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November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
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November 21, 2009
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
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Blogs

Ed Alexander's Blog

Ed Alexander's Comments

Comment In: Interview: Capy Talks Critter Crunch, Mobile Horrors [News - 11/20/2009 - 05:25]

To be honest, the swearing ...

To be honest, the swearing was more of a turn on for me. You guys are true to yourselves and I dig that. You could have tried to have some standard college educated intellectual or long term veteran front to appear more professional, thus, more worthy of respect, but you ...

Comment In: Sony 'Confident' In 13 Million PS3 Target This Year, Plans Online Services [News - 11/20/2009 - 06:04]

As long as they leave ...

As long as they leave their online components that are currently free to remain free and add in features and services I truly want to pay for and don't feel shoehorned into shackles over... I support the 'SOS'. Also, Riiiiiidge Racer Sorry, couldn't help myself.

Comment In: Opinion: Rethinking Player Death [News - 11/20/2009 - 05:55]

Bah Joseph Moore beat me ...

Bah Joseph Moore beat me to it. One of the most hardcore games becomes one of the most softcore. If your goal is to live and you die, you're given a clear indication of your performance. As mentioned in the article, that is player feedback. And even if inconsequential, giving ...

Comment In: Analysis: Gungriffon - The Forgotten Conflict [News - 11/17/2009 - 05:44]

You know, I busted out ...

You know, I busted out Gungriffon Blaze just 3 days ago. I completely sucked because I'm used so used to camera/orientation being operated with the right analog instead of the left analog... But back in my prime I was pretty good as well as had a lot of fun. I ...

Comment In: Interview: Kajiya Productions on Translating Final Fantasy [News - 11/16/2009 - 05:57]

This interview made my day. ...

This interview made my day. I find it particularly fascinating to read about FFXII's behind the scenes, especially considering how the voice actors weren't able to watch the lip sync and had to have it audibly fed to them. A true feat, because I feel that the English script and ...

Comment In: Analysis: Is Delay Publishers’ New Marketing Strategy? [News - 11/10/2009 - 05:41]

My OMG DO WANT List ...

My OMG DO WANT List is at 7 titles right now... Did I mention I'm broke and already have 3 titles I don't feel I'm done with from the past few months I welcome spread out release dates. I'm not really concerned with paying off stuff in January as much ...

[More Ed Alexander Comments]