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  Dr. E to Change His Name to Dr. EA @ The 2009 Comic-Con! Electronic Arts Finds Great Inspiration and Exalting Direction in Dr. EA's (formerly Dr. E) 2005-08 words/patents/blogs!
by Dr. Elliot McGucken on 07/22/09 11:54:00 am
14 comments Share on Twitter Share on Facebook RSS
 
 
  Posted 07/22/09 11:54:00 am
 

DR. E IS NOW DR. EA!  CONSEQUENCES OF MORAL CHOICES!  DANTE'S INFERNO!  EPIC STORY! HISTORICAL EVENTS! EMOTION! GREAT LITERATURE! THE GREAT BOOKS RENAISSANCE!

It looks like someone at EA has internet access!  For they have been reading Gamasutra/ Gamedev.net/ Neogaf/ Something Awful/ BrokenToys/ Eegra/ TeamXbox/ their email/ dantesinfernogame.com (2005)/ greatbooksgames.com (2005)/ the US patent database (2005-2008)/ twitter/ the internet / and did I say Gamedev.net? Yes, somebody at EA has been reading  http://libertariangames.blogspot.com  , http://gold45revolver.com (October Suprise!), http://gamestorytelling.com , http://artsentrepreneurship.com (2005) , http://autumnrangers.com  (2004),  http://herosjourneyentrepreneurship.org (2007). Yes--while it might take them a couple years to get through my 2005/2006/2007/2008 "giant walls of text (as they train the fanboys/fanmbas to label epic literature)," someone at EA has at least read my 2005/2006/2007/2008 research/patent abstracts below, http://www.freepatentsonline.com/y2007/0087798.html, http://www.freepatentsonline.com/y2009/0017886.html .   Yes--they have been Reading One Last Continue: http://www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/ and Words on Play: http://wordsonplay.wordpress.com/2009/05/28/system-and-method-for-creating-exalted-video-games-and-virtual-realities-wherein-ideas-have-consequences/

Yes somebody has been surfing the net at EA on company time! Naughty naughty!  If everyone is surfing the net, instead of working 22 hour days, how will the storyless games with story, emotionless games with emotion, amoral games with morality, and dante's inferno without dante's inferno ever reach beta?????   http://www.escapistmagazine.com/forums/read/9.125556?page=2 (Note how when individuals come up with new ideas it is absurd, but when the corporate MBA announces the "new" idea months/years later in shiny power point presentations and official Harvard MBA press releases, it is seen as great and exalted widsom.  Fanboys are trained from an early by the corproate state to respond to superficial stimulus, to never question the master chief MBA/CEO, to hire and kill hookers, label the classics and epic poetry "giant walls of text" and worship the corporate state's mammary glands as it provides the withering soul its sustenance, as it kills their fathers in the fminist movement, keeping them in their single mom's basements, preventing them from going forth and finding their true fathers--Moses, Jefferson, Homer, Gandhi, Buddha, Emerson, Campbell, sun Tzu, Confucious, and Zeus.)

"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860)

And the truth is this: "Tomorrow's franchises will be lead by novels--by the classical, epic ideals performed in the contemporary context, beginning with words expressing epic, exalted story--with novels written by rugged, singular authors.   Yes--it is coming on back.  Comic books are great and all, but they lack the epic depths of Dante's Inferno, Shakespeare's Hamlet, Moby Dick, and Autumn Rangers.  Why limit oneself to fleeting phantasms cobbled together by committees of fanboy MBAs yet exalting yesterday's amoral/hooker-killing technologies, when one can have depth, profundity, epic story, character, meaning, soul, and romance?  Why put the cart of spectacle in front of the horse of epic story?  For after all, in his Poetics, Aristotle placed story first and spectacle close to last." Why play the same old game (hyped with a new $69.95 skin), when you can have epic poetry exalting the soul's immortal moral premises?

Of course the fiatocracy's dumbed-down academies train the fanboys to scream "giant walls of text" when they see Aristotle's Poetics or the Constitution (by giving them A's), and to run back on home to their mom's basement to kill more unarmed women in metallic bras in Fallout 3/GTA/aging boomer-tech.  But one cannot stop an idea whose time has come, and the Great Books Gaming Renaissance shall be! For the fanboy revolution, engraved in destiny from the dawn of time, hath begun!  Soon the rising, epic demand to wield a Gold 45 Revolver which fires Zeus's lightning during the third-act's showdown, as long as one walked the straight and narrow throughout the game, will be realized!  Of course, due to the epic corporate/fiat arrogance, a few more classic literary works may first of all need to be crucified (in the original Beowulf he kills Grendel's mother--in the Hollywood remake he sleeps with her: in the original Dante's Inferno Beatrice is in Heaven/Paradisio--in EA's remake she is in hell), a few billion more in market cap may need to be lost by the fanboi MBAz, and the epic, poetic soul of a few million more families may need to be destroyed by the fiatocracy, along with a few thousand more jobs in the gaming industry.

But the thing about the soul--it is immortal, and it shall forever yearn for epic, exalted art and Moses' and Zeus's thundering justice and catharsis.  And fanboys all around the world are yearning to bring that immoral thunder on down in the third act--in deep, meaningful, and profound games wherein they can fight for classical ideals as did Leonidas; instead of chainsawing locust, after locust, after locust, after locust... after locust, taking a break and hiring and killing unarmed women, and then shooting more locusts, as the fanboys put the cart (mere spectacle) in front of the horse (epic story) in trying to create a frachise instead of exalted art.  Scorates reminds us that virtue and epic soul do not come from money/MBAs, but that wealth and money come from virtue and soul, and Aristotle stated that "story is the soul of a work."  Hence Ranger McCoy must reload APRIL with the moral operating system.

