E. Zachary Knight's Blog
I am an indepedent game developer with Divine Knight Gaming, founder and chief editor of Oklahoma Game Development and a web developer. In my game development, I work with HaxeFlixel to create cross platform games for Linux, Mac, Windows and Web platforms. I am currently working on a series of action adventure games with the first being Shattered Star: Prelude.
Follow me on Twitter @ezknight @dk_gaming @OKGameDevs @RustyOutlook
The Library of Congress released its latest round of exemptions to the DMCA's anti-circumvention clause. This process is completely pointless and ineffective.
Sleep and sanity? No need for that here. Check out our experience at Super! BitCon as we made a game while visitors got to play games
There are a LOT of tools available for game developers. This is the list of tools we use.
In which I publicly state my opposition to bullying and harassment in the games industry.
This is why these guys are my game dev heroes.
Despite our bafflement, Let's Play videos are an extremely controversial issue. Here is our perspective.
E. Zachary Knight's Comments
[Blog - 06/20/2016 - 05:26]
While some may have bought ...
While some may have bought the game at full price, I doubt that the amount made would have been equal to what G2A made total. But there is no way they would have made anything to the degree of 450k if G2A did not exist. r n r nRead this ...
[News - 06/20/2016 - 09:30]
Hakim, r n r nYou ...
Hakim, r n r nYou are correct here. We need to seriously rethink trademark classes. They should be more narrow in scope in order to prevent situations like the one above.
[News - 06/17/2016 - 12:01]
Considering the Virtual Boy was ...
Considering the Virtual Boy was not VR, I don 't see how that has any impact. What they are hedging against is the fact that VR is expensive and does not have vast appeal with large enough audiences.
[Blog - 06/09/2016 - 04:06]
Yeah, for a AAA game, ...
Yeah, for a AAA game, 1mil is a drop in the bucket. But for a small 2-4 man team, that is several years of development funding. For example, if I had 1mil, I could fund my game development studio full time for about 4 years. That is paying 4 people ...
[News - 05/27/2016 - 12:05]
I gave the game a ...
I gave the game a bit over a month. While it was fun for the first week or two, it was clear by the end of the first moth that nothing substantial was going to be added to keep player engaged. r n r nI ended up removing it, not ...
[News - 04/29/2016 - 07:52]
I feel pretty privileged to ...
I feel pretty privileged to have supportive parents. My mom bought all our game systems, up until we could afford them ourselves. She even bought me my first game programming books. My mom would play games with us all the time and she still games to this day.