E McNeill's Blog
I am an indie game designer working out of San Diego.
I've previously worked at Tiltfactor, Bethesda Softworks, SCEA Santa Monica, and MetroStar Systems. My games include the minimalistic RTS Auralux and the abstract sports game Bombball.
More at my website and Twitter.
60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!
Why I'm giving my whole game away for free (temporarily).
A reflection on competing values of game design.
Discussing the gender gap in the VR community.
Thoughts on the upcoming software catalogue of Gear VR and how mobile VR games will be viewed by players.
A VR developer's reflection at a critical moment in the development process.
E McNeill's Comments
[Blog - 09/22/2014 - 01:44]
I mean, what else do ...
I mean, what else do you do except be as general and for everyone as possible r n r nThat 's pretty much the end goal. Right now, my worry is that women are subtly being pushed away due to the existing gender ratio, the tone of conversations in the ...
[Blog - 09/16/2014 - 02:48]
You 'd be surprised at ...
You 'd be surprised at the level of performance that this thing can muster. But more importantly, if you 're buying a compatible model of smartphone anyway, then the price of Gear VR is much much lower than the price of a decent desktop rig. As I said in the ...
[News - 09/05/2014 - 11:48]
I really appreciate that Kris ...
I really appreciate that Kris is trying to help explain the context of Leigh 's article to those who might misunderstand it. As someone who knows and appreciates her writing, her article sounded hurt or frustrated to me, but ultimately coming from a place of love and passion for games. ...
[Blog - 09/03/2014 - 09:22]
Samsung has indicated that you ...
Samsung has indicated that you 'll be able to get through a full-length movie , so I 'm guessing somewhere over 2 hours, but it will depend on the software 's efficiency.
[News - 09/04/2014 - 03:29]
At Steam Dev Days, Abrash ...
At Steam Dev Days, Abrash made the point that you didn 't need realistic or detailed graphics to achieve presence. He consistently achieved presence on the prototype Valve HMD using software that was just a box with random screenshots pasted onto it as textures. r n r nA lot of ...
[Blog - 08/25/2014 - 07:29]
I 've been running playtests, ...
I 've been running playtests, and the tutorial has definitely been getting more effective. Actually, most of the complaints about the tutorial come from me, rather than directly from players, although it also seems that they 're enjoying it more.