Yes--these words flow like water, right on through the cubicles and on by the fanboy MBA's stalwart prejudice against exalted romance, character, honor, Constitutional Law, and epic, enduring love.  The words fly under the radar and over heads, immune to BFGs and Chainsaw Lancers, right on up into the upper echelons of major gaming companies.  These exalted, eloquent, buzzord-free words bother them--the phrases seem strange and impolite at first, as if they never made it through business school but still want to hang out in the same room.  Make no mistake--the CEOs/Scottish Nobles/Sauron/Darth Vader do not like these words, and will never, never acknowledge them nor their source; but with all the shedding of market-cap and jobs, they've got to try something.  Even if it means reading the "large walls of text" the feminist MBAs were sent forth to deconstruct and destory to make way for the fiatocracy's supreme rule via dumbed-down fiat.

Dude! Check it out!  Dr. E's ideas, words, and phrases are totally pw3d1n9 EA's 2009 Comic Con presentations, as well as their entire corporate vision! 

http://www.monstersandcritics.com/gaming/news/article_1490917.php/Electronic_Arts_Comic-Con_schedule " CONSEQUENCES OF MORAL CHOICES!  DANTE'S INFERNO!  EPIC STORY! HISTORICAL EVENTS! EMOTION! GREAT LITERATURE! THE GREAT BOOKS RENAISSANCE!"  (See the 2005/2006/2007/2008 patent abstracts below for more!)

I am thinking of changing my name to Dr. EA as I head on down to San Diego!!! ALL YOUR GOLD 45 REVOLVER ARE BELONG TO US!!!(EA coined/trademarked the phrase "all your base are belong to usTM" in 2007, while staging a protest of fake aliens to publicize something or other)

Gold 45 Revolver

The ideas, words, and phrases from my two patent applications/blogs/articles/websites are rockin' Comic Con 2009!  This soooo rocks!!  I'm gonna give them some Gold 45 Revolver t-shirts, as in 2010 they'll be rockin' their Gold 45 Revolver technologies/games!  Wahoo!  And too, I am going to tell them a secret--epic story is not to be found in corporate hype, but it is to be found in the Great Books and Classics.  A new age has begun--an age of freedom--and rather than leaidng with committees of video game fanboy/manboy/MBAs, the industry will soon be lead by indie artsists, as sure as one man--Herman Melville penned Moby Dick--as sure as one man--Dante Aligheri--rocked the Divine Comedy, and not a committee of fanboy MBAs.  It is not enough to merely use the title Dante's Inferno to sell a God of War mod, nor hire fake Christians to protest it, but one must perform the classical ideals in the contemporary context, in the living art of one's own--art such as Autumn Rangers and the Beatrice Game Engine.

Dr. E's showdown!

Dr. E  taking on the corporate conglomerates as they eat his ideas?  Note all the fanboys sent forth to mock the ideas, while the massive corporation eats them & regurgitates them as GoW mods & the same old games with "epic story" and "deeper emotion" printed on the box. "All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860)  And then the MBA/fanboy deconstructs it, repackages it, and sells it as "Art." (Note how Beatrice is in Heaven--where Dante put here, while EA is consigning her to hell.) 

For no great film/video games/comic books franchise has ever been lead by anything other than epic story, and no epic piece of film nor literature has ever been composed by anything other than the individual--the lone poet warrior and rugged warrior poet.  And too, in the long run, epic art is not about making money to serve the corporate fanboy/MBA fiatocracy; but it has ever been about heroically exalting the timeless, epic ideals--serving the universal, immutable moral premises--come hell or high water, as did Herman Melville and Dante.

Dante penned The Inferno in exile, and Melville died pennieless and unkown, with an unpublished copy of Billy Budd in his top desk drawer.  Both poet warriors--both ruggedly individualist souls served the immortal, timeless, epic truths; and soon, video games shall also achieve and exalt classical, epic art. Neither hired fake Christians to stage a protest of their art, neither sewed a cross in Dante's flesh while mocking epic Religion and Art, and neither put Beatrice in hell; but instead, both understood that she was incorruptible.

And this fall we can all look forward to Dr. E's (Dr. EA's) textbook The Gold 45 Revolver: The Hero's Journey in Arts Entrepreneurship & Technology, and the re-release of his novel Autumn Rangers: The Legend of The Gold 45 Revolver.

http://herosjourneyentrepreneurship.org/

http://gold45revolver.com/

O my prophetic soul! --Hamlet

"[b]Morality[/b] system and method for video game: system and method for creating [b]story[/b], deeper meaning and [b]emotions[/b], enhanced characters and AI, and dramatic art in video games: Dr. EA's United States Patent Application 20070087798 Kind Code:A1
Abstract:A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an [b]epic story's[/b] deeper context. The character's [b]morality[/b] level affects the game's environment. Such a feedback system based on [b]moral[/b] premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and [b]epic story[/b]. [b]Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure[/b]. "
[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]  (COMES COMPLETE WITH A DESCRIPTION OF THE DANTE'S INFERNO GAME PRESENTED AT THE 2005 DGEXPO!!!  READ IT OR SEE BELOW!)

