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The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars
by Dr. Elliot McGucken on 07/09/09 12:41:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Thanks everyone for the all the cool Gamasutra dialogue!

"The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars" to the agile, entrepreneurial companies who first adopt them.  These simple innovations and technologies, which can easily be layered ontop of existing game engines, will have far-ranging raminifcations across the industry, exalting games with profundity, soul, meaning, and epic storytelling.

 Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution--by engaging in dialogue--and where, in order to win, you are going to need to win their minds/hearts and souls. In the other version, you can only shoot them in campaign after campaign. Which would you buy? Imagine you walk into EB Games, and you have to decide between two versions of GTA. In one, you can only hire and shoot hookers--there is no chance of reforming them nor talking them out of it. In the "Gold 45 Revolver" version of GTA, you can engage in dialogue with the Hooker and hand her copies of the Constitution and Bible, as well as Hayek's The Road to Serfdom, and thus enlist her in your struggle against the fiatocracy, the decline of freedom, and the growth of the corporate-state. She in turn would hand those works to her Pimp who would join you. Which version of GTA would you buy? Obviously the one wired with the novel technology found in "System and method for creating exalted video games and virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886

 Already the novel Gold 45 Revolver technology is solving epic, glaring design problems/flaws in games such as Fallout 3, and it is accomplishing this in an elegant, simple manner which will also exalt the gameplay in numerous games and genres, make gaming more fun, and increase both the audience and marketability of the games which adopt the novel technology--it will also be worth tens of millions in generating cool, positive buzz.:

 --http://www.gamasutra.com/php-bin/news_index.php?story=20908
"Self-censorship was the least effective course of action open to Bethesda if they are looking to morally instruct their players. Why not take the route less traveled and try to implement some meaningful consequence, something beyond an essentially meaningless "karma" stat? (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45 REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)"
read more @ http://www.gamasutra.com/php-bin/news_index.php?story=20908

As you can see, the simple, elegant solution would be worth billions!  And it could be applied to all RPGs and FPSs!   Such a novel weapon would be worth tens of millions in gameplay enjoyment, and tens of millions more in publicity. *Everyone* is going to want to get their hands on that Gold 45 when it comes out, and *every* game is gonna want to have one.

Where in the prior art can one form a fellowship based upon the ideas/ideals/characters of the NPC’s? In what game does the eventual outcome depend on the character and integrity—the ideals and beliefs—of the fellowship one forms? Re: How much would it be worth to Bethesda/EA/38 Studios/Visceral/Bioware/Ubisoft?

How much would it be worth to put the following on a game box? "It is the dawn of the American Revolution, and it is up to you to build the fellowship that will lead the epic battle for freedom. From tavern to tavern you must walk the streets of Boston, listening in on conversations and recruiting those speaking (and oft whispering) of liberty's epic ideals. Redcoats and King George's spies abound, and when you hear the words of Washington, Jefferson, Paine, Madison, Jay, and Hamilton, you must engage the characters by speaking of liberty's ideals yourself; or lose their trust. Throughout you must select the best words to rally and inspire the troops during the fierce war for freedom--to attract the poet warriors with the greatest characters to fight alongside you. Ideas have consequences and word must be matched with deed, as freedom's fate falls upon your shoulders. "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. --Thomas Jefferson""

I argue that such a novel approach to gaming--not only incorporating the words of the actual Founding Fathers--but rendering their consequences (or the dire consequences of their absence)--would be worth hundreds of millions, if not billions.

And wouldn't that be an awesome game??? Imagine meeting Jefferson and Hamilton, finally defined by their greater aspects--their souls, characters, and words--and actually recruiting Washington to command the forces, based upon his words!

"A slender acquaintance with the world must convince every man that actions, not words, are the true criterion of the attachment of friends." --George Washington
"Arbitrary power is most easily established on the ruins of liberty abused to licentiousness." --George Washington
"Associate with men of good quality if you esteem your own reputation; for it is better to be alone than in bad company." --George Washington


Yes--of course we could give all the revolutionary soldiers BFGs and Lancer Chainsaws to satiate the fanboys; but the big draw of the game would be its depth and profundity! And imagine that in one of the Taverns is a hooker with a heart of gold. Hire her and kill her, as is exalted in GTA, and the world is lost. Talk to her, and "lady liberty" will tell you where you can find Thomas Paine.

Video games are a crowded art, and many argue there has been little innovation in the past several years (or decades), especially when it comes to depth, meaningful drama, and storytelling. Of course all the PR departments stamp "depth, character, meaningful drama, and epic storytelling!" on the boxes, just as they stamp "Dante's Inferno" on the game which places Beatrice in the diametric opposite locale that Dante did, robbing it of its classical soul and Dante's exalted intent; and nothing really ever changes as the fiatocracy declines, as "Story, drama, character" are payed homage to in corporate press releases, but never in rugged deed.

A small innovation in a field of "crowded art" can go a long, long ways. For instance, applying the patent's same technology to the traditional Vampire/Zombie game would result in the following enhanced gaming experience:

The "Gold 45 Revolver" mod of Left for Dead would be described with (seriously--the buzz alone on this would be worth millions to EA/Bethesda/Bioware/Visceral/Ubisoft/38studios):

This "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" Mod is based on the L4D Amazon.com description, and it could be easily implemented with a relatively small amount of funding: “Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors/freedom fighters" in an epic struggle against hordes of swarming zombies/communists and terrifying "Marx Infected" mutants. A new and highly virulent strain of the Marxist virus emerges and spreads through the human population with frightening speed via words, both spoken and written. The pandemic's victims become grotesquely disfigured, violent psychopaths, attacking the uninfected on sight by handing them pamphlets and espousing Marxist philosophies while trying to bite/harm them. As one of the "lucky" few apparently immune to the sickness, as you have been reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you, unfortunately, are trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, who you can identify and recruit via dialogue trees incorporating Hayek/Jefferson/the Constitution wherein you also assess the NPC's responses, you might just form a fellowship and fight your way to safety. Players can play as a Survivor or as one of four types of Boss/Marxist Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso, tenure at an ivy league university, an MBA, or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly. Zombies may be transformed back into humans by quoting Hayek/Jefferson/et al. to them; but the further they have devolved--the more collectivist literature they have imbibed and the more MBA groupthink classes they have taken--the harder it is to save them. Early on in the game, some Vampire/Zombies may appear to be normal humans, and the only way to find out would be to quote Hayek to them and see if they respond with Lenin or Mises. Some of them can be reformed via dialogue, but for others, they can only be reformed by death. And in the end--only those players who have done their best to reform the Vampires/Zombies in word and deed--only those who have acted morally throughout the game, can truly wield the Gold 45 Revolver and realize its true power as it shoots Zeus's Lightning while leveling the zombie masters and their hordes. Should you fail to reach and exalt your peers with classical ideals, the world will end as a zombie communist tyranny--"for the greater good of all.""

Imagine how many millions would want to play such novel game types wherein *ideas had consequences*, and soul, character, and honor mattered! Litertaure including 1984, Animal Farm, A Brave New World, V is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and 300 could all be brought to life on a more profound level!

 The "Ideas Have Consequences" Zombie/Vampire game engine is novel in that the Zombie/Vampire virus/quality is transmitted via ideas in the game--both spoken and written--as opposed to only via physical contact, such as being bitten/attacked/etc.

Imagine the possibilities with that novel game engine/concept in the hands of creative developers!! A thousand, thousand novel Zombie/Vampire games could be created, and epic literature could be brought to life, including 1984/Brave New World/The Road to Serfdom/etc, as well ad the American and Communist Revolutions! This would mean tens of millions of $$$ and an epic renaissance in the now staid vampire/zombie format. And it would be easy to do--just a couple books/words/ideas introduced into L4D, for starters, would be epic! Of course we would still include all the physical gameplay--biting/shooting/baseball bats/etc.--but we would layer it on top of classical, exalted ideas and ideals.

Art has ever been the realm where the noble soul could place their ideals which the world had no use for; and the novel game engine described by this new technology; opposed vehemently by the dominant fanboy/feminist fiatocracy—would foster a new realm of exalted gaming for true artsists—both those who created new games and played them.

The major videogames companies are leaving billions on the table!
[0388]This present invention pertains to introducing morality and epic storytelling into the realm of video games, resulting in video games with superior, deeper game play, expanded markets, and longer-lasting brands. The ability to render deeper emotion, story, and exalted dramatic arts within the realm of video games has been a long sought-after "holy grail" throughout the video game industry. The prior art demonstrates how others have failed and are failing to deliver more meaningful and engaging games endowed with epic storytelling. This present invention provides the missing key to realizing epic storytelling, deeper emotional involvement, and higher art in video games.

[0445]To date, no game allows one to fight for the US Constitution and a sound currency. No game allows one to fight for the Founding Father's original intent--for life, liberty, and happiness for all. No game allows one to fight for economic freedom beyond the fiat system that robs us all via the inflation tax. No game allows the player to quote Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and Moses in dialogue trees, nor via other means, en route to winning the hearts and minds of their people, rounding up and inspiring a group of rebel, and leading those rugged rebels in a battle founded upon ideas. No game allows one to fight Big Brother and ensure greater Civil Liberties and Personal Freedom. And certainly, no game allows the player to fight to implement the Constitutional Gold Standard, nor to take on the divorce regime, nor to protect the unborn. [0446]The present invention would allow the themes of V is for Vendetta, Atlas Shrugged, and The Fountainhead to be brought to life, as well as Orwell's 1984, which resembles the modern university. The plot of 1984 could be enhanced, and hope could be allowed for Winston Smith. Suppose that Winston was successful in speaking with and recruiting enough people for a revolt. If he was too upfront with his ideas, he might be put to death. If he was too coy, he would never reach them. If he was too persistent, he could offend some people. If he gave up too soon, he might lose loyal followers. At any rate, it would make a great and unique game, as Winston Smith went up against Big Brother. --http://www.faqs.org/patents/app/20090017886

 


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Comments


Christopher Wragg
profile image
AAAARRGGHHHHH, A long post about nothing but your own self aggrandisement through your attempt to own commonly held ideas and concepts. Ideas and concepts that you seem to be applying very shallowly to the games you mention. Would L4D be better with the changes you state, god no, I and most gamers along with me, wouldn't touch such a game with a barge pole. You know a lot of gamers are half intelligent people and presenting the concept of a "Marxist Virus" in that way is insulting to quite a complex political philosophy. Do you even realise that Marxism and Communism in it's presented forms are conflicting ideologies??



You also consistently talk about dollar value, and that your ideas/concepts would sell well, without even proposing ONCE, why people would think so, apart from your assertion that they would. Posts and patents like this are really the crap on the game development communities shoe.

Dr. Elliot McGucken
profile image
Hey there Christopher,



I am not sure if you have noticed, but the major companies are shedding billions in market cap and an epci amount of jobs.



My novel innovations and ideas, which are in vast and growing demand, are not to blame for the crisis brought about by years-old, sterile, soulless, hooker-killing technologies. I would argue that the MBA/fanboy's job-killing, market-cap-killing, unarmed-woman-killing, fiat arrogance is the "crap on the game development communities shoe."



"A new age has begun. An age of freedom!"



