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April 28, 2017
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E. Zachary Knight's Blog


I am an indepedent game developer with Divine Knight Gaming, founder and chief editor of Oklahoma Game Development and a web developer. In my game development, I work with HaxeFlixel to create cross platform games for Linux, Mac, Windows and Web platforms. I am currently working on a series of action adventure games with the first being Shattered Star: Prelude. 

Follow me on Twitter @ezknight @dk_gaming @OKGameDevs @RustyOutlook


Member Blogs

Posted by E. Zachary Knight on Thu, 29 Oct 2015 07:55:00 EDT in Business/Marketing
The Library of Congress released its latest round of exemptions to the DMCA's anti-circumvention clause. This process is completely pointless and ineffective.

Posted by E. Zachary Knight on Mon, 30 Mar 2015 01:30:00 EDT in Business/Marketing, Indie
Sleep and sanity? No need for that here. Check out our experience at Super! BitCon as we made a game while visitors got to play games

Posted by E. Zachary Knight on Tue, 17 Feb 2015 06:52:00 EST in Production, Indie
There are a LOT of tools available for game developers. This is the list of tools we use.

Posted by E. Zachary Knight on Tue, 21 Oct 2014 02:00:00 EDT in
In which I publicly state my opposition to bullying and harassment in the games industry.

Posted by E. Zachary Knight on Tue, 29 Jul 2014 12:41:00 EDT in Design, Console/PC, Indie
This is why these guys are my game dev heroes.

Posted by E. Zachary Knight on Fri, 20 Jun 2014 02:35:00 EDT in Business/Marketing, Indie
Despite our bafflement, Let's Play videos are an extremely controversial issue. Here is our perspective.

E. Zachary Knight's Comments

Comment In: [News - 03/31/2017 - 11:45]

I sympathize with you. I ...

I sympathize with you. I have 5-10 year old USB mice from HP, Dell, Lenovo, and Microsoft that are still kicking and connected to PCs. But the one time I spent 30 on a wireless gaming mouse, it lasted about a year and a half before it started having left ...

Comment In: [News - 03/24/2017 - 02:21]

One example I like is ...

One example I like is Monument Valley. They did a free portion of the game and then sold an expansion that doubled the content. It was a pretty successful marketing model from what I understand. Something like that could work for a game like Super Mario Run.

Comment In: [News - 03/22/2017 - 05:00]

I think what the intent ...

I think what the intent of those quotes and the article is, at least the way I read it, is that people want to make games without feeling the need to hide who they really are. They want their race, gender, religion, whatever, to be incidental to their art and ...

Comment In: [News - 03/13/2017 - 01:44]

Is there any legally binding ...

Is there any legally binding language / contracts that forces developers to price match both physical and digital r n r nUmmm. It is pretty clear in the article. If you want to release a physical game on the Switch, it and the digital version must share the same price. ...

Comment In: [News - 01/04/2017 - 03:45]

The ESRB doesn 't do ...

The ESRB doesn 't do that. They got their AO rating from the free automated system the ESRB built and they likely inputted the content data in such a way as to get an AO rating.

Comment In: [News - 12/22/2016 - 06:49]

It isn 't really a ...

It isn 't really a pro-piracy stance. It is a stance that recognizes that piracy exists, that sometimes it can be justified, and, finally, that there really isn 't anything they can do to stop it.