System and method for creating exalted video games and virtual realities wherein [b]ideas have consequences[/b] United States Patent Application 20090017886 Kind Code:A1
Abstract:A video game method and system for creating games where [b]ideas have consequences, incorporating branching paths that correspond to a player's choices,[/b] wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and [b]story[/b], enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. [b]Historical events[/b] such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As [b]great works of literature[/b] and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the [b]great books, classics, and epic films[/b]—past, present, and future. --http://www.freepatentsonline.com/y2009/0017886.html
 

How Dr. E is Leading Electronic Arts' 2009 Comic Con Extravaganza, and How EA Has a Long, Long Journey Yet To Go in Epic Story, Exalted Emotion, Classical Literature/Dante's Inferno, and Rendering "The Consequences of Moral Choices" in Games.

Titles of Dr. E's (Dr. EA's) 2005/2006/2007/2008 research:

"[b]Morality[/b] system and method for video game: system and method for creating story, deeper meaning and [b]emotions[/b], enhanced characters and AI, and dramatic art in video games." (Includes a full treatment of a [b]Dante's Inferno Game!  See below!![/b])
[url]http://www.google.com/patents/about?id=ee-jAAAAEBAJ[/url]
"System and method for creating exalted video games and virtual realities wherein [b]ideas have consequences[/b]"
[url]http://www.google.com/patents/about?id=aAuzAAAAEBAJ[/url]
[url]http://www.neogaf.com/forum/showthread.php?t=366448[/url]
[url]http://forums.somethingawful.com/showthread.php?threadid=3143589[/url]

Full title:  How Dr. E is Leading Electronic Arts' 2009 Comic Con Extravaganza, and How EA Has a Long, Long Journey Yet To Go in a "[b]Dante's Inferno Game[/b]," "portraying [b]emotion[/b] in a more viseceral way than [b]books & film[/b] traditionally display," "the art of crafting a believable, [b]epic story[/b]," "how [b]historical events[/b] served as the foundation for their upcoming action sandbox game," and "working with comic artists to show players [b]the consequences of their moral choices[/b] throughout the game."

Here's the EA comic-con schedule!  Check out how they have infused their vision with Dr. E's (Dr. EA's) 2005/2206/2007/2008 ideas and words!!

[quote]
[url]http://www.monstersandcritics.com/gaming/news/article_1490917.php/Electronic_Arts_Comic-Con_schedule#ixzz0Lzxsv5Jc[/url]
Thursday July 23, Room 8; 12:30-1:30 Dante's Inferno — Jonathan Knight (executive producer, EA), Ash Huang (art director), Brandon Auman (writer), Christos Gage (writer), and Victor Cook (director) talk about the adaptation of this literary classic into pop culture. They will discuss how they translated the various aspects of [b]The Divine Comedy[/b] (Dr. E's (Dr. EA's) 2005 DGEXPO Booth & 2005/2006/2007/2008 patent applications! [url]http://dantesinfernogame.com,[/url] [url]http://greatbooksgames.com[/url]) into a video game, an animated feature, and a comic series, where they were faithful and where they invented, and how each of the mediums differs. Also get a peak at EA's game in development, and also watch the world premiere trailer for the animated feature [b]Dante's Inferno[/b] co-produced by EA and Starz Media.

Friday July 24, Room 2; 6:00-7:00 Dead Space Extraction — Chuck Beaver (Producer), Ben Templesmith (Illustrator) and Antony Johnston (Writer) will discuss utilizing the interactive gaming medium to portray [b]emotion[/b] in a more visceral way than [b]books & film[/b] traditionally display. Visceral Games executive producer Steve Papoutsis discusses the implementation of [b]story[/b] and talent into games and the art of crafting a believable, [b]epic story[/b] ("Epic Story" Mentioned Three Times in the Abstract for [url]http://www.google.com/patents/about?id=ee-jAAAAEBAJ:[/url] A video game and game system incorporating a game character's [b]morality[/b] level that is affected by game occurrences such as [b]moral, amoral, or immoral choices[/b] in an [b]epic story[/b]'s deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and [b]epic story[/b] naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and [b]epic story[/b]. [b]Moral choices[/b] will lead to overall success, while immoral or amoral choices will lead to overall failure"--"[b]Morality[/b] system and method for video game: system and method for creating story, deeper meaning and [b]emotions[/b], enhanced characters and AI, and dramatic art in video games," by Dr. E (Dr. EA)) into this fall's Wii exclusive Dead Space Extraction.

Saturday July 25, Room 2; 2:00-3:00 The Saboteur — Rethinking the WWII Gaming Genre— Pandemic Studios™ lead designer Tom French and art director Chris Hunt discuss how historical events (Check out Dr. EA's System and method for creating exalted video games and virtual realities wherein [b]ideas have consequences[/b] United States Patent Application 20090017886 Kind Code:A1 Abstract:A video game method and system for creating games where [b]ideas have consequences, incorporating branching paths that correspond to a player's choices,[/b] wherein paths correspond to decisions founded upon ideals, resulting in exalted games with [b]deeper soul and story[/b], enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. [b]Historical events[/b] such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the [b]great books, classics, and epic films[/b]—past, present, and future. --http://www.freepatentsonline.com/y2009/0017886.html,. by Dr. EA ) served as the foundation for their upcoming action sandbox game The Saboteur, who the Saboteur is, and how the innovative combination of game design and artistic style were employed to develop a unique experience.

Sunday July 26. Room 6A; 3:15-4:15 Army of Two: The 40th Day — Bridging Video Games with Comics. In this panel Reid Schneider (Executive Producer - Army of Two) and Alex Hutchinson (Creative Director - Army of Two) will discuss how they have been working with comic artists to show players "[b]the consequences of their moral choices[/b]" throughout the game.

