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Blogs

E McNeill's Blog   Expert Blogs

E McNeill is a game designer who has worked at Tiltfactor, Bethesda Softworks, SCEA Santa Monica, and MetroStar Systems. He has also independently released the minimalistic RTS Auralux.

 

More at http://www.emcneill.com and https://twitter.com/#!/E_McNeill

Expert Blogs

Good at Heart: In Defense of the Indie Community  Featured Blogs
Posted by E McNeill on Tue, 14 May 2013 07:47:00 EDT in Indie
A response to Kurt Bieg's critique.
Read More... | 15 Comments

Why I Am Making Games  Featured Blogs
Posted by E McNeill on Tue, 07 May 2013 07:04:00 EDT in Indie
A reflection inspired by Noel Llopis's GDC microtalk.
Read More... | 3 Comments

The Agony of Rereading a Younger Self  Featured Blogs
Posted by E McNeill on Wed, 01 May 2013 08:26:00 EDT in Design
"Look, you’re talking about work you may love … I’m talking about work that I loathe …"
Read More... | 6 Comments

Awe of the Indies  Featured Blogs
Posted by E McNeill on Mon, 11 Mar 2013 05:18:00 EDT in Indie
A personal reflection on feeling inadequate and pursuing greatness in game design.
Read More... | 8 Comments

Kickstarter and Failure: The Futility of Doing Things Right
Posted by E McNeill on Mon, 04 Mar 2013 01:55:00 EST in Business/Marketing, Indie
One indie developer is doing all the right things, and yet his Kickstarter is on its way to failure.
Read More... | 6 Comments

Heading Off the Indie Backlash  Featured Blogs
Posted by E McNeill on Tue, 26 Feb 2013 10:04:00 EST in Indie
A backlash against indies is brewing. Don't feed into it.
Read More... | 36 Comments

[More E McNeill Blogs]   

E McNeill's Comments

Comment In: Wargaming kicks 'pay-to-win' monetization to the curb [News - 06/03/2013 - 04:47]

Thanks ...

Thanks

Comment In: Gamasutra got a facelift [Blog - 05/30/2013 - 01:43]

I 'm happy with the ...

I 'm happy with the design though as an RSS junkie, I 'll almost never see it , but I 'm a teensy bit worried about the content changes. I like the blogs, and I suppose that longer articles don 't need a special Feature label, but I do love ...

Comment In: Tenets of Videodreams, Part 1: Exploration [Blog - 05/23/2013 - 05:52]

True, the abstract dreamlike part ...

True, the abstract dreamlike part is important. I guess I 'll find another term for the no-challenge games that deviate from that.

Comment In: Indies on Xbone: Where's the beef? [News - 05/22/2013 - 11:30]

Pretty sure he was talking ...

Pretty sure he was talking about devs in general at that point. Narrowed to indie devs afterward.

Comment In: Indie vs Retail [Blog - 05/21/2013 - 07:22]

Interesting I might want to ...

Interesting I might want to do something like this with my own OUYA game, though I guess I 'd have to do it in a Gamestop since I 'm in California. How did you approach them Did you just call the local store

Comment In: Good at Heart: In Defense of the Indie Community [Blog - 05/14/2013 - 07:47]

Hi Danc, r n r ...

Hi Danc, r n r nI understand that you mean this to be taken as a dispassionate analysis of group psychology right , but I admit I 'm feeling a lot of judgement. You offer the inside and outside views of two examples, but even the presumably-desirable inside views are ...

[More E McNeill Comments]   

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