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E Zachary Knight's Blog


I am an indepedent game developer with Divine Knight Gaming, founder and chief editor of Oklahoma Game Development and a web developer. In my game development, I work with HaxeFlixel to create cross platform games for Linux, Mac, Windows and Web platforms. I am currently working on a series of action adventure games with the first being Shattered Star: Prelude. 

Follow me on Twitter @ezknight @dk_gaming @OKGameDevs @RustyOutlook


Member Blogs

Posted by E Zachary Knight on Thu, 29 Oct 2015 07:55:00 EDT in Business/Marketing
The Library of Congress released its latest round of exemptions to the DMCA's anti-circumvention clause. This process is completely pointless and ineffective.

Posted by E Zachary Knight on Mon, 30 Mar 2015 01:30:00 EDT in Business/Marketing, Indie
Sleep and sanity? No need for that here. Check out our experience at Super! BitCon as we made a game while visitors got to play games

Posted by E Zachary Knight on Tue, 17 Feb 2015 06:52:00 EST in Production, Indie
There are a LOT of tools available for game developers. This is the list of tools we use.

Posted by E Zachary Knight on Tue, 21 Oct 2014 02:00:00 EDT in
In which I publicly state my opposition to bullying and harassment in the games industry.

Posted by E Zachary Knight on Tue, 29 Jul 2014 12:41:00 EDT in Design, Console/PC, Indie
This is why these guys are my game dev heroes.

Posted by E Zachary Knight on Fri, 20 Jun 2014 02:35:00 EDT in Business/Marketing, Indie
Despite our bafflement, Let's Play videos are an extremely controversial issue. Here is our perspective.

E Zachary Knight's Comments

Comment In: [Blog - 02/05/2016 - 05:58]

Without any data to back ...

Without any data to back it up, I would say that it is not safe to assume that. The data shows that removing flash sales combined with the new discovery queue is what caused the increase. Without a separate period of time with both, we cannot assume anything.

Comment In: [Blog - 02/02/2016 - 05:58]

I don 't get the ...

I don 't get the idea that she is denigrating artists, but more fighting back at the idea that artist is the only role a women would seriously tackle in the games industry.

Comment In: [News - 02/01/2016 - 01:49]

Because the big companies have ...

Because the big companies have entire teams whose sole job is to find these kind of programs to exploit. Small indie companies who only have a handful of employees don 't have the resources to find and utilize these programs.

Comment In: [Blog - 01/25/2016 - 02:01]

I have to wonder about ...

I have to wonder about the final marketability of the Rift though. With the cost of admission to the Rift, the potential for any games are severely limited. The low price for the Ouya was a key selling point, and had there been a solid and consistent message on Ouya ...

Comment In: [News - 01/15/2016 - 01:43]

I would rather that no ...

I would rather that no one get a trademark on the term, original creator or not. It is a generic term and any trademark would damage the ecosystem.

Comment In: [News - 01/15/2016 - 11:53]

The promo gives you a ...

The promo gives you a Steam access key. They may have a limited supply of those.