I hope you join the fellowship, for as a free man, you do not have to fight for Xerxes/the corporate-state MBA fanboys' doomed armies of debauchery and decadence, but instead you can wield a Gold 45 like a man, fight for logic, truth, honor, reason, and freedom, and you too will fire Zeus's lightning in the third act.

http://www.youtube.com/watch?v=QUmZ3ByxmnM



"When I was a fanboy, I spake as a fanboy, I understood as a fanboy, I thought as a fanboy: but when I became a man, I put away fanboy things."



Yes--let the dead bury the dead, put away your fanboy philosophies, strap on that Colt .45, and come ride with us--the riders of the immortal soul!



Please respond to this at my most recent blog:



@Michael Rivera & @Christopher Wragg



You guys are missing the far bigger picture here. This is an exciting moment in video game design! Think big!



I was hoping to talk about my work and the Gold 45 Revolver/Ideas Have Consequences/Moral Premise technologies in video games @ my blog. In the future, please move the discussion over here:

http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/



I will try to keep this brief, and I am posting this at my own blog, so please, please respond to it there:

http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/ Thanks!



You will note that finally somebody penned an article entitled Infusing Games With a Moral Premise in 2009. Well, in 2005/2006/2007/2008, I filed patent applications that mentioned Moral Premise over 140 times in the context of exalting video games and franchises with a unifying soul, exalted narrative, deeper character, and epic story.



"Moral Premise" is mentioned over 125 TIMES in my 2005/2006 patent application "Morality system and method for video game: system and method for creating story, deeper meaning "and emotions, enhanced characters and AI, and dramatic art in video games.

http://www.google.com/patents/about?id=ee-jAAAAEBAJ



"Moral Premise" is mentioned over 15 TIMES in my 2007/2008 "Gold 45 Revolver" patent application: "System and method for creating exalted video games and virtual realities wherein ideas have consequences"

http://www.google.com/patents/about?id=aAuzAAAAEBAJ



Just because you do not like reading "large walls of text" and have neither read nor comprehended the patents (nor Aristotle's Poetics, nor Homer's Iliad nor Odyssey, nor Dante's Inferno, nor Socrates' Apology, nor Campbell's Hero With a Thousand Faces) does not mean that they contain great, revolutionary ideas which exalt a sea change and seismic shift in the gaming industry, leading to billions of $$$$$ in new-found revenue for the agile, nimble companies and early-adopters seeking to serve the world with epic, exalted art; and not just yesteryear's hooker-killing tech. In fact, because typical fanboy gamers despise reading the Epic Classics, that became my great advantage, as it is in the classical words and story that the classical, epic moral premise and soul are exalted--not in the hot coffee. Thus, just like in A Fistful of Dollars, I used the MBA/fanboy arrogance against them in this showdown (while they were busy organizing fake protests), by penning eloquent, exalted patents, filled with "walls of text" containg the supreme eloquence Homer/Socrates/Jefferson and Mises, which I knew the corporate MBA brass would a) never read/ignore and b) send its best fanboys forth to try and destroy, before trying to shamelessly take credit for the innovative game design techniques in articles such the one above; and shortly, in novel, billion-dollar games. The corporate MBA machine's major goal is to a) do none of the heroic innovation and b) reap all the creative hero's innovations; countering the spirit of our very Constitution. And that is why I made the Gold 45 Revolver, so the lone rider would have a chance against the corporate-state Matrix and their walls of lockstepping, hooker-killing, spore-growing, money-losing fanboys--so that the lone rider could play a game in which they defended the US Constitution and classic, epic ideals such as love, romance, and honor;and so that the major gaming companies could serve their stock holders with greater profits, rather than losing billions in market cap, shedding jobs and market cap faster than Jeff Gordon and Dale Earndhart Jr. competing for pole position. And now, *everyone* wants a Gold 45. *Everyone* wants to shoot Zeus's lightning in the third act. And there are vast opportunities for major corporations to a) exalt classic, epic art, and b) reap billions in profits. Of course the postmodern MBA prefers to kill classic innovation, morality, and companies, cashing out during epic debauchery of the culture and ucrrency; as we just witnessed the death of Merrill, Lehman, the family, marriage, AIG, and Bear Sterns, and I know it is company/MBA-fnaboy policy that my work is to be ignored, belittled, and mocked; and then pilfered and adopted and profited off of. But, it ain't gonna go down like that, as there's a new sheriff in town.



http://gold45revolver.com (more here)



& you can tell 'em all, that I'm a cowboy:

http://www.youtube.com/watch?v=NlpzrN8OmhA



I've been around. I have read what you have not read, seen what you close your eyes to, and heard what you are deaf to, and I know how it works: "All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer



You--and the MBA/fanboy groupthink regime--do not have to like me. But that doesn't mean that others can take credit for my work. For the moral premise of all science and technological innovation works as follows:



"In the sciences, the authority of thousands of opinions is not worth as much as one tiny spark of reason in an individual man." — Galileo Galilei



"The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars" to the agile, entrepreneurial companies who first adopt them. These simple innovations and technologies, which can easily be layered atop existing game engines, will have far-ranging ramifications across the industry, exalting games with profundity, soul, meaning, and epic storytelling. --http://www.gamasutra.com/blogs/DrElliotMcGucken/20090709

/2322/The_Novel_quotGold_45_RevolverIdeas_Have_Consequences_

Moral_Premisequot_Game_Technologies_Will_Be_Worth_Billions_of_Dollars.php (more here)



If some videogame company does not see the vast value of these eloquent, exalted ideas, without mashing buttons, then so be it. The idea of putting on dog-and-pony shows for MBA fanboys who detest reading as much as the classic moral premise and epic art just ain't appealing to me. That is why I pen eloquent, exalted patents--I can be as patient as I want, while the corporate MBA fanboys try to force yesterday's soulless, hooker-killing technologies on a rising generation who all want to hold the Gold 45 Revolver in the third act which will rock Zeus's lightning in proportion to their honor being intact; as their companies shed jobs and epic market-cap. The rising generation is longing to play games which exalt the moral premise--games which infuse morality into the center and circumference of the game world, just as it is in our own world--in the *real* world where classic, epic ideas have classic, epic consequences--and my patents disclose systems and methods for doing so. The rising generation is longing to rebel against the stultifying corporate state, and seeing this, I set it down in immutable, eloquent patents, which have become the most talked-about, novel video-game research over the past two months.



http://www.neogaf.com/forum/showthread.php?t=366448 "This is the greatest videogame patent I've ever read."

http://forums.somethingawful.com/showthread.php?threadid=3143589



Did J.R.R. Tolkien have to build a working demo of Lord of The Rings on the Torque Game Engine before they made the highly-successful game?



You guys just aren't thinking big enough. We were graced with divine reason and imagination, so why not use it? Think like a developer/marketer for a major billion-dollar company here; and come up with some scenes exalted by the new “Gold 45 Revolver” technology!



Think big, like in the ending wherein the Fiatocracy's Vampires/Communists/Feminized MBA Fanboys swarm our lone rider in the mountain town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in Banshee voices, trying to claim his ideas and his soul.



Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm--the horror of their collective countenance is only trumped by the screeching words. Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus's lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner.



See? There are billions of dollars $$$$ in the novel, emotional, exalting gameplay alone. I know you can feel it deep in your bones. You *want* to hold that Gold 45 Revolver. Or you want to obliterate it and that lone rider. But either way, you know you *have* to play the game. That will be $69.95 for the collector's edition, complete with a metal box. For $179.95, you will also get a life-like Gold 45 Revolver replica, based on the single-action Colt .45--the Peacemaker Smokewagon--the Judge Colt and His Jury of Six.



Who wouldn't want to play that, just to see if their Gold 45 Revolver fires Zeus's lightning in the end, or just a little puff of smoke, like a fanboy who took out his hate for the feminist movement (which debauched his father's classical, epic soul and exiled him in the divorce regime) by killing too many unarmed women and innocent hookers?



More here:



http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/



Please do migrate this conversation over to my blog. Thanks in advance!



Best,



Dr. E :)

C M Williams
profile image
cute

Joel Bitar
profile image
@CM Williams:

Yeah, I actually plowed through one of the linked patent applications it's all quite inane.

Dr. Elliot McGucken
profile image
@C M Williams.



Thanks!



@Joel



Hello Joel,



Yes--to you and many fanboy MBAs, killing hookers and unarmed women may be exciting and titillating and profound, while words exalting the timeless wisdom of the Great Books and Classics are "inane" "walls of text." Just as Sauron created armies of soulless Orcs in The Lord of The Rings, the fiatocracy is creating armies of fatherless MBA fanboys in our real world (who plundered/destroyed Merrill/AIG/BEar/Lehman as if they were playing GTA/Fallout). The fanboy MBAs lack the Zeus/Moses spirit of classic, epic justice; so that they find the glorious Constitution and its epic, classical underpinnings to be nothing more than inane, "giant walls of text." The fiatocracy has succeeded in an epic manner--just look at our soulless games, our soulless culture, our soulless academies, and our withering families and economy, for Aristotle reminds us that "when storytelling declines, the result is decadence." Do you really think you can chainsaw Aristotle with that Lancer there, or blow away Socrates with your mere BFG? Even if you do, his words will yet dictate tomorrow's renaissance in games:



"O my friend, why do you who are a citizen of the great and mighty and wise city of Athens, care so much about laying up the greatest amount of money and honor and reputation, and so little about wisdom and truth and the greatest improvement of the soul, which you never regard or heed at all? Are you not ashamed of this? And if the person with whom I am arguing says: Yes, but I do care; I do not depart or let him go at once; I interrogate and examine and cross-examine him, and if I think that he has no virtue, but only says that he has, I reproach him with undervaluing the greater, and overvaluing the less. And this I should say to everyone whom I meet, young and old, citizen and alien, but especially to the citizens, inasmuch as they are my brethren. For this is the command of God, as I would have you know; and I believe that to this day no greater good has ever happened in the state than my service to the God. For I do nothing but go about persuading you all, old and young alike, not to take thought for your persons and your properties, but first and chiefly to care about the greatest improvement of the soul. I tell you that virtue is not given by money, but that from virtue come money and every other good of man, public as well as private. This is my teaching, and if this is the doctrine which corrupts the youth, my influence is ruinous indeed. But if anyone says that this is not my teaching, he is speaking an untruth. Wherefore, O men of Athens, I say to you, do as Anytus bids or not as Anytus bids, and either acquit me or not; but whatever you do, know that I shall never alter my ways, not even if I have to die many times. " --Socrates' Apology



But too, the rebellion hath begun, and another army is growing--an army of brave and bold men armed with Gold 45 Revolvers and classical, epic, immutable knowledge.



What specifically do you find inane about the patent(s)? And if it is so inane, why do you simply just ignore it, rather than posting numerous posts pertaining to it?



Over the past two months, the novel "Gold 45 Revolver/Zeus Lightning/Ideas Have Consequences/Moral Premise" technologies have been the *most-talked-about* novel video-game research out there. This sort of buzz, without any funding whatsovever, is worth millions. Imagine if someone actually built a game incorporating the technology!



There are dozens of games out there which have received millions in funding which do not have anywhere near the buzz, nor natural emotional/spiritual/intellectual appeal and engagement, of these present innovations and inventions, and thus will be DOA. Those are some vast egos who would rather hype yesteryear's technologies while ignoring eternal wisdom, rather than serving the rising demand for classical, exalted games. The cost of such out-sized egos are millions upon millions of dollars to their shareholders and investors--billions of dollars and thousands of jobs will be lost because of the MBA/fanboy's out-sized egos and supreme arrogance which trumps even their ignorance.



