GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 19, 2013
 
CCP - North America
Lead/Senior Visual Effects Artist
 
Blizzard Entertainment
Senior Software Engineer, Game Play
 
Blizzard Entertainment
Senior Software Engineer, Game Engine
 
RealTime Immersive, Inc.
Tools Programmer
 
CCP - China
Game Designer MMO Expert
 
Blizzard Entertainment
Senior Software Engineer, Server
spacer
Blogs

  Video Games Suck: The Case for Optimism
by E McNeill on 02/12/12 06:55:00 pm   Expert Blogs
2 comments Share on Twitter Share on Facebook RSS
 
 
The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

Want to write your own blog post on Gamasutra? It's easy! Click here to get started. Your post could be featured on Gamasutra's home page, right alongside our award-winning articles and news stories.
 

"I love this game, even though it's terrible."

Amanda Lange's feelings towards Skyrim mirror my own attitude towards almost every video game I've played.

I love video games. I've made them the focus of my education, my career, and my leisure time. I plan to spend the rest of my life making and playing them. Still, I cannot deny the ultimate, objective fact that they universally suck.

Examples abound. Skyrim is an easy target, with its awkward glitches and limited roleplaying options. The Call of Duty series impressed me until its drama dissolved into rote, transparent gimmicks. The much-beloved genre of graphical adventure games were so awful that they collectively committed suicide (in the memorable words of Erik Wolpaw), and my experiences with their text-based predecessors can be reduced to the time it took the game's parser to make me ragequit. My favorite game of all time was Morrowind, but my most frequent activity in that game (combat) primarily consisted of repetitively waving a sword at my opponent, hoping for a tiny puff of red to appear. It sucked, and nostalgia is the only thing that allows me to continue enjoying my old favorites.

(If you're still not convinced, tune in to the GAMBIT Game Lab's Crappy Game Complaining Marathon. I'm sure they have plenty of material.)

Still, inside all of these games was a nugget of something awesome. It was buried under mounds of shit, but it was there, and it kept me playing. Morrowind presented an incredible world to explore, even if the combat was terrible. Deus Ex did amazing things with interactive storytelling, even if I found its action gameplay to be clunky. I was willing to look past the bad parts, but only when there was something novel and interesting to experience.

It's that novelty that has been the engine of video games for their entire short history. I don't have the patience for Pitfall or Zork today, but I'm sure I'd be engrossed if they were the only video games I knew. And, similarly, I'm sure I would have enjoyed Homefront more if Call of Duty had never existed. Alas, that's not the case. These games are not at the frontier of the medium today, and so playing them seems like a waste of time.

Chris Hecker has compared the state of games to that of movies in 1905, when The Little Train Robbery was released. If The Little Train Robbery were released today as a serious commercial product, it would be a laughingstock. We would only notice the technical flaws, the lack of sound, the simplistic editing, and the facile story. Yet, at the time, it was a hit. Like the hit games of today, it was novel. It pushed the medium forward and showed people new things. Eventually, inevitably, it was supplanted by the films that came after it. And that's why I have hope for video games.

Games today suck, but that's just part of the natural progression of our medium, and it's ultimately a case for optimism. They suck, but they're constantly getting better. Every new angle, every leap in technology, every clever design solution is propelling the medium towards objective, lasting worth. It's incredibly exciting to be a part of that movement.

With that said, I don't think we can't just sit back and enjoy the ride. The progress of video games has been easy so far thanks to massive improvements in technology; it would have been difficult not to evolve. But now, technology is less of a barrier, and that means there's much greater potential to stagnate.

So, yes, it's an exciting time of growth for video games, but that comes with an imperative: do your part to move the medium forward. Don't clone games. Don't just give your audience what it expects. Don't stick with tried-and-true designs. That will only freeze the medium in its current state. Instead, be critical, realize what sucks about games, and fix it! The result will still suck, but it will be a step forward, and step by step, video games will achieve greatness.

