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December 5, 2016
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E. Zachary Knight's Blog


I am an indepedent game developer with Divine Knight Gaming, founder and chief editor of Oklahoma Game Development and a web developer. In my game development, I work with HaxeFlixel to create cross platform games for Linux, Mac, Windows and Web platforms. I am currently working on a series of action adventure games with the first being Shattered Star: Prelude. 

Follow me on Twitter @ezknight @dk_gaming @OKGameDevs @RustyOutlook


Member Blogs

Posted by E. Zachary Knight on Thu, 29 Oct 2015 07:55:00 EDT in Business/Marketing
The Library of Congress released its latest round of exemptions to the DMCA's anti-circumvention clause. This process is completely pointless and ineffective.

Posted by E. Zachary Knight on Mon, 30 Mar 2015 01:30:00 EDT in Business/Marketing, Indie
Sleep and sanity? No need for that here. Check out our experience at Super! BitCon as we made a game while visitors got to play games

Posted by E. Zachary Knight on Tue, 17 Feb 2015 06:52:00 EST in Production, Indie
There are a LOT of tools available for game developers. This is the list of tools we use.

Posted by E. Zachary Knight on Tue, 21 Oct 2014 02:00:00 EDT in
In which I publicly state my opposition to bullying and harassment in the games industry.

Posted by E. Zachary Knight on Tue, 29 Jul 2014 12:41:00 EDT in Design, Console/PC, Indie
This is why these guys are my game dev heroes.

Posted by E. Zachary Knight on Fri, 20 Jun 2014 02:35:00 EDT in Business/Marketing, Indie
Despite our bafflement, Let's Play videos are an extremely controversial issue. Here is our perspective.

E. Zachary Knight's Comments

Comment In: [News - 11/04/2016 - 06:57]

Which of these positions is ...

Which of these positions is actually more respectful of games as games r n r nI don 't see how Apples position is in any way respectful of that. Apple 's position is It is only a game if we say it is a game. This has been proved multiple ...

Comment In: [News - 10/28/2016 - 08:04]

voice actors will get bonus ...

voice actors will get bonus payments if the game is a commercial success, but won 't see any wage clawbacks if the game is a commercial failure. Is that fair r n r nShould programmers and artists have to pay back a portion of their wages if the game is ...

Comment In: [News - 09/13/2016 - 11:57]

I don 't see how ...

I don 't see how this is a problem with 1 person writing 1 review. In that scenario, the 2 hour window isn 't a deterrent. However, if I am running a review service that posts 100 reviews from 100 fake accounts, the 2 hour requirement is a real deterrent. ...

Comment In: [News - 09/13/2016 - 10:23]

I honestly don 't see ...

I honestly don 't see how cutting all reviews because the writer didn 't buy the game from Steam is the path of least resistance for fixing Steam reviews. If they really wanted to make sure the person posting the review is a legitimate player there are other factors they ...

Comment In: [News - 08/29/2016 - 03:06]

I am really not a ...

I am really not a fan of the film:game comparisons. They are not 100 equivalent. For one, a movie is a 2 hour experience that is passive. Whereas a game is varies in length and can last up to 100 hours. r n r nSecond, films very rarely have problems ...

Comment In: [News - 08/19/2016 - 02:23]

Let 's see in order ...

Let 's see in order of first to last. Pen and Paper board games, TI-99, Warcraft 2 Level Editor, Heroes of Might and Magic Level Editor, Neverwinter Nights Level Editor, Unreal 3 Level Editor, Flash, Flex, HaxeFlixel.