What I am offering them is a simple, elemental technology that would forever enshrine the early adopters as those who helped father the epic exaltation of video games as classical art, complete with the Aristotlean third act and its catharsis. Fame, honor, glory, and billions of dollars await the brave and bold visionaries who find the courage to serve exalted idealism, but like Odysseus's lost men in Homer's Odyssey, who Odysseus tried to save and exalt, many would rather eat the Lotus and dine on the cattle of Sun God; and will thusly be turned into mere, hooker-killing pigs, and cast into Dante's Inferno.



The Odyssey:

Sing in me, Muse, and through me tell the story

of that man skilled in all ways of contending,

the wanderer, harried for years on end,

after he plundered the stronghold

on the proud height of Troy.

He saw the townlands

and learned the minds of many distant men,

and weathered many bitter nights and days

in his deep heart at sea, while he fought only

to save his life, to bring his shipmates home.

But not by will nor valor could he save them,

for their own recklessness destroyed them all —

children and fools, they killed and feasted on

the cattle of Lord Hęlios, the Sun,

and he who moves all day through the heaven

took from their eyes the dawn of their return. . . .

Translated by Robert Fitzgerald (1961)





On his way down through the Inferno, Dante encountered the MBA/fanboys, and just as EA is placing Beatrice in Hell (the exact opposite of the Dante's vision), you can bet they will be placing the MBA/fanboy in Paradisio, thusly leading to a boring, dull game lacking soul and spirit, but merely serving as a God of War mod, as so many are already saying. The game seems sooo boring and such a dull non-entity that they can't even get real Christians to protest it, but have to hire fake ones like they did @ E3. Well, with far, far less funding; my research and novel patents are exalting far, far more buzz. All that EA needs do is return Beatrice to heaven and infuse the Inferno with Dante's intent and moral premises and they will reap billions, but the MBA/fanboys can't see beyond the boobies:

http://www.youtube.com/watch?v=bERzMBTy77c "Jace Hall - Katee Sackhoff & Dante's Inferno"



For the moral premise thunders through all the now-banned and censored epic art, as sure as it was the Lord's *Thunder* Moses heard on the mountain whence he received the Ten Commandments, as sure as Zeus threw *Thunderbolts* of Justice. But the fiatocracy's snarky MBA/fanboys were taught to hate, fear, and detest the classic epics in our fiat academies--to exalt the bottom line over the higher ideals--to lust after the fleeting fantasies and snark the epic poetry--to favor fiat money over manly meaning--to detest the qualities of those original, epic heroes--Moses and Odysseus--who would never in a million years kill a hooker, but only seek to save them and exalt them, as Clint Eastwood did in A Fistful of Dollars--Sergio Leone's original masterpiece. The fanboy/MBA was promoted in proportion to their lack of soul and intellect; in proportion to their lack of love for honor and morality, in proportion to their servile willingness to exile classical art and the epic, moral soul from the realm of video games, and merely giggle at hooker/unarmed-women-killing technologies and boobies:



http://www.youtube.com/watch?v=587vgvDYjYU

http://www.youtube.com/watch?v=2KQSjeu4710&feature=related

http://www.youtube.com/watch?v=n7b9SbFzIp0

http://www.youtube.com/watch?v=BLmf2AJWQiY&feature=fvw

http://www.youtube.com/watch?v=bERzMBTy77c



Well, soon the hookers will be armed with Gold 45 Revolver which shoot Zeus's lightning.



Hundreds of millions of dollars were invested into the above videos, and the hilarious thing is that the fanboys were then commanded to go forth and proclaim that there is no room for morality--no room for ideas which have consequences and epic story and moral premises--no room for defending the Constitution and its classical epic context, no room for the Gold 45 which fired Zeus's lightning, "because of budgetary constraints." But truth be told, had you doubled Fallout 3's budget, we all know that the fanboy MBAs would have just come up with another dozen ways to kill a hooker.



--http://www.destructoid.com/videogames-are-stupid-and-babyish-stat
es-games-journalist--126722.phtml

"I've been covering the games industry for eight years, mainly for mainstream outlets, and I often find myself acting as a translator," stated Chaplin at GDC's rant panel this week. "... It's not that the medium is in its adolescence, it's that you're a bunch of ****ing adolescents. It's even worse because you're technically supposed to be adults."



Chaplin wasn't the only one on the "Burned By Friendly Fire: Game Critics Rant" panel. There were plenty of names that you could expect to see on a panel with such a grandiose title -- Leigh Alexander, N'gai Croal, they were all there, and they all had something to say on the subject. Still, it's Chaplin that took the gold trophy by describing how immature and pathetic the industry is. There's no Bob Dylan of gaming, allegedly, because everyone in the industry is a baby. "



http://www.destructoid.com/videogames-are-stupid-and-babyish-stat
es-games-journalist--126722.phtml



"When I was a fanboy, I spake as a fanboy, I understood as a fanboy, I thought as a fanboy: but when I became a man, I put away fanboy things."



Yes--it is time to put down that controller & pick up the classic, epic books:

http://artsentrepreneurship.com (Where fanboys go so as to become men.)

http://gold45revolver.com



Reading list for Dr. E’s Hero’s Journey into Arts Entrepreneurship & Technology Class:

Opening Books (staple of every class):

The Battle for The Soul of Capitalism, John C. Bogle

The Odyssey, Homer (Homer and Bogle are read in tandem)

The Hero With a Thousand Faces, Joseph Campbell

Dante’s Inferno (we read the love story as a video game, and now Electronics Arts is making a major video game based on it!)



Philosophy:

Socrates’ Apology, Plato

Plato’s Republic (particularly Book VII & The Parable of The Cave)

Aristotle’s Poetics



The American Founding:

The Declaration of Independence

The Constitution

Benjamin Franklin’s Autobiography

(quotes from the Founding Fathers pervade all lectures—with today’s wikiquote/internet, there is no shortage of classical wisdom for every topic)



Economics:

The Theory of Moral Sentiments, Adam Smith

The Wealth of Nations, Adam Smith

The Road to Serfdom, F.A. Hayek

Classical Economics, Thomas Sowell

The Theory of Money and Credit, Ludwig von Mises



Religion:

Exodus (KJV)

The Book of Matthew (KJV)



Literature:

Hamlet, Shakespeare

Moby Dick, Herman Melville

Paradise Lost, Milton

The Iliad, Homer

Virgil’s Aneid (Jefferson wrote in his later years, “they all fall away, one by one, until one is left with Virgil and Homer, and perhaps Homer alone. Ludwig Von Mises adopted a quote from Virgil as his lifelong motto: Tu Ne Cede Malis, Sed Contra Audentior Ito: Do not yield to misfortunes, but advance more boldly to meet them.)



All these books are informing the epic text "THE GOLD 45 REVOLVER: THE 45SURF HERO'S JOURNEY IN ARTS ENTREPRENEURSHIP & TECHNOLOGY"--the mythological roadmap to reaping billions of dollars in tomorrow's videogames, while exalting a cultural renaissance.

http://gold45revolver.com/



Best,



Dr. E :)

Joel Bitar
profile image
Elliot said - "What specifically do you find inane about the patent(s)? And if it is so inane, why do you simply just ignore it, rather than posting numerous posts pertaining to it?"



I have asked straight forward questions, which you just talk around instead of answer. When someone asks you a specific question, you need to somehow deal with the question in order to have a valuable exchange. So far you mostly talk about why your answer will be amazing, and then proceed to paste links to forums where people make fun of your patent applications, never trying to answer the questions.



I, just as all other other users who are trying to talk you on gamasutra feel that games are too shallow, nobody is disagreeing on this. The reason you aren't getting positive feedback on your ideas is because you haven't thought at all about any of the enormous mass of implementation issues that needs to be solved for players to enjoy a game.

To give you an idea I think you should read this blog-post, it even uses a scenario from the Iliad to illustrate one kind of problem: http://clicknothing.typepad.com/click_nothing/2009/06/ethical-dec
ision-making.html





So lets take this one last time and try and make sense. Please don't tell me how fantastic and revolutionizing your idea will be, when you present your academic work you don't try to give it some extra air of grandeur do you?

No, if the work is good the work will speak for itself, you as a professional know that just as well as me.

Once again, if the work is good it will speak for itself, no need to mention hookers, mbas or revolutions.





So, with that in mind lets warm up with just some of the simplest and most basic issues. Please explain to us the following without sending us off to any links, or pasting any of your previous comments or patents that we have already read but obviously not fully understood:



1)

How can you claim that it is good morals to use the gold46revolver to kill all remaining vampire/zombies/communists when earlier in the game it has been established that they are all humans who can be rescued and converted. That the moral high-road is not to kill them, but to save them, and then you want to force the players to kill them to win the game, committing a virtual genocide much worse than any of the "hooker killing simulators" you describe.



2)

In your "patented world" what is stopping a "sick" player from killing a few hookers, then just loading a save-game and continue on the virtuous path? Think of "savegame" losely here, any kind of resetable-world-state.



3)

Can you describe the gameplay behind "citing" from the great works? It seems like you are aiming those scenarios at a mass market and not us in the niche who have read the works, please point out which gameplay features you use in order to make players interested who are not familiar with the works and haven't shown any interest yet in reading them.

Dr. Elliot McGucken
profile image
Hello Joel:



1) The novel games will balance word and deed. As the games evolve, designers will determine the optimum blend of word and deed. "For eveil to triumph, all good men must do is nothing." --Edmund Burke That will be a moral premise infused throughout the game world. Different games could be imagined wherein the world could be won via dialogue alone. Others would necessitate the use of a combination of words and action. Consider the American Revolution for instance. It began with words reflecting liberty's classical precepts, but ended in war, as did so many other campaigns for freedom. It was not enough to just talk, talk, talk and "declare independence," but the epic words had to be backed by action. What today's gameworlds are missing are those epic words, concepts, and precepts.



2) I imagine that this could be designed around, as in the end, the game knows what the player is doing; and in the end, the power of the Gold 45 Revolver could be diminished in proportion to the loss of honor in the player's soul. Sure, some players will always game the system, but as time went on, this could be defended against.



3) The Great Works are not some foreign entity, as the MBA/fanboy/fiatocracy would have you believe. Rather, they are as natural as the epic, exalted freedom in your soul. They are the maps to your higher destinations, and that is why they have been deconstructed and debauched. There is a huge market for the Greats amongst all the students I have taught--a market the fiatocracy must deny, even while shedding jobs and losing billions of dollars in market cap.



I hope you read the Great Books and Classics and join our modding context!



Welcome to the First Annual 45SURF.COM Gold 45 Revolver/Ideas Have Consequences/Moral Premise Modding Contest!



[url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/url]

[url]http://libertariangames.blogspot.com[/url]



Submit mods to libertarianfilms@gmail.com !



We would like to celebrate the newfound technologies and Great Books Gaming Renaissance by inviting the major gaming companies, as well as all smaller studios and indie developers, to enter their best mods incorporating the novel Gold 45 Revolver technologies. The winners will receive a license to the billion-dollar technology, as long as they adhere to the tenets of classical, epic art.