 

EDIT: I'd like to stage a retreat regarding some of the language I used here. I was, of course, trying to illustrate an intriguing contradiction between the flaws of modern games and my attitude towards their future, but the attention-seeking ended up getting in the way of the actual point. Claiming that games' flaws were objective and undeniable was both specious as fact and unacceptable as rhetorical device. Consider my lesson learned. As penance, I'll leave the text above in its original state for all to see.

That said, I'll stand by the core argument of this post: modern video games have vast room for improvement, and that should be a source of excitement rather than despair. However, designers need to actively pursue that improvement, lest the medium become calcified in its current state. Designing for today's audience won't cut it; we should design for the future.

 
 
Comments

Jonathan Jennings
profile image
I won't debate the quality of games because I think the COD series is the perfect example of a game that can be and has been viewed from an almost infinite number of perspectives . Even I have a almost bipolar opinion of the games. they offer one of the most impressive set pieces ever conceived in gaming but as far as gameplay and really moving forward the FPS genre I think they receive far too much credit. They essentially popularized and established the common multiplayer standard in games extending even beyond the FPS genre such as assassins creed and transformers: war for cybertron.





anywho that was irrelevant haha, game quality is tricky to discuss for me. gaming gets a lot of nitpicking and attacks because our technology has advanced and yet sometimes it seems like the gaming magic of yesteryear alludes us and yet I personally think a game like skyrim is something I would never have conceived as being possible a year ago.



I only ask when you say gaming sucks what exactly are you referring too ? it's easy to say don't create clones or re-use concepts but at the end of the day gaming is a business . not everyone is in gaming to morph our vision of gameplay and what the gaming business can be. I would love to subscribe ot the idea that " being creative " is all games need to be successful but if that's the case I think Double Fine would be the EA mega corporation and companies such as EA would be nothing more than niche indie publishers/ developers struggling from game to game.



Gaming is by no means perfect but at the same time Gaming is kind of a frontier more than it ever has been with so many development platforms and even the definition of gaming changing on an almost yearly basis trying to say all " gaming sucks " says more about you not having found the right types of game to fit you rather than the medium itself becoming stale. social gaming, hardcore gaming, motion gaming, mmo's , casual gaming , simulations vs. virtual worlds. Gaming is a huge medium and what works in one does not work in another.



I won't critique your initial post too much but it basically devolves into a generic " FIX GAMING" speech and because of where Gaming is today you need to express what's wrong with Gaming not just individual games. There is no Gaming hall of justice where crucial gameplay mechanic decisions are decided for the medium in general. Games are a huge team effort that have to be backed by numerous prototypes and concept documents far before you even read about them . I agree gaming needs to be improved but instead of shouting for developers to fix it and just know their audience assist in helping by writing an informative review, stating how your favorite games failed, you obviously know what you want from games simply be more detailed when you want to express those thoughts.

Alessandra Thornton
profile image
What drew me in about your blog was the title. It is concise and very intriguing. What I appreciate the most about this article is that not only did you point out flaws in the games of today, but you provided examples of what to do for the future ("Don't clone games. Don't just give your audience what it expects. Don't stick with tried-and-true designs. That will only freeze the medium in its current state. Instead, be critical, realize what sucks about games, and fix it! The result will still suck, but it will be a step forward, and step by step, video games will achieve greatness..") Although you have somewhat retracted some of the language that you used while writing, I believe that it added something extra to your argument and passion for the future of games. It wasn't just about the flaws, it was also about your personal insight on what can be done to improve their quality in the future. I sometimes miss old games and gaming consoles from my childhood (90's); I find that they were more entertaining than a lot of the games that exist today. Perhaps that is why I have not played many video games in the past 10 years or so. I respect how you left your first article in its current form. Through it you can see your full intentions that weren't only informative and insightful, but entertaining to keep reading as well.


none
 
Comment:
 




 
UBM Tech