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Ed Alexander's Blog

 
 

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Posted by Ed Alexander on Fri, 13 May 2011 09:03:00 EDT in Design, Social/Online
My thoughts on the player decline in WoW; more specifically from a player's perspective on motive to play, factor of "gear" and what it has on player retention and other ramblings from someone who played WoW pretty hardcore and why I ended up quitting.



Ed Alexander's Comments

Comment In: [Blog - 03/06/2014 - 05:23]

One of the biggest strokes ...

One of the biggest strokes of luck I feel I have ever had in my life was getting hired at the first studio I ever worked at. It was really quite hard to get hired there because they worked to build a sustainable culture where layoffs were a rare thing. ...

Comment In: [News - 02/18/2014 - 07:03]

This has been a really, ...

This has been a really, really long time holding one 's breath.

Comment In: [Blog - 02/04/2014 - 07:30]

This article made me happy. ...

This article made me happy. Thanks for sharing

Comment In: [News - 08/14/2013 - 10:18]

4314 3232 30410 3232 4314 ...

4314 3232 30410 3232 4314 BUT AT WHAT COST r n r nSeriously though, if your game is going to feature observation, you really should watch Day9 's talk. And I think in general, this is something to pay attention to even if you are not developing competitive games with ...

Comment In: [Feature - 08/09/2013 - 01:16]

Absolutely, I got the translation ...

Absolutely, I got the translation from Neill Corlett 's site the day it came out I still revisit it every few years, which reminds me I 'm due to play through again soon... r n r nI was also in GameStop picking up my preorder of Legend of Mana the ...

Comment In: [News - 09/27/2011 - 07:43]

To anyone who includes FFXII ...

To anyone who includes FFXII in the damaged era , come meet me outside. It's a fight to the death. Really, though, XIV is the biggest flub of the series. The copy/paste outsourcing and quick release really hit waaay below the quality benchmark the series usually gets. XIII certainly has ...