There is a vast and rising demand to wield the Gold 45 Revolver in the soulless, dumbed-down, boring, morally vapid gameworlds, and shoot Zeus's lightning as the swarms of zombie/vampire/fanboys descend, shrieking the fiatocracy's slogans and raging against the universe's moral premise. The nimble, entrepreneurial companies who serve this demand for the Gold 45 shall reap billions, while those who serve the corporate arrogance will fade away, as Fallout becomes like playing Combat on a 1981 Atari system. And I do not mean to slight Combat, as at least it was an even fight, and you couldn't just go around killing unarmed women.



As the gaming industry sheds market cap and jobs faster than Jeff Gordon & Dale Earndheart Jr. competing for pole position @ Daytona, *now* is the time to embrace and exalt these new techologies! The floogates of revenue, jobs, and opportunity will open, as gamers gravitate towards the new, exalted, epic games endowed with story, character, romance, meaning, and soul all unified by a moral premise.



[url]http://www.google.com/finance?chdnp=1&chdd=1&chds=1&chdv=1&chvs=m
aximized&chdeh=0&chdet=1247411378278&chddm=98141&cmpto=NASDAQ:THQ
I;NASDAQ:TTWO&cmptzos=-18000;-18000&q=NASDAQ:ERTS&ntsp=0[/url]



What we have here is a case of epic arrogance, wherein instead of reading the Great Books and creatively leading an exalted artistic renaissance, the fiatocracy's finest feminized MBA fanboys would rather debauch the culture and currency (as it is easier to cerate debt than wealth--it is easier to descend to hell, Virgil reminds us, than find our way back up). Instead of serving the higher ideals, tehy would rather serve teh bottom line (art's death-knell), and thus shed thousands of jobs and billions in market cap by hyping yester-year's technologies, rather than exalting the classical reanissance that is so in demand, as the rising generation is reaching out for the Gold 45 Revolver which fires Zeus's lightning in proportion to the honor in one's soul. The conservative, corporate MBA fanboys would rather send armies of fanboy clones forth to kill unarmed women and squelch art, love, and innovation, forcing yesterday's hooker-killing technologies on the rising rebels, who are yearning for the immortal soul and epic poetry in their games, art, and culture--for their natural right to know and wield Zeus's lightning and Moses' thunder.



And thus opportunity abounds! In the hands of creative individuals and modding teams, the novel "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" technologies will exalt a new era of gaming wherein games are endowed with deeper character, meaning, and profundity, as well as classical aspects of art.



THE GOLD 45 REVOLVER MODDING CONTEST!



As there are so many gaming companies out there, and so much MBA hype, it is hard to tell which "get" the technology without first seeing a mod from the company/studio. It is hard to tell who has really read and understood the patents, as well as the Great Books and Clasics tehy reference, and who is just playing around and saying they have in pursuit of mere profit. I mean one can say they are doing a "Dante's Inferno" game, and all is well and good, but then suddenly some MBA/fanboy magic goes down in a committee meeting, and the incorruptible Beatrice--the center and circumference of exaltation in Dante's poem--finds herself in hell. Oops! And Dante the poet-warrior becomes a buff warrior swinging death's scythe. And that is why we want to first see mods incorporating the novel Gold 45 Revolver technology, before we license it to the victors of the modding contest.



The guidelines are fairly general, so please have fun exalting the novel technologies in your mods! Some ideas for mods are illustrated just below these descriptions of the Gold 45 patents/technologies.



System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886



[url]http://www.google.com/patents/about?id=aAuzAAAAEBAJ&dq=exalte[/ur
l]





Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games United States Patent Application 20070087798



[url]http://www.google.com/patents/about?id=ee-jAAAAEBAJ[/url]



And just now, the gaming community is catching on--exalted morality and classical ideals are the key to the next-gen:



[url]http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing
_Games_with_a_M[/url]

oral_Premise.php

[url]http://www.gamasutra.com/view/feature/4061/dramatic_play.php[/url]

[url]http://www.gamasutra.com/blogs/AdamBishop/20090309/832/Morality_I
n_Video_Games.p[/url]

hp



[url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/url]



O my prophetic soul! --Hamlet



"Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games United States Patent Application 20070087798 Kind Code:A1

Abstract:A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure. "

[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]



System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886 Kind Code:A1

Abstract:A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future.

--http://www.freepatentsonline.com/y2009/0017886.html



I hope you find them entertaining and enjoyable reads!



Here are some mod concepts/ideas--they are only suggestions--feel free to take the technologies to new heights:



"The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars" to the agile, entrepreneurial companies who first adopt them. These simple innovations and technologies, which can easily be layered ontop of existing game engines, will have far-ranging raminifcations across the industry, exalting games with profundity, soul, meaning, and epic storytelling.



Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution--by engaging in dialogue--and where, in order to win, you are going to need to win their minds/hearts and souls. In the other version, you can only shoot them in campaign after campaign. Which would you buy? Imagine you walk into EB Games, and you have to decide between two versions of GTA. In one, you can only hire and shoot hookers--there is no chance of reforming them nor talking them out of it. In the "Gold 45 Revolver" version of GTA, you can engage in dialogue with the Hooker and hand her copies of the Constitution and Bible, as well as Hayek's The Road to Serfdom, and thus enlist her in your struggle against the fiatocracy, the decline of freedom, and the growth of the corporate-state. She in turn would hand those works to her Pimp who would join you. Which version of GTA would you buy? Obviously the one wired with the novel technology found in "System and method for creating exalted video games and virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886



Already the novel Gold 45 Revolver technology is solving epic, glaring design problems/flaws in games such as Fallout 3, and it is accomplishing this in an elegant, simple manner which will also exalt the gameplay in numerous games and genres, make gaming more fun, and increase both the audience and marketability of the games which adopt the novel technology--it will also be worth tens of millions in generating cool, positive buzz.:



--http://www.gamasutra.com/php-bin/news_index.php?story=20908

"Self-censorship was the least effective course of action open to Bethesda if they are looking to morally instruct their players. Why not take the route less traveled and try to implement some meaningful consequence, something beyond an essentially meaningless "karma" stat? (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45 REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)"

read more @ [url]http://www.gamasutra.com/php-bin/news_index.php?story=20908[/url]



As you can see, the simple, elegant solution would be worth billions! And it could be applied to all RPGs and FPSs! Such a novel weapon would be worth tens of millions in gameplay enjoyment, and tens of millions more in publicity. *Everyone* is going to want to get their hands on that Gold 45 when it comes out, and *every* game is gonna want to have one.



Where in the prior art can one form a fellowship based upon the ideas/ideals/characters of the NPC’s? In what game does the eventual outcome depend on the character and integrity—the ideals and beliefs—of the fellowship one forms? Re: How much would it be worth to Bethesda/EA/38 Studios/Visceral/Bioware/Ubisoft?



How much would it be worth to put the following on a game box? "It is the dawn of the American Revolution, and it is up to you to build the fellowship that will lead the epic battle for freedom. From tavern to tavern you must walk the streets of Boston, listening in on conversations and recruiting those speaking (and oft whispering) of liberty's epic ideals. Redcoats and King George's spies abound, and when you hear the words of Washington, Jefferson, Paine, Madison, Jay, and Hamilton, you must engage the characters by speaking of liberty's ideals yourself; or lose their trust. Throughout you must select the best words to rally and inspire the troops during the fierce war for freedom--to attract the poet warriors with the greatest characters to fight alongside you. Ideas have consequences and word must be matched with deed, as freedom's fate falls upon your shoulders. "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. --Thomas Jefferson""



I argue that such a novel approach to gaming--not only incorporating the words of the actual Founding Fathers--but rendering their consequences (or the dire consequences of their absence)--would be worth hundreds of millions, if not billions.



And wouldn't that be an awesome game??? Imagine meeting Jefferson and Hamilton, finally defined by their greater aspects--their souls, characters, and words--and actually recruiting Washington to command the forces, based upon his words!



"A slender acquaintance with the world must convince every man that actions, not words, are the true criterion of the attachment of friends." --George Washington

"Arbitrary power is most easily established on the ruins of liberty abused to licentiousness." --George Washington

"Associate with men of good quality if you esteem your own reputation; for it is better to be alone than in bad company." --George Washington



Yes--of course we could give all the revolutionary soldiers BFGs and Lancer Chainsaws to satiate the fanboys; but the big draw of the game would be its depth and profundity! And imagine that in one of the Taverns is a hooker with a heart of gold. Hire her and kill her, as is exalted in GTA, and the world is lost. Talk to her, and "lady liberty" will tell you where you can find Thomas Paine.



Video games are a crowded art, and many argue there has been little innovation in the past several years (or decades), especially when it comes to depth, meaningful drama, and storytelling. Of course all the PR departments stamp "depth, character, meaningful drama, and epic storytelling!" on the boxes, just as they stamp "Dante's Inferno" on the game which places Beatrice in the diametric opposite locale that Dante did, robbing it of its classical soul and Dante's exalted intent; and nothing really ever changes as the fiatocracy declines, as "Story, drama, character" are payed homage to in corporate press releases, but never in rugged deed.



A small innovation in a field of "crowded art" can go a long, long ways. For instance, applying the patent's same technology to the traditional Vampire/Zombie game would result in the following enhanced gaming experience:



The "Gold 45 Revolver" mod of Left for Dead would be described with (seriously--the buzz alone on this would be worth millions to EA/Bethesda/Bioware/Visceral/Ubisoft/38studios):



This "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" Mod is based on the L4D Amazon.com description, and it could be easily implemented with a relatively small amount of funding: “Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors/freedom fighters" in an epic struggle against hordes of swarming zombies/communists and terrifying "Marx Infected" mutants. A new and highly virulent strain of the Marxist virus emerges and spreads through the human population with frightening speed via words, both spoken and written. The pandemic's victims become grotesquely disfigured, violent psychopaths, attacking the uninfected on sight by handing them pamphlets and espousing Marxist philosophies while trying to bite/harm them. As one of the "lucky" few apparently immune to the sickness, as you have been reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you, unfortunately, are trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, who you can identify and recruit via dialogue trees incorporating Hayek/Jefferson/the Constitution wherein you also assess the NPC's responses, you might just form a fellowship and fight your way to safety. Players can play as a Survivor or as one of four types of Boss/Marxist Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso, tenure at an ivy league university, an MBA, or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly. Zombies may be transformed back into humans by quoting Hayek/Jefferson/et al. to them; but the further they have devolved--the more collectivist literature they have imbibed and the more MBA groupthink classes they have taken--the harder it is to save them. Early on in the game, some Vampire/Zombies may appear to be normal humans, and the only way to find out would be to quote Hayek to them and see if they respond with Lenin or Mises. Some of them can be reformed via dialogue, but for others, they can only be reformed by death. And in the end--only those players who have done their best to reform the Vampires/Zombies in word and deed--only those who have acted morally throughout the game, can truly wield the Gold 45 Revolver and realize its true power as it shoots Zeus's Lightning while leveling the zombie masters and their hordes. Should you fail to reach and exalt your peers with classical ideals, the world will end as a zombie communist tyranny--"for the greater good of all.""



Imagine how many millions would want to play such novel game types wherein *ideas had consequences*, and soul, character, and honor mattered! Litertaure including 1984, Animal Farm, A Brave New World, V is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and 300 could all be brought to life on a more profound level!



