position. And now, *everyone* wants a Gold 45. *Everyone* wants to shoot Zeus's lightning in the third act. And there are vast opportunities for major corporations to a) exalt classic, epic art, and b) reap billions in profits. Of course the postmodern MBA prefers to kill classic innovation, morality, and companies, cashing out during epic debauchery of the culture and ucrrency; as we just witnessed the death of Merrill, Lehman, the family, marriage, AIG, and Bear Sterns, and I know it is company/MBA-fnaboy policy that my work is to be ignored, belittled, and mocked; and then pilfered and adopted and profited off of. But, it ain't gonna go down like that, as there's a new sheriff in town.

http://gold45revolver.com (more here)

& you can tell 'em all, that I'm a cowboy:
http://www.youtube.com/watch?v=NlpzrN8OmhA

I've been around. I have read what you have not read, seen what you close your eyes to, and heard what you are deaf to, and I know how it works: "All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer

You--and the MBA/fanboy groupthink regime--do not have to like me. But that doesn't mean that others can take credit for my work. For the moral premise of all science and technological innovation works as follows:

"In the sciences, the authority of thousands of opinions is not worth as much as one tiny spark of reason in an individual man." — Galileo Galilei

"The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars" to the agile, entrepreneurial companies who first adopt them. These simple innovations and technologies, which can easily be layered atop existing game engines, will have far-ranging ramifications across the industry, exalting games with profundity, soul, meaning, and epic storytelling. --http://www.gamasutra.com/blogs/DrElliotMcGucken/20090709
/2322/The_Novel_quotGold_45_RevolverIdeas_Have_Consequences_
Moral_Premisequot_Game_Technologies_Will_Be_Worth_Billions_of_Dollars.php (more here)

If some videogame company does not see the vast value of these eloquent, exalted ideas, without mashing buttons, then so be it. The idea of putting on dog-and-pony shows for MBA fanboys who detest reading as much as the classic moral premise and epic art just ain't appealing to me. That is why I pen eloquent, exalted patents--I can be as patient as I want, while the corporate MBA fanboys try to force yesterday's soulless, hooker-killing technologies on a rising generation who all want to hold the Gold 45 Revolver in the third act which will rock Zeus's lightning in proportion to their honor being intact; as their companies shed jobs and epic market-cap. The rising generation is longing to play games which exalt the moral premise--games which infuse morality into the center and circumference of the game world, just as it is in our own world--in the *real* world where classic, epic ideas have classic, epic consequences--and my patents disclose systems and methods for doing so. The rising generation is longing to rebel against the stultifying corporate state, and seeing this, I set it down in immutable, eloquent patents, which have become the most talked-about, novel video-game research over the past two months.

http://www.neogaf.com/forum/showthread.php?t=366448 "This is the greatest videogame patent I've ever read."
http://forums.somethingawful.com/showthread.php?threadid=3143589

Did J.R.R. Tolkien have to build a working demo of Lord of The Rings on the Torque Game Engine before they made the highly-successful game?

You guys just aren't thinking big enough. We were graced with divine reason and imagination, so why not use it? Think like a developer/marketer for a major billion-dollar company here; and come up with some scenes exalted by the new “Gold 45 Revolver” technology!

Think big, like in the ending wherein the Fiatocracy's Vampires/Communists/Feminized MBA Fanboys swarm our lone rider in the mountain town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in Banshee voices, trying to claim his ideas and his soul.

Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm--the horror of their collective countenance is only trumped by the screeching words. Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus's lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner.

See? There are billions of dollars $$$$ in the novel, emotional, exalting gameplay alone. I know you can feel it deep in your bones. You *want* to hold that Gold 45 Revolver. Or you want to obliterate it and that lone rider. But either way, you know you *have* to play the game. That will be $69.95 for the collector's edition, complete with a metal box. For $179.95, you will also get a life-like Gold 45 Revolver replica, based on the single-action Colt .45--the Peacemaker Smokewagon--the Judge Colt and His Jury of Six.

Who wouldn't want to play that, just to see if their Gold 45 Revolver fires Zeus's lightning in the end, or just a little puff of smoke, like a fanboy who took out his hate for the feminist movement (which debauched his father's classical, epic soul and exiled him in the divorce regime) by killing too many unarmed women and innocent hookers?

More here:

http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/

Best,

Dr. E :)

Hanneke Debie
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Did you actually type something there or only use the copy paste function? I read all this stuff before.

Dr. Elliot McGucken
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Hello!

I felt like you were addressing issues that had already been addressed several times, and that perhaps you missed the previous, extensive dialogue.

Here's the new blog!

http://www.gamasutra.com/blogs/DrElliotMcGucken/20090722/2547/Dr_E_to_Change_His
_Name_to_Dr_EA__The_2009_ComicCon_Electronic_Arts_Finds_Great_Inspiration_and_Ex
alting_Direction_in_Dr_EAs_formerly_Dr_E_200508_wordspatentsblogs.php


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