(Check out Dr. EA's (formerly Dr. E) 2005/2006/2007/2008 versions! Abstract: A video game method and system for creating games where [b]ideas have consequences, incorporating branching paths that correspond to a player's choices[/b], wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on [b]choices pivoting on classical ideals[/b]. Ideas that are rendered in word and deed will have consequences in the gameworld. [b]Historical events[/b] such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films--past, present, and future.
Claims: 1. A method for creating video games and virtual realities wherein [b]ideas have consequences[/b]), and how the in-depth involvement of these artists in the production of Army of Two changes the feel of the game

Read more: [url]http://www.monstersandcritics.com/gaming/news/article_1490917.php/Electronic_Arts_Comic-Con_schedule#ixzz0Lzxsv5Jc[/url]
[/quote]

In 2005, Dr. E presented a Dante's Inferno Game at the DGEXPO, alongside Great Books Games (somebody contacted me in 2008 regarding buying dantesinfernogame.com!):
[url]http://dantesinfernogame.com[/url]
[url]http://greatbooksgames.com[/url]

"The physical action and dramatic action would be unified by the moral premise, thus deepening and emboldening the experience of both; thusly resulting in a higher artistic experience in the game." --Dr. E

"Just as a moral premise unifies movies, and just as holding onto a moral premise through adversity leads to complex and great stories such as those described by Joseph Campbell's Hero's Journey, so too would a moral premise unify a game and provide the game designers an easier method for designing open-ended, realistic games, without first of all going through every possible iteration of the game. " --Dr. E

 

If you see me @ comicon, you get a free t-shirt!

Rock on & rock out!

 
 
Comments

Hanneke Debie
profile image
The huge walls of text are not protested against because it is...well, text. Or literature. It is protested against because the text often holds no dorect relevance to the question asked or topic raised. Also, you copy the same text into the same discussion. People have read it once, why read it again in the same day? Your wall is not literature (opposed to the real classic literature). Also, those people complaining also often say that they like real literature, so that's not it.

In an arhument a response should be conprehensible, in *direct* relation of the question asked, or statement made, and well edited for readability. I would suggest to leave the copy-paste function out.

Saying that your text (often badly edited) stands on the same level as great literature is a bit...reeking of 'sense of grandeur'.

Dr. Elliot McGucken
profile image
No the the exalted, eloquent text is always *exactly* relevant. We've been over this a billion times, starting here. don't make make me repeat myself.

http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing_Games_with_a_M
oral_Premise.php

I think you meant to write, "In an ARGUMENT, a response should be COMPREHENSIBLE in *direct* relation TO the question asked or statement made, AS WELL AS well-edited for readability. I would suggest THAT YOU leave the "copy-paste" function out."

I love it. The renaissance is rising--bold new ideas are needed, as well as brave souls to render them--and the fiatocracy sends forth its bravest fangirls to bicker about grammar/editing, as the culture and currency are debauched, as millions are laid off, as the videogames industry loses billions in market-cap and jobs, as marriage declines and the family breaks up, as Western Civilization goes bankrupt.

http://www.telegraph.co.uk/finance/comment/ambroseevans_pritchard/5857074/Fiscal
-ruin-of-the-Western-world-beckons.html
Awesome.

So go ahead--make my day. With your best spell-checking software.

Dr. Elliot McGucken
profile image
hey hanneke debie,

i think you should train your exalted love for classic, epic literature on EA's Dante's Inferno:

http://www.destructoid.com/dante-s-dissonance-and-the-divide-between-games-and-b
ooks-139529.phtml">http://www.destructoid.com/dante-s-dissonance-and-the-divide-between-games-and-b
ooks-139529.phtml">http://www.destructoid.com/dante-s-dissonance-and-the-divide-between-games-and-b
ooks-139529.phtml

this blog can take care of itself, but it seems EA desperately needs your intellectual acumen and piercing insights, as this is the lead producer's take on Dante's Inferno:

"The mechanic functions as a sort of flashback to some sin he's committed, but executive producer Jonathan Knight seems a little fuzzy about the whole affair: We really thought it would be kind of sort of crazy and twisted in a way, that he's got the cross, the red cross, literally sewn right into the flesh of his chest. And it is a tapestry, it's got little classic medieval tapestry-style scenes in it. And, you know, I don't think he even quite knows why he's doing it, but he's sewing these scenes, which as we'll learn in the game, are literally scenes from his past, and each little scene is representative of, shall we say, a poor choice that he made. "
--http://www.destructoid.com/dante-s-dissonance-and-the-divide-between-games-and-b
ooks-139529.phtml">http://www.destructoid.com/dante-s-dissonance-and-the-divide-between-games-and-b
ooks-139529.phtml">http://www.destructoid.com/dante-s-dissonance-and-the-divide-between-games-and-b
ooks-139529.phtml

I think you will agree, hanneke, that as Dante wrote the inferno with "large walls of text," it is quite kind of EA to tell us what Dante really meant in a nice, clean soundbite that sews a cross into flesh OMG! How cool! LMAO! EA pw3d Dante! LOL!: "We really thought it would be kind of sort of crazy and twisted in a way, that he's got the cross, the red cross, literally sewn right into the flesh of his chest. And it is a tapestry, it's got little classic medieval tapestry-style scenes in it. And, you know, I don't think he even quite knows why he's doing it, but he's sewing these scenes, which as we'll learn in the game, are literally scenes from his past, and each little scene is representative of, shall we say, a poor choice that he made."