The "Ideas Have Consequences" Zombie/Vampire game engine is novel in that the Zombie/Vampire virus/quality is transmitted via ideas in the game--both spoken and written--as opposed to only via physical contact, such as being bitten/attacked/etc.



Imagine the possibilities with that novel game engine/concept in the hands of creative developers!! A thousand, thousand novel Zombie/Vampire games could be created, and epic literature could be brought to life, including 1984/Brave New World/The Road to Serfdom/etc, as well ad the American and Communist Revolutions! This would mean tens of millions of $$$ and an epic renaissance in the now staid vampire/zombie format. And it would be easy to do--just a couple books/words/ideas introduced into L4D, for starters, would be epic! Of course we would still include all the physical gameplay--biting/shooting/baseball bats/etc.--but we would layer it on top of classical, exalted ideas and ideals.



Art has ever been the realm where the noble soul could place their ideals which the world had no use for; and the novel game engine described by this new technology; opposed vehemently by the dominant fanboy/feminist fiatocracy—would foster a new realm of exalted gaming for true artsists—both those who created new games and played them.



The major videogames companies are leaving billions on the table!

[0388]This present invention pertains to introducing morality and epic storytelling into the realm of video games, resulting in video games with superior, deeper game play, expanded markets, and longer-lasting brands. The ability to render deeper emotion, story, and exalted dramatic arts within the realm of video games has been a long sought-after "holy grail" throughout the video game industry. The prior art demonstrates how others have failed and are failing to deliver more meaningful and engaging games endowed with epic storytelling. This present invention provides the missing key to realizing epic storytelling, deeper emotional involvement, and higher art in video games.



[0445]To date, no game allows one to fight for the US Constitution and a sound currency. No game allows one to fight for the Founding Father's original intent--for life, liberty, and happiness for all. No game allows one to fight for economic freedom beyond the fiat system that robs us all via the inflation tax. No game allows the player to quote Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and Moses in dialogue trees, nor via other means, en route to winning the hearts and minds of their people, rounding up and inspiring a group of rebel, and leading those rugged rebels in a battle founded upon ideas. No game allows one to fight Big Brother and ensure greater Civil Liberties and Personal Freedom. And certainly, no game allows the player to fight to implement the Constitutional Gold Standard, nor to take on the divorce regime, nor to protect the unborn. [0446]The present invention would allow the themes of V is for Vendetta, Atlas Shrugged, and The Fountainhead to be brought to life, as well as Orwell's 1984, which resembles the modern university. The plot of 1984 could be enhanced, and hope could be allowed for Winston Smith. Suppose that Winston was successful in speaking with and recruiting enough people for a revolt. If he was too upfront with his ideas, he might be put to death. If he was too coy, he would never reach them. If he was too persistent, he could offend some people. If he gave up too soon, he might lose loyal followers. At any rate, it would make a great and unique game, as Winston Smith went up against Big Brother. --http://www.faqs.org/patents/app/20090017886



And here are the books that will help inform and inspire all the greatest Gold 45 Revolver mods!



Opening Books (staple of every class):

The Battle for The Soul of Capitalism, John C. Bogle

The Odyssey, Homer (Homer and Bogle are read in tandem)

The Hero With a Thousand Faces, Joseph Campbell

Dante’s Inferno (we read the love story as a video game, and now Electronics Arts is making a major video game based on it!)



Philosophy:

Socrates’ Apology, Plato

Plato’s Republic (particularly Book VII & The Parable of The Cave)

Aristotle’s Poetics



The American Founding:

The Declaration of Independence

The Constitution

Benjamin Franklin’s Autobiography

(quotes from the Founding Fathers pervade all lectures—with today’s wikiquote/internet, there is no shortage of classical wisdom for every topic)



Economics:

The Theory of Moral Sentiments, Adam Smith

The Wealth of Nations, Adam Smith

The Road to Serfdom, F.A. Hayek

Classical Economics, Thomas Sowell

The Theory of Money and Credit, Ludwig von Mises



Religion:

Exodus (KJV)

The Book of Matthew (KJV)



Literature:

Hamlet, Shakespeare

Moby Dick, Herman Melville

Paradise Lost, Milton

The Iliad, Homer

Virgil’s Aneid (Jefferson wrote in his later years, “they all fall away, one by one, until one is left with Virgil and Homer, and perhaps Homer alone. Ludwig Von Mises adopted a quote from Virgil as his lifelong motto: Tu Ne Cede Malis, Sed Contra Audentior Ito: Do not yield to misfortunes, but advance more boldly to meet them.)



All these books are informing the epic text "THE GOLD 45 REVOLVER: THE 45SURF HERO'S JOURNEY IN ARTS ENTREPRENEURSHIP & TECHNOLOGY"--the mythological roadmap to reaping billions of dollars in tomorrow's videogames, while exalting a cultural renaissance.

[url]http://gold45revolver.com/[/url]



Good luck with those mods!



Best,



Dr. E :)





[url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/url]

[url]http://libertariangames.blogspot.com[/url]



Submit mods to libertarianfilms@gmail.com !



I hope you read the Great Books and Classics and join our modding context!

Joel Bitar
profile image
So to paraphrase the actual content in your answers that was related to my questions:



1) "I don't wish to explain why my previous example is crazy, and don't wish to deal with the gaping holes in my design. Lets just talk about what everybody agrees on instead"



2) "I have no idea and have not thought about this, I bet someone else could solve it, if not it's just a problem with my system lol."



3) "I have no plans for how the citing-gameplay will actually work and I have never thought about it. But players will automatically like it once someone else solves the problem for me and I can try to make money off their work."





On one forum you posted the "First they ignore you, then they laugh at you, then they fight you, then you win." quote in defense of your "work".



I think you will realize that online there is also the shorter slightly different version:

"First they laugh at you, then they ignore you".



Shine on you crazy diamond, shine on.

Dr. Elliot McGucken
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Joel--you seem to have a chip on your shoulder and a negative view of the industry. Have you had some bad experiences?



Patents blend a combination of abstract ideas and specific implementations/scenarios. My work provides both.



It seems you do not enjoy dealing in abstract terms, which are every bit as real as reality. Do not let the word "abstract" fool you, as mathematical concepts such as i and pi are abstract, as they exist nowhere on any real number line.



The novel technologies/patents will usher in a brand new era of gaming--an entire paradigm shift. Already people are penning articles devoted to infusing games with a moral premise. This is great to see, after I filed patents in 2005/2006/2007/2008 mentioning "moral premise" over 140 times in the context of exalting video games with unified plot, story, character, action, depth, and meaning.



I hope you join the Great Books gaming renaissance!



Best,



Dr. E :)

Janne Haffer
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Look E, there are two reasons people get upset at you, you should be aware of this if you wish to stop being made fun of and taken serious. I will split the two problems in the "moral issue" and the "litterature issue" to better make myself understood, even though I realize those two are intertwined in your patent applications, I hope you can understand me even though english is not my native language.



First it is the "moral games" problem, which is a subset of the "how do we make games where player choices have relevant consequences" question.

Game design has been trying to deal with this problem forever, the knee-jerk answer is "have the game-world change according to the players actions".

This is and has always been OBVIOUS in the field, as such it is not ever seen as the solution but just another way of framing the question.

Then there has been an enormous amount of discussion and ideas on different ways to solve this.



Now you come in claiming to have a solution to a subset of the problem, which turns out to not be a solution at all, but merely re-stating something obvious, and all the old technical and psychological problems still persist.





Secondly we have the "Great books" problem. I will try to give you a comparison of what it seems you are doing:

We should have a game that teaches players about physics and math! In this game instead of murdering you opponents you will discuss classical physics problems with them. Teach them of Galileo and they will join your side! Have Cartesian vs Newtonian motion debate duels! Level yourself up with the general theory of relativity!



Now, this is all fine and dandy, it's a bunch of words and fluff that doesn't mean anything, if I would try to patent this I would be a fraud, because there is actually nothing in there, no specific mechanics or solutions to any of the issues when with making a game like this. Like mentioned in another post, your patents would not hold up against anything because there is actually nothing in them that can be used for anything.



Unless that part of the patent application was specific and not abstract, and you actually meant from a dialogue option click "quote XX", in which case we can see how that turned out here:

http://www.newgrounds.com/portal/view/500921



I will now patent the idea of battle in video-games by discussing the values of colours on states of anxiety with my foes! Then ask someone else to produce a demo for me for the right to use the "technology".

Dr. Elliot McGucken
profile image
Thanks Janne,



The first companies to adopt my novel Gold 45 Revolver/Ideas Have Consequences/Moral premise technologies will reap billions of dollars.



I came up with very specific, novel game mechanics in my patent applications:

http://www.neogaf.com/forum/showthread.php?t=366448



You can tell how novel it is, by everyone's amazement at its elegant simplicity which has already solved a glaring design problem in Fallout 3.



--http://www.gamasutra.com/php-bin/news_index.php?story=20908

"Self-censorship was the least effective course of action open to Bethesda if they are looking to morally instruct their players. Why not take the route less traveled and try to implement some meaningful consequence, something beyond an essentially meaningless "karma" stat? (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45 REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)"

read more @ http://www.gamasutra.com/php-bin/news_index.php?story=20908



As you can see, the simple, elegant solution would be worth billions! And it could be applied to all RPGs and FPSs! Such a novel weapon would be worth tens of millions in gameplay enjoyment, and tens of millions more in publicity. *Everyone* is going to want to get their hands on that Gold 45 when it comes out, and *every* game is gonna want to have one.



Where in the prior art can one form a fellowship based upon the ideas/ideals/characters of the NPC’s? In what game does the eventual outcome depend on the character and integrity—the ideals and beliefs—of the fellowship one forms? Re: How much would it be worth to Bethesda/EA/38 Studios/Visceral/Bioware/Ubisoft?



How much would it be worth to put the following on a game box? "It is the dawn of the American Revolution, and it is up to you to build the fellowship that will lead the epic battle for freedom. From tavern to tavern you must walk the streets of Boston, listening in on conversations and recruiting those speaking (and oft whispering) of liberty's epic ideals. Redcoats and King George's spies abound, and when you hear the words of Washington, Jefferson, Paine, Madison, Jay, and Hamilton, you must engage the characters by speaking of liberty's ideals yourself; or lose their trust. Throughout you must select the best words to rally and inspire the troops during the fierce war for freedom--to attract the poet warriors with the greatest characters to fight alongside you. Ideas have consequences and word must be matched with deed, as freedom's fate falls upon your shoulders. "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. --Thomas Jefferson""



I argue that such a novel approach to gaming--not only incorporating the words of the actual Founding Fathers--but rendering their consequences (or the dire consequences of their absence)--would be worth hundreds of millions, if not billions.



And wouldn't that be an awesome game??? Imagine meeting Jefferson and Hamilton, finally defined by their greater aspects--their souls, characters, and words--and actually recruiting Washington to command the forces, based upon his words!



But, as you can see, the fiatocracy's fanboys have been programmed by their deconstructionist lords to laugh at classical, epic, exalted ideals and their rugged, moral implementation in gameworlds, as you et al. are forced to accept the debauchery of the currency and culture--of marriage and the family--as if it were ordained by God.



It's not my fault the fiatocracy has dumbed down so many and commanded them to deconstruct classical ideals in innovation, while investing hundreds of millions in hooker-and-unarmed-women-killing technologies.



