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E. Zachary Knight's Blog

 

I am an indepedent game developer with Divine Knight Gaming, founder and chief editor of Oklahoma Game Development and a web developer. In my game development, I work with HaxeFlixel to create cross platform games for Linux, Mac, Windows and Web platforms. I am currently working on a series of action adventure games with the first being Shattered Star: Prelude. 

Follow me on Twitter @ezknight @dk_gaming @OKGameDevs @RustyOutlook

 

Member Blogs

Posted by E. Zachary Knight on Thu, 29 Oct 2015 07:55:00 EDT in Business/Marketing
The Library of Congress released its latest round of exemptions to the DMCA's anti-circumvention clause. This process is completely pointless and ineffective.


Posted by E. Zachary Knight on Mon, 30 Mar 2015 01:30:00 EDT in Business/Marketing, Indie
Sleep and sanity? No need for that here. Check out our experience at Super! BitCon as we made a game while visitors got to play games


Posted by E. Zachary Knight on Tue, 17 Feb 2015 06:52:00 EST in Production, Indie
There are a LOT of tools available for game developers. This is the list of tools we use.


Posted by E. Zachary Knight on Tue, 21 Oct 2014 02:00:00 EDT in
In which I publicly state my opposition to bullying and harassment in the games industry.


Posted by E. Zachary Knight on Tue, 29 Jul 2014 12:41:00 EDT in Design, Console/PC, Indie
This is why these guys are my game dev heroes.


Posted by E. Zachary Knight on Fri, 20 Jun 2014 02:35:00 EDT in Business/Marketing, Indie
Despite our bafflement, Let's Play videos are an extremely controversial issue. Here is our perspective.



E. Zachary Knight's Comments

Comment In: [News - 07/14/2016 - 10:50]

Gustavo, r n r n ...

Gustavo, r n r n And they would also have to release game paks too, or you wouldn 't have stores carrying this if all the games sold would come from the used market. r n r nIt hasn 't been a problem for Sega. Sega launched one of these ...

Comment In: [News - 06/27/2016 - 08:50]

Eric, r n r nWhereas ...

Eric, r n r nWhereas the word copy might be confusing, the word steal is just outright wrong in this context. You can provide a context for copy that works in this situation, but steal just doesn 't work here. r n r n Why do you care on one ...

Comment In: [Blog - 06/20/2016 - 05:26]

While some may have bought ...

While some may have bought the game at full price, I doubt that the amount made would have been equal to what G2A made total. But there is no way they would have made anything to the degree of 450k if G2A did not exist. r n r nRead this ...

Comment In: [News - 06/20/2016 - 09:30]

Hakim, r n r nYou ...

Hakim, r n r nYou are correct here. We need to seriously rethink trademark classes. They should be more narrow in scope in order to prevent situations like the one above.

Comment In: [News - 06/17/2016 - 12:01]

Considering the Virtual Boy was ...

Considering the Virtual Boy was not VR, I don 't see how that has any impact. What they are hedging against is the fact that VR is expensive and does not have vast appeal with large enough audiences.

Comment In: [Blog - 06/09/2016 - 04:06]

Yeah, for a AAA game, ...

Yeah, for a AAA game, 1mil is a drop in the bucket. But for a small 2-4 man team, that is several years of development funding. For example, if I had 1mil, I could fund my game development studio full time for about 4 years. That is paying 4 people ...