"As a gamer, I'm looking forward to Dante's Inferno because it looks like fun. As someone who wishes that gaming, as a medium for communication and entertainment, could break out of its shell, I have to admit I'm disappointed that games like Dante's Inferno have to fall back on traditional and played-out narrative structures and gameplay tropes -- male power fantasies are getting a little old. Dante's Inferno may represent Electronic Arts' dedication to supporting new innovation (hell, that Visceral even tried to tackle the Divine Comedy should warrant an 'A' for effort), but juxtaposing it against its namesake casts contemporary game design in sharp relief -- we've got a hell of a long way to go." --http://www.destructoid.com/dante-s-dissonance-and-the-divide-between-games-and-b
ooks-139529.phtml">http://www.destructoid.com/dante-s-dissonance-and-the-divide-between-games-and-b
ooks-139529.phtml">http://www.destructoid.com/dante-s-dissonance-and-the-divide-between-games-and-b
ooks-139529.phtml

"At this point, I think it's clear that this Inferno is no longer Dante's: it's Visceral's. It's new enough in spirit and tone that producer Jonathan Knight and his team should stand up and say, "This is what we created, with only a little help from Dante. This is Visceral's Inferno." --http://www.destructoid.com/dante-s-dissonance-and-the-divide-between-games-and-b
ooks-139529.phtml">http://www.destructoid.com/dante-s-dissonance-and-the-divide-between-games-and-b
ooks-139529.phtml">http://www.destructoid.com/dante-s-dissonance-and-the-divide-between-games-and-b
ooks-139529.phtml

Well hannek, I think EA could use your literary talents!
http://www.gamedaily.com/articles/news/report-visceral-departure-for-activision/
"Earlier this week, job listings suggested heavily that Activision was looking to open a new studio in San Mateo, not far from the headquarters of rival Electronic Arts. Now, GameSpot is reporting that two top EA executives are leaving the company to helm the new Activision studio. Sources report that Visceral Games general manager Glenn Schofield and chief operating officer Michael Condrey let it be known to their staff that they were leaving the company for the as-yet untitled Activision studio. Schofield helped push EA to let Visceral (then EA Redwood Shores) create Dead Space, one of the company's more successful new IPs last year. He had been working to promote Dante's Inferno, the latest title by Visceral."

Dirk McCall
profile image
Come on E, don't act like a whiny child just because you are unable to write in an engaging style that people want to read. You know better than this.

EVERY SINGLE PERSON who has read your posts on this issue have complained that you are unable to communicate.
Do you really believe that nobody in the audience regularly reads long articles, books and participate in complex discussions about those online?

Of course there is always some "TL;DR" assholes in all online forums, but every single user on every site?

Dr. Elliot McGucken
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Dude--that's what rocks!

Everyone's reading my words & doing their best to incorporate my thoughts/ideas/patents/research in the rising renaissance!

I've been around. I have read what you have not read, seen what you close your eyes to, and heard what you are deaf to, and I know how it works: "All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer

"In the sciences, the authority of thousands of opinions is not worth as much as one tiny spark of reason in an individual man." — Galileo Galilei

Welcome back to your favorite blog & see you soon!

Dr. EA :)

Louis Varilias
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Try to write a coherent post, then maybe people will be able to listen.

Christopher Wragg
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"Dude--that's what rocks!

Everyone's reading my words & doing their best to incorporate my thoughts/ideas/patents/research in the rising renaissance!"

Afraid not dear chap. Everyone's reading the first 3 or 4 lines, then because they dislike the way you post they might, maybe, if your lucky, go read one of your patents, just so they can come back, after realising there's nothing too them, and warn everyone else away.

Also you critique hanneke's spelling mistakes, claiming that it makes her, what, incomprehensible? Compared to your incredibly bad formatting, her post is a thousand times easier to read. There's also quotation marks all through your post, I'm assuming your quoting something...if so please put in some pretext to introduce the quote and to simply state your reason for doing so, then place a simple citation at the end saying who said it, then format all your references correctly at the end of each post. You should do this as you seem want to create a report each post. Also while we're criticising formatting, please don't double up your quotations, posting it just once is enough.

On a subject of taste, please stop placing in historical and philosophical quotes unless you have a pertinent and profound reason for doing so, as you have them at the moment they break the flow of anything your trying to say. You also overuse the words "fanboy, conglomerate, soul, walls of text" etc, dial them down a notch and try be succinct. Your remarks about the constitution, religion and old philosophers are inherently flawed, while they're good things to talk about, you reference them as absolutes.

I'm Australian and as such don't fall under your (I'm assuming) US Constitution (Americans are the only ones who bandy about theirs). While I'm not criticising it directly, I would in no way call it perfect, as I'm sure many rational American minds would agree. You also mention comics lacking depth, while many do, I'm certain you should take some time to discover a few more, I assure you there are some titles that will surprise you. Also please stop talking of a Renaissance, it's still debatable that the actual Renaissance improved Italian Society. At the time, while many great artists and scholars flourished, so too did war, corruption, conspiracy, it's also argued that the developments in science are considerably less remarkable than the romance surrounding the term would have you believe.

I understand that you want to get your ideas across, and your struggling for eloquence. I also understand that you feel aggrieved by a perceived slight, made by various companies ignoring your work. I assure you that is not the case, and if they felt your work valid and comprehensive enough to warrant referencing they would most probably do so. But I beg of you, please stop spamming these boards with such drivel. Or at least if you must, tighten up your formatting, edit your work, be succinct, clear up your points rather than hiding them in sarcasm and quotations, include far fewer of said quotations and links. Do some more research into the various events and works you mention in your piece, and for gods sake man, actually listen to the criticism you receive.

Hanneke Debie
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During the rennaisance Henry the eighth also behaded two wives and invented a new church so he could divorce he church. Where was that good for women? ;) In the time it was very common for every rich man to have mistresses, or go to whores. Even the people in the church did it, at great scale- and it was normal. Kings and queen did not marry for love, but for power.
Where was this good again?