As you can see, the MBA/fanboy industry would rather shed billions upon billions of dollars in market cap while serving their bottom-line arrogance, instead of serving an exalted renaissance in gaming, and incorporating the classical, epic ideals, as outlined in my research:

http://www.google.com/finance?chdnp=1&chdd=1&chds=1&chdv=1&chvs=m
aximized&chdeh=0&chdet=1247423239469&chddm=98141&cmpto=NASDAQ:THQ
I;NASDAQ:TTWO&cmptzos=-18000;-18000&q=NASDAQ:ERTS&ntsp=0

Christopher Wragg
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zomg just give in, can one request a banhammer approach to posters like this? Something added to the terms of service about spamming the same inane information repeatedly?

Dr. Elliot McGucken
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I am the first who wishes I didn't have to keep repeating myself.



You guys keep repeating "walls of text," and "inane" as the fiatocracy's academies trained you to do from an early age, rewarding you for deconstructing the Great Books and Classics, and shouting "wall of text" when encountering the US Constitution. So it is you must loyally defend yesteryear's hooker-killing technologies in false open-ended gameworlds, where one cannot fall in love nor exalt a classical, epic renaissance.



In three years or so, someone will blog about the novel research as if they themselves created/discovered it, and then it will begin becoming common knowledge.



Then, in five years or so, after the MBA/fanboys begin to believe that they are the ones creating it, we will see the novel Gold 45 Revolver/Ideas Have Consequences/Moral Premise technology in video games.



And I look forward to it!



I look forward to video games with exalted story, soul, moral premises, character, honor, love, romance, and epic story! And so do millions of others!



I hope you join the renaissance in serving the rising demand. Now, go forth and read Homer's Iliad & Odyssey--go forth and read Shakespeare & The Bible. Go forth and read the Great Books and Classics, until you see that they are not "walls of text," but eternal vessels of the ethereal soul's epic beauty.

Janne Haffer
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haha that is just too fantastic, delicious irony.



"In three years or so, someone will blog about the novel research as if they themselves created/discovered it, and then it will begin becoming common knowledge."



YOU ARE DOING EXACTLY THIS RIGHT NOW, why can't you realize it.

Every "solution" presented in your "patents" were common knowledge since forever.

Jesus christ, "an action in a game should change the gameworld". HOLY COW THATS A NOVEL CONCEPT. The thickness of your skull is amazing.



HEY GUYS I HAVE THIS WEAPON, WHERE IF YOU PERFORM ACTIONS ACCORDING TO WHAT THE GAME DEEMS GOOD; THEN THE WEAPON GETS STRONGER.

Oh hello dungeons and fucking dragons and every fucking RPG made since.



Bbbbut bbuut my game has morality, black and white morality. zeus goddamn lightning - yeah its completely unlike in KOTOR where you get access to the most powerful force-lightning attack only if you follow a set moral path and make every correct choice.



You are a fraud who tries to by adding a few buzz-words claim common knowledge as your own work, and then to support this you create examples so ridiculously inane that any game-design student would get laughed out of school for even suggesting them.





I can't waste any more time trying to figure out if you are just a troll or an actual real person so this is the last "personal insults" you'll have from me, i'm off.



If you are just trolling then good work, it's almost believable, but if you are a real person then please just man up and stop being a leech.

Dr. Elliot McGucken
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hello janne,



can you name a video game in which the power of the weaopon is proportional to the player's moral level/actions in the game?



where/in what game might i be able to wield the gold 45 revolver which fires zeus's lightning as long as you have been doing the right thing?



please name the game.



thanks!



dr. e

Christopher Wragg
profile image
Well lets see, there's Bioshock in which ur power is determined by your moral path through the game, Kotor which determines your abilities via your moral actions, and clountless others that use a similar system. As for a game that uses a gun that shoots lightning based on your moral actions, there is a comic about such, where a gun fires lightning based on the users ability to follow the law, so that's fairly close. Nothing you've covered has not been touched upon before.

Dr. Elliot McGucken
profile image
Which comic has that? What is its name?



What is the name of the weapon in KOTOR whose power is determined by the morality of your actions?



What is the name of the weapon in bioshock whose power is determined by the morality of your actions?



Thanks!



Dr. E :)

Dirk McCall
profile image
This is a very amusing discussion.



McGucken:

Here is a screenshot showing a skill-tree progression in KOTOR

http://aeons.planetquake.gamespy.com/pics/screensbig/kotor2-stats
-ls-female.jpg



In the lower left/middle you can see the three levels of force lightning for instance, they will only become available to you when you perform activities of the right moral quality, as will many other skills.



Now remember that KOTOR is in no way praised for its "moral depth" or qualities as such, it is a quite simple system. But you are asking for an example of a vastly more simplified system where the power of one single weapon is tied linearly to the amount of actions a game deems moral. I think this apparent lack of depth is one reason why you are being met with insults and words like "inane".



Take Diablo as an example, you can only kill the hordes of the devil, it is by definition of the game-world the moral action to take. As you take this action you will level up all your skills and your whole character, becoming more powerful in a way that allows you to "beat the game".

If you take the immoral path and don't kill the devils hordes the game will be too hard and you will get overrun and killed.



In a binary apparent choice situation the "morality" becomes irrelevant, there is no dilemma, "Kill the hooker" vs "Help her" is not interesting. The other blog-discussions you have posted your links in have been talking about how to engage players in moral dilemmas and how to set up a game-world that forces the players to think about their actions. You seem to be advocating an extremely simplified world-view where everything is either black or white, and one is obviously rewarded and one is obviously punished.



Judging by your black/white comments about Marxism/Libertarianism etc it actually seems like your real life world-view may be as simple as the ridiculous systems presented in a game like Knights of the old republic.



----



Your "patent" have one thing that could be interesting and new if you had actually described some kind of mechanic for it, the "Citing books" to "convert".



However as it stands there is nothing "novel" about it, since you have not described how it works. It reads like you select "weapon 1" from the inventory which is "the constitution" and aim at an enemy and "pull the trigger" IE "Cite" and who is hit gets "converted".

There is nothing new interesting or different fun about that, so I'm assuming thats not the solution you tried to patent. It's a real shame that you are demanding other designers to solve the actual game design-problem for you instead of doing it yourself, and still claiming credit for it.

Dr. Elliot McGucken
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Thanks Dirk,



You write, "In the lower left/middle you can see the three levels of force lightning for instance, they will only become available to you when you perform activities of the right moral quality, as will many other skills."



What are the specifics of the "activities of the right moral quality?" What are they?



Also, in KOTOR, as you know, you can "win" by being good or bad, rendering the morality system null and void. My patent covers this:

http://www.faqs.org/patents/app/20090017886



[0582]So it is that good and evil are both "fun" in different ways. Imagine if our Founding Fathers had created a nation wherein they saw "good" and "evil" to be "fun" in different ways. The present invention differentiates itself from the prior art in that the outcome of the world ultimately does depend on classical ideals which must be fought for. Tobold's blog presents some insights into how the fanboy gaming community falls short in delivering games where exalted ideas and have truly exalted consequences; and where there is a good that ultimately makes a difference. The present and prior art of the video game world exalts games where evil is a thin plot device:



[0583]http://tobolds.blogspot.com/2006--06--01_archive.html



[0584]Tobold's MMORPG Blog



[0585]Friday, Jun. 30, 2006



[0586]"The end of evil [0587]When last year Edward Castronova argued on Terra Nova that Horde characters in World of Warcraft are evil, he was widely ridiculed. There is no "evil" in World of Warcraft, players of either faction are constantly on quests that are helping somebody else. Whether you are a holy paladin or a demon-summoning warlock, it doesn't change the way in which you help the farmer get the deed to his farm back from the evil bandits. There is no moral choice, no option to sell the deed to the highest bidder instead of returning it for a lousy reward. Even the undead are "good" undead, fighting the evil scourge undead. [0588]If a game like Black & White, or Knights of the Old Republic, or Fable, gives you the option to play good or evil, that is just a thinly disguised way to enable you to play the game twice. You chose evil or good by what you think is more useful to beat the game, and then if you play it again, you chose the other side, just to see something new. It is not a moral choice, but a tactical one. We don't feel that burning down a virtual village in a game world and killing the inhabitants is an evil act, after all those are just colored pixels that don't feel anything. Advancing in the game is the most important, even that means that in the next mission we have to throw Napalm on that Vietnamese village to continue. [0589]All that ends us in a total inability between gamers and anti-game advocates or politicians to understand each other. The gamer picks up minor points that the criticism got wrong, like "there are no points in GTA for shooting and raping hookers", and fails to see that the criticism otherwise wasn't all that unjustified. Most of what you do in GTA *is* a depiction of very, very evil behavior. By the time you finished the game you have committed more crimes than any known peace-time gangster. The anti-gamer fails to see that all these crimes are virtual, and don't lead to you going out and doing the same in real life. [0590]"Evil" has become a joke. In Dragon Quest 8 one of the heroes has a special combat move with whirling axes, called "Axes of Evil", har, har, nice joke on George Bush. But I wonder if all this making light of evil, all this gaming without true moral choices, is not making the medium of video games poorer. Fact is that in the real world there is real evil, guys like Sadam Hussein, Kim Jong-il, or Robert Mugabe aren't just "misunderstood". And evil isn't limited to crazy dictators, there are people everywhere that like to be cruel to others. And ordinary people have to make hard moral choices sometimes, between good and evil. Previous entertainment media understood that, and made good and evil a major recurring theme in many books and movies. Only video games present the end of evil, a world in which neither good nor evil matters, where "evil" is just a thin plot element to explain why you as the hero have to go out and kill that boss. We end up with players in online games doing evil things that actually hurt real people, if just in a minor way, and not even realizing the difference. GTA won't turn anybody into a mass murderer, but it is hard to believe that hundreds of hours of inconsequential evil and violence should have no effect whatsoever on how you perceive evil and violence in the real world."--http://tobolds.blogspot.com/2006_06_01_archive.html



[0591]In the real world, as in classic art, ideas have consequences. In the realm of video gaming, they do not, and thus games fall far short of classical, epic art.



[0592]The prior art does not let a character battle for the Constitution in exalted Word and Deed. To date, no video game allows the player to battle for classical ideals while fighting the forces of collectivism. No game brings the spirit of "the good fight" to life by layering in expressions of ideologies. No game lets one select friends and enemies based on the depth of the npc's souls and spirits. No game lets one choose friends and enemies based on the words that are spoken. No game lets one speak words and see where they take root, and then choose to befriend those who hear the word and accept it, in building their coalition or forming their fellowship. No game allows characters to be judged on the strength of their character--matching word and deed. No game focuses on the small moral choices a character makes, which would parallel the larger choices on down the line, and thus serve as a metric for determining who and who not one should befriend.



[0593]As postmodernists believe that art is created by society, and as fiat postmodernists dominate all our institutions today (as they are bought and paid for by postmodern fiat dollars) Grand Theft Auto, like Eggers & Oates, is ultimately a creation of our fiat banking system. It reduces women to prostitutes and men to douchebag thugs hiring and killing prostitutes while penning fake amazon reviews, and millions of fanboys exalt in this context, believing it to be the very pinnacle of existence, as they were raised by single mothers and educated in the fiatocracy's dumbed-down schools. This present invention will allow games superior to GTA and GOW. This invention will foster games that will bring classical literature to life, as well as contemporary literature with classical ideals such as honor, integrity, character, and fidelity.



