| The Stanley Parable Dev Showcase: Pressure |
| Posted by Davey Wreden on 06/19/13 06:49:00 pm
in
Design,
Serious
|
| The Stanley Parable Helpful Development Showcase is an extremely insightful and informative look into what it takes to make a video game. This week: How not to give into pressure |  |
| Read More... | 0 Comments |
Pitfalls In Automation  |
| Posted by Alex Lucas on 06/18/13 07:00:00 pm
in
Production,
Console/PC
|
| This post highlights a number of common traps that many QA Automation strategies fall into. Based on years of experience at BioWare, they are identified and explained along with tips on avoiding them and achieving real success with automation. |  |
| Read More... | 6 Comments |
| Some Advice for the Aspiring Sound Designer |
| Posted by Mark Kilborn on 06/18/13 05:15:00 pm
in
Audio
|
| Advice to avoid common missteps made by young sound people. |  |
| Read More... | 2 Comments |
| How to Ace a Games Industry Job Interview |
| Posted by Brice Morrison on 06/18/13 11:58:00 am
in
|
| So if you’ve gotten to this stage, congratulations! You have made fantastic progress in developing your skills, polishing your resume, earning your degree, and reaching the final boss. Now it’s time to really put your heart into perparing to land a job. |  |
| Read More... | 3 Comments |
Supporting Gamification User Types  |
| Posted by Andrzej Marczewski on 06/18/13 08:18:00 am
in
Design,
Serious
|
| Continuing down the road of User Types for gamification, I wanted to go into a little more details about how you support the different types of user in your system. Looking at last weeks post about user types and the 4Keys2Fun, there were a few usable ide |  |
| Read More... | 0 Comments |
Making Ear Monsters: Developing a 3D Audio Game  |
| Posted by Brian Schmidt on 06/17/13 04:50:00 pm
in
Audio,
Design,
Programming,
Indie,
Smartphone/Tablet
|
| Sound has always been an important component of videogames. But what happens when you turn that on its head and design a game where sound is the main driver of gameplay? |  |
| Read More... | 4 Comments |
| About coexistence of physical and digital games in the future |
| Posted by Niko Nousiainen on 06/20/13 07:42:00 am
in
Console/PC,
Business/Marketing
|
| An article about my views on the coexistence of physical games in the future. Should one or another be removed altogether or can the exist in harmony? This is what I think about it. |  |
| Read More... | 0 Comments |
Two guys made an MMO: The Growtopia Postmortem  |
| Posted by Seth Robinson on 06/19/13 10:26:00 pm
in
Indie,
Business/Marketing
|
| The trials and tribulations of two guys who made a successful mobile freemium MMO. |  |
| Read More... | 0 Comments |
| Refining Smooth Lightmaps |
| Posted by Josh Klint on 06/19/13 08:21:00 pm
in
|
| A few weeks ago we added consideration of smooth groups in the lightmap calculations. You may recall the case of luxels (lightmap pixels) that fall outside a face were problematic, and I used a bit of a hack to resolve them... |  |
| Read More... | 0 Comments |
| Designing Computer-Games Preemptively for Emotions and Player Types |
| Posted by Arelius Areliusarson on 06/19/13 07:08:00 pm
in
Design
|
| A paper I wrote for the New Technology Course at Reykjavík University, April 2013. |  |
| Read More... | 0 Comments |
| Making and Marketing Kids Apps: Definitely Not Child’s Play |
| Posted by Nancy MacIntyre on 06/19/13 05:05:00 pm
in
Design,
Smartphone/Tablet
|
| The market for children’s apps is even more complex than just about any other category. Nancy MacIntyre, veteran of the kids learning and entertainment space, shares her playbook on making and marketing successful apps in the children’s category. |  |
| Read More... | 0 Comments |
| Indie Developer's struggle on Crowd-funding |
| Posted by Xavier Moiny on 06/19/13 03:39:00 pm
in
Business/Marketing,
Indie
|
| I will talk, from our own perspective and our own (in?)experience, about the struggle indie game developers face when comes the time to get crowd-funded in this massive amount of competition.
Coming out of nowhere and trying to reach out. |  |
| Read More... | 0 Comments |