Ah yes, make jokes of my own spelling mistakes. I'm not English, shoot me (with a golden gun. with lightning).

John Hollman
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what

Hanneke Debie
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Oh and while we are at it- which research confirmed that today's society's problems are caused by a lack of literature? And where is the proof of lack of literature?

Dr. Elliot McGucken
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Hello Hanneke. Aristotle stated, "When storytelling decilnes, the result is decadence."

This is cited throughout my patent application:
http://www.freepatentsonline.com/y2009/0017886.html

The present invention, which would foster video games exlalting these ideals by allowing one to battle for them in word and deed, would be researched and developed at CREATE, thusly leading to expanded, enhanced, and novel commercial and educational opportunities. The present invention would begin in the ordinary world, and follow the hero's journey in allowing one to battle for the following ideals and ideas, which would have exalted consequences.

So we ask, from where did this “failure of character, a triumph of hubris and greed over honesty and integrity” derive? Where did this brave new generation of managers and accountants come from? From our universities. From our law schools and business schools. And just what are we teaching them? Let the titles of the following books begin to address that question:


Excellence Without a Soul: How a Great University Forgot Education, by Harry R. Lewis (former Harvard Dean)
The Western Canon, (opens with An Elegy for the Canon ) by Harold Bloom (Yale professor, author, critic)
Who Killed Homer? The Demise of Classical Education and the Recovery of Greek Wisdom by Victor Davis Hanson (recipient of the Award for Excellence in Teaching, the top award in the country for teaching in the field of classics from the American Philological Association) and John Heath
Bonfire of the Humanities: Rescuing the Classics in an Impoverished Age by Victor Davis Hanson, John Heath, and Bruce S. Thornton
Smiling Through the Cultural Catastrophe: Toward the Revival of Higher Education by Jeffrey Hart (Columbia professor)
The Closing of the American Mind, by Allan Bloom (University of Chicago professor)
From Dawn to Decadence: 1500 to the Present: 500 Years of Western Cultural Life (Hardcover), by Jacques Barzun
Are We Rome?: The Fall of an Empire and the Fate of America by Cullen Murphy
Our Underachieving Colleges: A Candid Look at How Much Our Students Learn and Why They Should be Learning More & Are Colleges Failing ? by Derek Bok, former President of Harvard University

The remainder of the list of titles, spanning every aspect of the “rotten barrel” of cultural decline; from business, to marriage, to government, to entertainment, would consume the entire length of this paper. Aristotle said, “When storytelling declines, the result is decadence,” and is it any wonder that when the classics are removed from education, the world is impoverished? Video games lack epic story and soul as films invert Aristotle's Poetics, placing spectacle first and character and plot last; and as Oscar Wilde reminds us, “life imitates art.” Well, this present invention would place plot and character first, and spectacle last in video games, countering common fanboy opinion. The dumbing down knows no bounds, and the present invention would foster video games that allowed players to argue and reason with professors, in word and deed:


Our society and our literature and our culture are being dumbed down, and the causes are very complex. I'm 73 years old. In a lifetime of teaching English, I've seen the study of literature debased. There's very little authentic study of the humanities remaining.—Harold Bloom, Dumbing Down American Readers, LA Times, Sep. 24, 2003

Screenwriting teacher Robert McKee quotes the great poet Yeats, in describing the postmodernized Hollywood.


Flawed and forced storytelling is forced to substitute spectacle for substance, trickery for truth. Weak stories, desperate to hold audience attention, degenerate into multimillion-dollar razzle-dazzle demo reels. In Hollywood imagery becomes more and more extravagant, in Europe more and more decorative. The behavior of actors becomes more histrionic, more and more lewd, more and more violent. Music and sound effects become increasingly tumultuous. The total effect transnudes into the grotesque. A culture cannot evolve without honest, powerful storytelling. When society repeatedly experiences glossy, hollowed-out, pseudo-stories, it degenerates. We need true satires and tragedies, dramas and comedies that shine a clean light into the dingy corners of the human psyche and society. If not, as Yeats warned, ‘ . . . the center cannot hold.’—Robert Mckee, Story

The present invention, which would foster video games exlalting these ideals by allowing one to battle for them in word and deed, would be researched and developed at CREATE, thusly leading to expanded, enhanced, and novel commercial and educational opportunities. The present invention would begin in the ordinary world, and follow the hero's journey in allowing one to battle for the following ideals and ideas, which would have exalted consequences.

I'll keep repeating Aristotle—“when storytelling declines, the result is decadence,” as art is culture's flagship. The present invention would allow us to exalt Aristotle, and finally render video games that are classical, epic art. As society forgets to laud the greater beauty of the soul in its art, character and integrity—freedom's foundations—become unfashionable. And so, losing trust in the moral soul, whose center no longer holds, society begins to trade freedom for security; and bureaucracies capitalize on this—growing to oppose the truth and freedom that is necessary for the natural, long-term wealth generation that classic capitalism affords. The late Nobel Laureate economist Milton Friedman made note of this in the introduction to the late Nobel Laureate economist F. A. Hayek's The Road to Serfdom:


I said at the outset that “in some ways” the message of this book “is even more relevant to the United States today than it was when it created a sensation . . . half a century ago.” Intellectual opinion then was far more hostile to its theme than it appears to be now, but practice conformed to it far more than it does today. Government in the post World War II period was smaller and less intrusive than it is today. Johnson's Great Society programs, including Medicare and Medicaid, and Bush's Clean Air and Americans with Disabilities Acts, were all still ahead, let alone the numerous other extensions of government that Reagan was only able to slow down, not reverse, in his eight years in office. Total government spending—federal, state, and local—in the United States has gone from 25 percent of national income in 1950 to nearly 45 percent in 1993.—Milton Friedman
Nor is it just in government that bureaucracy grows, but in business too:
Over the past century, a gradual move from owner's capitalism—providing the lion's share of the rewards of investment to those who put up their own money and risk their own capital—has culminated in an extreme version of manager's capitalism—providing vastly disproportionate rewards to those whom we have trusted to manage their enterprises in the interests of their owners.—John C. Bogle, Battle for The Soul of Capitalism

The present novel invention, which would foster video games exalting these ideals by allowing one to battle for them in word and deed, and oppose the growth of the wealth-transferring state and corporate bureaucracy, battling both of them in word and deed, would be researched and developed at CREATE, thusly leading to expanded, enhanced, and novel commercial and educational opportunities. The present invention would begin in the ordinary world, and follow the hero's journey in allowing one to battle for classical, epic, exalted ideals and ideas, in thought, word, and action, which would have exalted consequences.

Carl Schramm weighs in regarding the university's recent evolution; which although oft being founded by and benefiting greatly from entrepreneurs, now oft opposes to the classic entrepreneurial spirit. Once again, the bureaucracy grows:


Our colleges, universities, and business schools should be at the heart of entrepreneurial capitalism as the biggest contributors to the changing economic landscape. But they are not. They have been taken off course by: Graduating degreed people who are not educated and who are certainly not as prepared as the need to be to contribute; Becoming too bureaucratic, and bureaucracy is the antithesis to entrepreneurial capitalism; Confusion about their mission and; The fact that they don't even teach very well . . . . Instead of aiding economic change, they are in many cases a hindrance, which is one of the greatest ironies of our age . . . . For universities to shift away from a broad, basic liberal education that includes grounding in mathematics and science threatens the production of the human talent needed to sustain the entrepreneurial ecosystem. Ultimately, it will result in the production of young adults incapable of being creative and innovative contributors to society . . . . The university is also at risk of failing to play its central role in the entrepreneurial ecosystem because of the enormous expansion of its bureaucracy and overhead expenses. The problem here is multifold . . . .—Carl Schramm, The Entrepreneurial Imperative, p. 121-133

The above noted authors hail from Harvard, Yale, Columbia, and the University of Chicago; they include a former Harvard president and dean, top-ranked classics and screenwriting teachers, the president of the world's largest foundation devoted to entrepreneurship, and the founder of Vanguard. They have all contributed immensely in the realm of letters and leadership, and in one way or another, they all lament the loss of epic story and soul; and the growth of soulless bureaucracy. Even Warren Buffet weighs in on the contemporary professoriate who, in Oscar Wilde's words, “know the price of everything and value of nothing:”


Buffett found it “extraordinary” that academics studied such things. They studied what was measurable, rather than what was meaningful. As a friend [Charlie Munger] said, to a man with a hammer, everything looks like a nail . . . [Buffett] was willing to give a lecture at Columbia, and did so every year or two, but refused to donate money to it. John C. Burton, the business school dean, said, “[Buffett] told me very frankly he didn't think education was enhanced by money and secondly he didn't think business schools were teaching the things he wanted to support. He was very hostile to the idea of efficient market research.” A stroll through the business section of the university bookstore suggested that a student could get an MBA at Columbia without ever hearing the names Graham and Dodd, and without even a faint exposure to value investing . . . . “We have ‘professional’ investors, who manage many billions, to thank for most of this turmoil. Instead of focusing on what businesses will do in the years ahead, many prestigious money managers now focus on what they expect other money managers to do in the days ahead.”—Buffet: The Making of an American Capitalist, by Roger Lowenstein, p. 318-320

And Telemachus knows that he must soon defeat the suitors laying waste to his estate; as they arrogantly threaten him and tell him that his father—the mighty Odysseus—shall never return. A video game inspired by the present invention will allow Odysseus to return, for Odysseus does return, and Bogle calls on the students to “hold high your idealism and your values. Remember always that even one person can make a difference. And do your part to begin the world anew,” not only by investing for the long-term, but by investing for eternity, with a battle for the soul:


The human soul, as Thomas Aquinas defined it, is the ‘form of the body, the vital power animating, pervading, and shaping an individual from the moment of conception, drawing all the energies of life into a unity.’ In our temporal world, the soul of capitalism is the vital power that has animated, pervaded, and shaped our economic system, drawing all of its energies into a unity. In this sense, it is no overstatement to describe the effort we must make to return the system to its proud roots with these words: the battle to restore the soul of capitalism.—Bogle, Vanguard: Saga of Heroes

The present novel invention, which would foster video games exalting these ideals by allowing one to battle for them in word and deed, and oppose the growth of the wealth-transferring state and corporate bureaucracy, battling both of them in word and deed, would be researched and developed at CREATE, thusly leading to expanded, enhanced, and novel commercial and educational opportunities. The present invention would begin in the ordinary world, and follow the hero's journey in allowing one to battle for classical, epic, exalted ideals and ideas, in thought, word, and action, which would have exalted consequences.