[0594]No present video games incorporates real, historical quotes on opposing sides--such as Hayek versus Marx and Mises versus Lenin; and Hayek, Mises, and Rothbard versus Bemanke, Greenspan, and the feminist instructors who get a few pennies of the fiat cash now and then to displace Constitutional ideals. No game allows the player to weigh the words to inform their actions and choose who, and who not, to shoot, based on the character's ideas. And finally, no game shows the different worlds that result as the consequences of different ideas. In short, ideas do not have consequences in video games; and the world of GTA can thus never be exalted. It is not an open-ended world; as never can anyone fight for freedom from Roe vs. Wade nor stop the theft via inflation nor defend our own borders and protect the innocent. GTA presents a world without hope, with plenty of hookers and bowling games, which is exactly the way the fiatocracy envisions are future; as they detest the free, exalted, man--the classical hero. They have gone so far as to criminalize the creator and author--since the fiatocracy prints all the money, those who create wealth are technically stealing from the fiatocracy; and the fiatocracy goes after them by printing more money to try and buy their creations, or seize the savings by the inflation tax. Dante put the fiat masters in the seventh circle of hell, which is why they don't teach Shakespeare, Dante, and the Bible in the fiatocracy's business nor law schools. And thus opportunity abounds for games as exalted art, wherein ideas have consequences.

--http://www.faqs.org/patents/app/20090017886



You write, "Take Diablo as an example, you can only kill the hordes of the devil, it is by definition of the game-world the moral action to take. As you take this action you will level up all your skills and your whole character, becoming more powerful in a way that allows you to "beat the game".

If you take the immoral path and don't kill the devils hordes the game will be too hard and you will get overrun and killed." Well duh! That is the basic theme of space invaders too as well as Gears of War. But imagine if you could talk to the Locust Horde and give them copies of the US Constition, instead of just shooting them. Throughout history, monsters have been defined far more often by their ideas, than by their visage/appearance.



And thanks for noting, "Your "patent" have one thing that could be interesting and new if you had actually described some kind of mechanic for it, the "Citing books" to "convert"!"



The patent fully describes how this works, offering both flowcharts/descriptions of novel vampire/zombie games wherein the virus is transmitted by ideas--both written and spoken--which have consequences. It is a novel, simple, yet profound concept, with far-ranging consequences.



The patents/research are a most powerful call to a multi-billion-dollar adventure to exalt games with character, honor, romance, depth, profundity, eloquence, and soul; allowing them to beocme classic, epic art.



There is a vast and rising demand to wield the Gold 45 Revolver in the soulless, dumbed-down, boring, morally vapid gameworlds, and shoot Zeus's lightning as the swarms of zombie/vampire/fanboys descend, shrieking the fiatocracy's slogans and raging against the universe's moral premise. The nimble, entrepreneurial companies who serve this demand for the Gold 45 shall reap billions, while those who serve the corporate arrogance will fade away, as Fallout becomes like playing Combat on a 1981 Atari system. And I do not mean to slight Combat, as at least it was an even fight, and you couldn't just go around killing unarmed women.



As the gaming industry sheds market cap and jobs faster than Jeff Gordon & Dale Earndheart Jr. competing for pole position @ Daytona, *now* is the time to embrace and exalt these new techologies! The floogates of revenue, jobs, and opportunity will open, as gamers gravitate towards the new, exalted, epic games endowed with story, character, romance, meaning, and soul all unified by a moral premise.



http://www.google.com/finance?chdnp=1&chdd=1&chds=1&chdv=1&chvs=m
aximized&chdeh=0&chdet=1247411378278&chddm=98141&cmpto=NASDAQ:THQ
I;NASDAQ:TTWO&cmptzos=-18000;-18000&q=NASDAQ:ERTS&ntsp=0



What we have here is a case of epic arrogance, wherein instead of reading the Great Books and creatively leading an exalted artistic renaissance, the fiatocracy's finest feminized MBA fanboys would rather debauch the culture and currency (as it is easier to cerate debt than wealth--it is easier to descend to hell, Virgil reminds us, than find our way back up). Instead of serving the higher ideals, tehy would rather serve teh bottom line (art's death-knell), and thus shed thousands of jobs and billions in market cap by hyping yester-year's technologies, rather than exalting the classical reanissance that is so in demand, as the rising generation is reaching out for the Gold 45 Revolver which fires Zeus's lightning in proportion to the honor in one's soul. The conservative, corporate MBA fanboys would rather send armies of fanboy clones forth to kill unarmed women and squelch art, love, and innovation, forcing yesterday's hooker-killing technologies on the rising rebels, who are yearning for the immortal soul and epic poetry in their games, art, and culture--for their natural right to know and wield Zeus's lightning and Moses' thunder.



And thus opportunity abounds! In the hands of creative individuals and modding teams, the novel "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" technologies will exalt a new era of gaming wherein games are endowed with deeper character, meaning, and profundity, as well as classical aspects of art.



http://www.gamasutra.com/blogs/DrElliotMcGucken/20090712/2375/The
_First_Annual_Gold_45_RevolverIdeas_Have_ConsequencesMoral_Premis
e_Modding_Contest.php

Dirk McCall
profile image
"The patent fully describes how this works"



Can you please provide the part where it explains how the actual player vs npc interaction works?

I'm unabel to find it. I can only find text/charts that says "player performs action X and it results in Y".



In the case of another game where "action X" is an attack, it's easy to imagine that the player has a weapon equiped somehow and presses an action button when an enemy is nearby. Obviously such a simple mechanic can't work when it comes to citing great works and making them justice, especially since you have tried to patent it it must be something new and different.



I can't find any description of how the citing mechanic works in your text and in which way it provides fun for the player.

Dr. Elliot McGucken
profile image
Thanks Dirk,



Yes--I will be happy to answer those questions.



But first, please, could you answer mine from above, "You write, "In the lower left/middle you can see the three levels of force lightning for instance, they will only become available to you when you perform activities of the right moral quality, as will many other skills."



What are the specifics of the "activities of the right moral quality?" What are these activities in KOTOR, and what are their moral qualities? Thanks!



Also, from above (please--anyone answer this): Which comic has "a gun that shoots lightning based on your moral actions?" What is its name of the comic?



What is the name of the weapon in KOTOR whose power is determined by the morality of your actions?



What is the name of the weapon in Bioshock whose power is determined by the morality of your actions?



Thanks!



Dr. E :)



P.S. I think we are all agreeing that the patent will usher in a new era of gaming. Think of how many people would play the first generation of these games just for the novelty of it all; as well as all superior ensuing generations, which would provide exalted opportunities for a whole new generation of companies and designers!

Dirk McCall
profile image
"Also, in KOTOR, as you know, you can "win" by being good or bad, rendering the morality system null and void. My patent covers this"

You asked specifically on an example of stronger lightning and I provided one.



Also worth noting is that in the good ending you save the world from evil, in the bad ending the sith has gained power and you are responsible for adding a lot of suffering to the world. Your patent seems to just say "good ending = good, bad ending = game ends" and thus it looks like it is only missing features compared to other games.



The lightning power is called "force lightning" i believe, it's however irellevant to the discussion, as a lot of the skills you unlock are tied to your "morality". You can look up the exact skill-tree layout on gamefaqs.



There are a lot of quests and activities, they are very simple and often presented a form like "Poor suffering person needs medicine", you can then "acquire medicine and give them for free", "acquire medicine and demand payment from the poor" or "acquire medicine and do something "bad" with it, sell it to a murderous addict instead etc".

This is a very simple and silly system that doesn't really present any dilemma, but to me seems more advanced than your black/white proposal. Maybe once you have made a prototype the qualities of your system will become apparent.

Dr. Elliot McGucken
profile image
Thanks Dirk,



I am not proposing morality as a black/white paradigm, so much as the greats of Athens (Homer/Plato/Socrates/Aristotle) and Jerusalem (Moses/Jesus) are, as well as our Founding Fathers. Granted virtue is an elusive quality; but beginning with the premise that it thus does not exist is the *exact* problem with games these days; as well as the source of a vast opportunity to exalt a renaissance in gaming.



You still have not explained how in KOTOR the weapon's power directly increases/decresases with one's moral/immoral actions.



And again, from Tobold's blog, as to why my present inventions capitalize on an opportunity to exalt a more realistic moral premise and classical, epic ideals in games (and thus epic story, character, romance, honor, depth, and menaning); than is found in KOTOR/Fable/Fallout/GTA/Bioshock/etc.: "If a game like Black & White, or Knights of the Old Republic, or Fable, gives you the option to play good or evil, that is just a thinly disguised way to enable you to play the game twice. You chose evil or good by what you think is more useful to beat the game, and then if you play it again, you chose the other side, just to see something new. It is not a moral choice, but a tactical one. We don't feel that burning down a virtual village in a game world and killing the inhabitants is an evil act, after all those are just colored pixels that don't feel anything. Advancing in the game is the most important, even that means that in the next mission we have to throw Napalm on that Vietnamese village to continue. [0589]All that ends us in a total inability between gamers and anti-game advocates or politicians to understand each other. The gamer picks up minor points that the criticism got wrong, like "there are no points in GTA for shooting and raping hookers", and fails to see that the criticism otherwise wasn't all that unjustified. Most of what you do in GTA *is* a depiction of very, very evil behavior. By the time you finished the game you have committed more crimes than any known peace-time gangster. The anti-gamer fails to see that all these crimes are virtual, and don't lead to you going out and doing the same in real life. [0590]"Evil" has become a joke. In Dragon Quest 8 one of the heroes has a special combat move with whirling axes, called "Axes of Evil", har, har, nice joke on George Bush. But I wonder if all this making light of evil, all this gaming without true moral choices, is not making the medium of video games poorer. Fact is that in the real world there is real evil, guys like Sadam Hussein, Kim Jong-il, or Robert Mugabe aren't just "misunderstood". And evil isn't limited to crazy dictators, there are people everywhere that like to be cruel to others. And ordinary people have to make hard moral choices sometimes, between good and evil. Previous entertainment media understood that, and made good and evil a major recurring theme in many books and movies. Only video games present the end of evil, a world in which neither good nor evil matters, where "evil" is just a thin plot element to explain why you as the hero have to go out and kill that boss. We end up with players in online games doing evil things that actually hurt real people, if just in a minor way, and not even realizing the difference. GTA won't turn anybody into a mass murderer, but it is hard to believe that hundreds of hours of inconsequential evil and violence should have no effect whatsoever on how you perceive evil and violence in the real world."--http://tobolds.blogspot.com/2006_06_01_archive.html



Best,



Dr. E

Dirk McCall
profile image
"You still have not explained how in KOTOR the weapon's power directly increases/decresases with one's moral/immoral actions."

As I mentioned before your "golden gun" is just a simplification of other games where whole new paths opens up and can get more powerfull or get closed off depending on the black/white actions.

(I'm in no way advocating this as a good solution, don't get me wrong)





Now how does the citing mechanic work?

Christopher Wragg
profile image
"You still have not explained how in KOTOR the weapon's power directly increases/decresases with one's moral/immoral actions."



It's not a weapon, it's a skill, and a skill doesn't need to grow more powerful (though they often do), but they make your character more powerful. A more complex system by far than the simple one you propose.



