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  Shooters EVERYWHERE!!! It's all about power.
by Dylan Woodbury on 10/15/09 05:59:00 pm
6 comments Share on Twitter Share on Facebook RSS
 
 
  Posted 10/15/09 05:59:00 pm
 

Recently, I read an article on gamasutra about shooters. At a conference, a group of people discussed possible branches of the shooter genre, and ways to change the tone and overall play of the game. Shooting paint, kisses, emails... this got me thinking... why are shooters so popular?

If you look at the bestsellers list for video games within the last few years on "hardcore" (or, more correctly, "not casual") systems like the 360 and PS3, most of them are shooters, or at least have some gunplay in them. What is it about shooting that makes it so popular?

The answer is power. Giving the player the illusion of control is very appealing to a large audience. The fact that you're holding a weapon that could end someone's life at any second is pretty empowering. Power keeps the player coming back for more. A game in which there were enemies, but no way to defeat them, is basically just a horror/run-away-as-fast-as-you-can game. Video games are about playing an alternate reality through a character, so that you can have fun without experiencing the game in real life. If silent-hill were real, I would run as fast as possible to the nearest airport...forget about the little girl!!! So, power is important to create a fun game.

Now, that being said, too much power (like real life) could definitely be a bad thing. Too much power equals no challenge. If there was a game in which an enemy being within a 100-yard radius to you would kill it, there would be no point of playing. No struggle equals BOREDOM! So, while power is cool, the hero being around a bunch of enemies with nearly as much power is when the fun starts to kick in.

Another reason as to why shooters are so popular is due to the fact that the gameplay-mechanic of shooting fits perfectly with games. It has a large scope. You might be playing a shooter that takes place a thousand of years into the future, or about 150 years into the past. That is a HUGE amount of possible settings - Any war in history (WWII is very common), Alien invasions (Halo, Metroid), Espionage/Stealth (007, Metal Gear), Urban Setting (GTA), Horror (Resident Evil), and the list goes on and on. Within these unique universes comes a unique set of technology and enemies. The only thing that links Halo 3 to Call of Duty is shooting. Yet, for the most part, the same audience plays both! This is huge proof to the fact that it is the shooting in them that makes them fun and addicting.

So, with these reasons laid out, I'd say that shooters are definitely here to stay. So, don't worry, I'm sure Halo 17 is just around the corner.

 
 
Comments

Horatiu Prica
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Since Wolfenstein (the old one, I have no idea why they would use the same name for a new came without any relation to the old one) came out shooters have started to appear like mushrooms basically. We as humans find the first person perspective close to our own and we can put ourselves in the characters place even for a few moments and a feeling of immersion sets in. Secondly, shooters are in general very easy games to play but hard to master in multiplayer especially so they appeal to our human nature and in the same time they are a way to be less stressed about daily problems. So yeah you have a good point when you are saying that shooters will be here to stay.

John Hahn
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He said "shooters" rather than "first person shooters". The "third person shooters" like Gears of War are equally popular. It's not about the view perspective, it's about the gunplay.

Luis Guimaraes
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Shooters work far well and easier than melee combat in many ways, strategy, tatics, cover, dodge and so on... shooting is easy, long-ranged and quick, you're always inside the big fight, if you make some shooters too be only melee games, it's all lost. Shooting is simple, you don't need a long list of moves and combos, just a "fire"-labelled button, few animations. Basic core mechanic, infinite possibilities, that's what most good games are about.

Dylan Woodbury
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Yes, what Luis said really sums it up. Anyone can play a shooter (aim, hit a button), but the skill is difficult to master. And thanks John for clarifying that I was referring to shooters as a whole, from any perspective.
Some great thoughts so far...

Chan Chun Phang
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There's one other point about shooters (VR and RL), they tend to be more impersonal than being face-to-face. This indirectly helps to get the player in character and to an extent trivializes/abstracts actions; It's not real, there's no penalty, I'm just here for the game. Not saying that it's always a good thing, but it's something worth thinking about, especially for simulations and if you're planning to add closer range abilities. (also why even in shooters, the chainsaw is still one of the more fun weapons, because inversely, you don't feel like you're doing as much poking objects from afar)

Dylan Woodbury
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Mmm... I see your point. It's is kind of funy, that immersing the character is sometimes very difficult...But when you die on dead rising (which is very unrealistic), you might forget it's a game for a minute. Good Point.


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