E Zachary Knight's Blog
I am an indepedent game developer with Divine Knight Gaming, founder and chief editor of Oklahoma Game Development and a web developer. In my game development, I work with HaxeFlixel to create cross platform games for Linux, Mac, Windows and Web platforms. My current primary project is called Demon's Hex, a cross platform collectible card game.
Follow me on Twitter @ezknight @dk_gaming @OKGameDevs
There are a LOT of tools available for game developers. This is the list of tools we use.
In which I publicly state my opposition to bullying and harassment in the games industry.
This is why these guys are my game dev heroes.
Despite our bafflement, Let's Play videos are an extremely controversial issue. Here is our perspective.
The lack of a public domain option for games means a loss of culture for all of gaming.
Most of the games I played this year were on the Ouya. So here are my favorites.
E Zachary Knight's Comments
[Blog - 03/02/2015 - 05:26]
Based on the context in ...
Based on the context in this article, I don 't think that statement was meant as an attack or insult to libraries or going to the library to study. I believe it was meant as a counter to the potential But doing research is too hard. argument.
[News - 03/02/2015 - 06:57]
[Blog - 02/17/2015 - 06:52]
[Blog - 02/17/2015 - 02:23]
Nathan, r n r nI ...
Nathan, r n r nI do want to experiment with Godot more, even for 2D. However, I am really getting into a groove with HaxeFlixel and don 't want to trip myself up by trying out a new engine too soon. It took me long enough to reach the point ...
[News - 02/13/2015 - 06:09]
Daniel, r n r nLike ...
Daniel, r n r nLike I said. Developers of all sizes will make up any excuse for why a demo is not feasible. One of which is what you wrote. r n r nAgain, In all the games I have made, while they are rather small and not extremely feature ...
[News - 02/13/2015 - 04:02]
Well, I would say that ...
Well, I would say that the Legend of Zelda did it before Metroid. They just had different camera perspectives. Both games involved exploration and gaining new items to open new areas.