Also this irks me;

"Also, in KOTOR, as you know, you can "win" by being good or bad, rendering the morality system null and void."

You do realise morality has two sides....that they're not always clear cut definitions. Along these same lines, are you familiar with the concept "without evil there would be no good", because the one is defined by the other, by being able to witness varying aspects of a moral the player is able to make an informed decision about it and perhaps, actually learn something. Only being able to "win" by being good, is misleading, as some of the most successful people in our histories have done some pretty despicable things. In fact, rather than being informative, a game that only lets you win by being good, is actually dogmatic, and controlling in nature. the entire point of putting morals in a game would be to teach a player something, and to do that they have to NOT want to win by being evil (if that is indeed your purpose). A much more difficult thing than the binary concept you seem to have going.



In addition I think the comic was called The Last Revenant or some suchness, I can't remember it off the top of my head, I'll go look at it at some point it's sitting on my bookshelf. It's a Western Fantasy about the reformation of the knights of the round table in a western era. As for Bioshock, the set of abilities(tonics) you end up with is determined by the decision you make when faced with the games primary moral quandary, it's a skill based progression much like Kotor, except you grow stronger for being evil, and more diverse for being good (this is a bit of a severe generalisation).

Dr. Elliot McGucken
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thanks chris,



"You still have not explained how in KOTOR the weapon's power directly increases/decresases with one's moral/immoral actions."

Christopher Wragg
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I believe it works on a reputation based system, fable style. Kill innocents, chose the evil path in a mission, act selfishly, etc your character swings more towards the sith side of things. As your character becomes either closer to the Jedi or Sith paths (the two moral compasses in this game), different skills become available to you, in general, these abilities are stronger than the ones you had access to before, but can also make your character stronger by giving you access to a wider variety of actions. For instance, I believe by being closely aligned to the Jedi, you can garner the ability to heal yourself and others, while being closely aligned to the sith, you can strangle people from a distance taking them out of the fight. So while the skills don't necessarily directly increase/decrease in power, your character does. (technically again it's more of a become a team player/become stronger yourself, concept).

Dr. Elliot McGucken
profile image
back in a moment!



been busy here:

http://brokentoys.org/2009/07/15/for-the-love-of-ayn-rand-do-not-
ever-quote-marx-or-the-world-will-perish-in-fire/

Anonymous Coward
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"mathematical concepts such as i and pi are abstract, as they exist nowhere on any real number line."



Actually Dr. McGucken you'll find pi on the real number line somewhere between 3.141 and 3.142. Just FYI. (And you claim to be a physicist? Yikes.)

Dr. Elliot McGucken
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oops--touche!



I meant pi is an irrational number, and that it can never be fully grasped in reality, but yes, it is real, as it exists somewhere on the real number line, at a locale we will never pinpoint.



MAX BORN has a great treatment on this in his RELATIVITY. Will try to find it!



thanks!



"π is an irrational number, which means that its value cannot be expressed exactly as a fraction m/n, where m and n are integers. Consequently, its decimal representation never ends or repeats. It is also a transcendental number, which implies, among other things, that no finite sequence of algebraic operations on integers (powers, roots, sums, etc.) can be equal to its value; proving this was a late achievement in mathematical history and a significant result of 19th century German mathematics. Throughout the history of mathematics, there has been much effort to determine π more accurately and to understand its nature; fascination with the number has even carried over into non-mathematical culture." --http://en.wikipedia.org/wiki/Pi

Anonymous Coward
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A reasonable response to my mathematical nitpicking. I tip my hat to you Sir.

Richard Herman
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Seriously, it sounds like you've never played an RPG game at all. You should play KOTOR or Mass Effect to get a feel that games do "try" to include moral choices. Mass Effect doesnt have the option to make your wepaons better, but it does offer moral ground for your companions to stick with you or not.



Save the galaxy and be a hero, or save the galaxy and be a total douche about it. You should play games before you actually try to apply your thoughts to them.



But you know, some times, people dont want moral choices. They want mindless action and mayhem. But there is a choice, let the game developers develop there games the way they want to.



And in gta, no one would help a hooker, becuase theyre already dead inside.

Dr. Elliot McGucken
profile image
Thanks Richard,



I think you just proved the worth and novelty of my research.



In the real world, there is yet hope for everyone, so your dead-souled GTA hookers are quite unrealistic. And too, fanboys are longing for romance, profundity, and meaning in their games which exalts us all beyond the boring GTA/Fallout 3/put-Beatrice-in-hell/woman-hating/hooker-killing technologies.



You write, "Save the galaxy and be a hero, or save the galaxy and be a total douche about it. You should play games before you actually try to apply your thoughts to them." I have played them--and in the real world--in real art--douchebags finish last. In great art such as Homer's Odyssey and Dante's Inferno, the noble warrior-poets make it across the ocean, on through hell, and on back home to their loving inspirations--Penelope and Beatrice. As love, romance, exalted action that leads to story, and soulful meaning are all united about the moral premise and ideals which have consequences, Video Games lack love, action, story, and soul, because they lack moral ideals.





Thanks Dirk,



I am not proposing morality as a black/white paradigm, so much as the greats of Athens (Homer/Plato/Socrates/Aristotle) and Jerusalem (Moses/Jesus) are, as well as our Founding Fathers. Granted virtue is an elusive quality; but beginning with the premise that it thus does not exist is the *exact* problem with games these days; as well as the source of a vast opportunity to exalt a renaissance in gaming.



You still have not explained how in KOTOR the weapon's power directly increases/decresases with one's moral/immoral actions.



And again, from Tobold's blog, as to why my present inventions capitalize on an opportunity to exalt a more realistic moral premise and classical, epic ideals in games (and thus epic story, character, romance, honor, depth, and menaning); than is found in KOTOR/Fable/Fallout/GTA/Bioshock/etc.: "If a game like Black & White, or Knights of the Old Republic, or Fable, gives you the option to play good or evil, that is just a thinly disguised way to enable you to play the game twice. You chose evil or good by what you think is more useful to beat the game, and then if you play it again, you chose the other side, just to see something new. It is not a moral choice, but a tactical one. We don't feel that burning down a virtual village in a game world and killing the inhabitants is an evil act, after all those are just colored pixels that don't feel anything. Advancing in the game is the most important, even that means that in the next mission we have to throw Napalm on that Vietnamese village to continue. [0589]All that ends us in a total inability between gamers and anti-game advocates or politicians to understand each other. The gamer picks up minor points that the criticism got wrong, like "there are no points in GTA for shooting and raping hookers", and fails to see that the criticism otherwise wasn't all that unjustified. Most of what you do in GTA *is* a depiction of very, very evil behavior. By the time you finished the game you have committed more crimes than any known peace-time gangster. The anti-gamer fails to see that all these crimes are virtual, and don't lead to you going out and doing the same in real life. [0590]"Evil" has become a joke. In Dragon Quest 8 one of the heroes has a special combat move with whirling axes, called "Axes of Evil", har, har, nice joke on George Bush. But I wonder if all this making light of evil, all this gaming without true moral choices, is not making the medium of video games poorer. Fact is that in the real world there is real evil, guys like Sadam Hussein, Kim Jong-il, or Robert Mugabe aren't just "misunderstood". And evil isn't limited to crazy dictators, there are people everywhere that like to be cruel to others. And ordinary people have to make hard moral choices sometimes, between good and evil. Previous entertainment media understood that, and made good and evil a major recurring theme in many books and movies. Only video games present the end of evil, a world in which neither good nor evil matters, where "evil" is just a thin plot element to explain why you as the hero have to go out and kill that boss. We end up with players in online games doing evil things that actually hurt real people, if just in a minor way, and not even realizing the difference. GTA won't turn anybody into a mass murderer, but it is hard to believe that hundreds of hours of inconsequential evil and violence should have no effect whatsoever on how you perceive evil and violence in the real world."--http://tobolds.blogspot.com/2006_06_01_archive.html



Finally, check out the section of the patent that cites and references my conversations in the Mass Effect forums, under the handle rangermccoy or Ranger McCoy.



Opportunity abounds for the novel games and game types!



Best,



Dr. E :)

Richard Herman
profile image
The majority of people who play games dont want moral interaction. They want a finely crafted storyline. Sure the Odyssy and Dantes Inferno are good sories, but thats it, theyre stories. There plot and moral choices are already set in stone there.



The point I made about Mass Effect was that you can be a complete douchebag and yet finish the game in first place. You made it so humanity becomes supreme over the aliens who are on the ruling counsel, you had to prove humans are superior. Unlike the easy "moral" choice of just doing your job and be as good as possible.



Why is the views of moral choices always marx vs hayek? Saving a kids out of a burning orphanage isnt very hayek, since well, were not dealing with economics.



And obviously you dont know about pmps to well. There justice and teachings are produced from the back of there hands. In real life, a pimp isnt gonna see that hes wrong. Hes only going to care about his profit. Having one of his girls change to think forherself will most likely cause her to get the s*** beat out of her.



A gears of war game based off of talkin to the locust in open dialog would seem fairly boring. Mostly becuase it seems futile. The locust are out to exterminate all humans, because thats what there race is about.



Sure i could put it in the context of the Germans during WWII. Not all German Nazis were bad, some didnt even want war, but talking to the Nazi regieme was futile since they were hell bent on trying to take over all of europe. It took a whole bloody war to bring them down to there knees. Moral choices or not, if you have a race of beings or people bent on destruction, peace talks wont make a dent.

Dr. Elliot McGucken
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Thanks Richard,



Again you are illustrating the great potential of my invention.



I am not saying that you could only talk to the Locusts in the Gold 45 Revolver/Ideas Have Consequences/Moral premise version of Gears of War: what I am saying is that you will be able to reform some of them and more easily win your campaign, by convincing them of the moral superiority of the classical, western notions of truth and freedom which the ifatocracy destroyed. Sure--some of them you won't be able to reform, and that's when you have to shoot them, or take out your Lancer Chainsaw and bzzzzt!! bzzzzzzztzztztztz! bzzzzzzzzzt! and it will be twice as enjoyable and engaging to see the Locust/Nazi/Redcoat blood splatter, as at least you know that you *tried* to talk them out of their evil ways, and that you *tried* to exalt them.



You know you would want to play that game!



For no war has ever been won fully by word alone, nor by violence and force alone; but by a belnd of both. And Sun Tzu reminds us that the greatest victoy goes to those who can win others over to the moral path without firing a shot, as does Jesus and Socrates.



http://forums.somethingawful.com/showthread.php?threadid=3173757

http://www.neogaf.com/forum/showthread.php?t=366448

Richard Herman
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But youre not inventing anything that isnt already in place. All RPGs and some FPS games have some choice in them that effect the game or gameply. Over all, you want a purely anti-comminist game?

Meredith Katz
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Dr. E, this is a bit off topic perhaps, but I've been wondering, why Zeus?

Dr. Elliot McGucken
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Will answer your questions shortly!



Check out the new blog!

http://www.gamasutra.com/blogs/DrElliotMcGucken/20090722/2547/Dr_
E_to_Change_His_Name_to_Dr_EA__The_2009_ComicCon_Electronic_Arts_
Finds_Great_Inspiration_and_Exalting_Direction_in_Dr_EAs_formerly
_Dr_E_200508_wordspatentsblogs.php


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