So begins the artistic entrepreneur's story and the humble hero's journey; as an unyielding sense of “the way things ought to be” propels them beyond this fallen world and into the unknown, with naught but faith in their ideals. The video games inspired by the present invention will capture this spirit. They set out alone; knowing in their heart of hearts that Odysseus must return—that the simple laws of arithmetic must prevail—that justice must be rendered in that third act; even if popular opinion, tenure committees, hedge fund managers, and tyrants sometimes suppose otherwise. And so the threshold is crossed and obstacles overcome by the sheer force of the individual's character, which knows no other way, but to follow Plato's forms. And we live indebted to such souls. For the elixir that enriches us all is time and again delivered by that prophet who, although never known in their own home and oft exiled, yet returns on home after their apotheosis; whence they not only rendered their ideals, but became them, via action. The Founding Fathers recognized the value of the all-too-often persecuted prophet, and they gave him a Constitution which recognized his rights to say what he believed and own that which he created, along with the duty to speak those words which would defend that Constitution. From the iPod, to Windows, to the Civil Rights movement, to Vanguard, to Star Wars, to The Hero with a Thousand Faces —somewhere behind every useful, enduring entity stands a soul with an immutable vision.

Dante's ornate tomb is in Florence, but his bones remain exiled in Ravenna. He was banished from Florence with the threat of being burned at the stake should he ever return, and he wrote The Divine Comedy in exile, placing those who exiled him in his Inferno, in perhaps literature's greatest instance of “poetic” justice. “Honour the most exalted poet,” is etched on his empty tomb in Florence, followed by, “his spirit, which had left us, returns.” Moses goes off alone into the wilderness and on up a mountain—he skips the university meetings discussing tuition (student debt) increases and the removal of classical references from university websites—he skips the law review luncheons and business plan and stock-picking competitions; and he returns on home with the Ten Commandments that underlie our natural rights and the American spirit: “We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain inalienable rights, that among these are life, liberty and the pursuit of happiness.”

The present novel invention, which would foster video games exalting Dante's ideals by allowing one to battle for them in word and deed, and oppose the growth of the wealth-transferring state and corporate bureaucracy, battling both of them in word and deed, would be researched and developed at CREATE, thusly leading to expanded, enhanced, and novel commercial and educational opportunities. The present invention would begin in the ordinary world, and follow the hero's journey in allowing one to battle for classical, epic, exalted ideals and ideas, in thought, word, and action, which would have exalted consequences.

Entrepreneurial education requires that we respect both the past masters' exaltation of principle and the student's unique dreams by which they, like the Knights of Arthurian Legend, must find their own unique path through the forest in pursuit of that higher wealth. Novel video games, inspired by this invention, would serve as means and methods for entrepreneurial education, exalting the wealth of higher quests. Such wealth was described by the economist Joseph Schumpeter—“the stock exchange is a poor substitute for the Holy Grail.” Bogle joins Schumpeter in elaborating on the classic definition of entrepreneurship:


In today's grandiose era of capitalism, the word “entrepreneur” has come to be commonly associated with those who are motivated to create new enterprises largely by the desire for personal wealth or even greed. But at its best, entrepreneurship entails something far more important than mere money. Heed the words of the great Joseph Schumpeter, the first economist to recognize entrepreneurship as the vital force that drives economic growth. In his Theory of Economic Development, written nearly a century ago, Schumpeter dismissed material and monetary gain as the prime mover of the entrepreneur, finding motivations like these to be far more powerful: (1) “The joy of creating, of getting things done, of simply exercising one's energy and ingenuity,” and (2) “The will to conquer, the impulse to fight . . . to succeed for the sake, not of the fruits of success, but of success itself.”
That's the way it was in 18th century America, at least in the case of Benjamin Franklin. For Franklin, fairly described as “America's First Entrepreneur,” the getting of money was always a means to an end, not an end in itself. The enterprises he created were designed for the public weal, not for his personal profit. When Franklin joined with his colleagues in founding The Philadelphia Contributionship in 1752, it was a mutual company owned by its policyholders. This combination of ownership and service—creating a true mutuality of interest between the owners of a firm and its managers—was not then, nor is it now, the common mode of business organization, but The Contributionship has thrived to this day.
Franklin also founded a library, an academy and college, a hospital, and a learned society, all for the benefit of his community. Not bad! His inventions followed the same philosophy. He made no attempt to patent the lightning rod for his own profit; and he declined the offer for a patent on the “Franklin stove” that revolutionized the efficiency of home heating, with great benefit to the public at large.—Bogle, Vanguard, Saga of Heroe, http://www.vanguard.com/bogle_site/sp20070227.htm

--above from patent application: http://www.freepatentsonline.com/y2009/0017886.html

Best, Dr. E

Dr. Elliot McGucken
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Hello Christopher!

You write, "I'm Australian and as such don't fall under your (I'm assuming) US Constitution (Americans are the only ones who bandy about theirs). While I'm not criticising it directly, I would in no way call it perfect, as I'm sure many rational American minds would agree. You also mention comics lacking depth, while many do, I'm certain you should take some time."

Yes--the Founding Fathers themselves agreed with you that the Constitution isn't perfect, which is why they created it in a manner that could be amended. But too, they warned us of the pitfalls of abritrary, politicized amendments starying from its classical ideals, lest it lose all meaning!

You write, "I understand that you want to get your ideas across, and your struggling for eloquence. I also understand that you feel aggrieved by a perceived slight, made by various companies ignoring your work."

No, no, no! The major companies are fially beginning to embrace my research and ideas!

Read the above two patent titles and abstracts above, and then read EA's Comic Con schedule! They are exalting the words, ideas, and concepts from my 20005/2006/2007/2008 research!

Comic Con rox!!!

Dr. E :)

Dr. Elliot McGucken
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Can you pick me out in this pic?

http://i646.photobucket.com/albums/uu184/gold45revolver/comiccon4.jpg

Hint: I'm holding the weapon which glows gold & shoots Zeus's lightning.

Mickey Mullasan
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Keep rockin doc. It's about time someone brought something interesting to the party.


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