Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 21, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Eddy Leja Six's Blog


Eddy Léja-Six (pronounce 'Leisure 6') is Head of Design and Teacher at ISART Digital, the Video Game and CG Animation School in Paris. Before that, he has been a Game/Level Designer at Étranges Libellules for 2 years and Lead Game Designer at Neko Entertainment for 7 years, where he designed the DodoGo! games and a dozen other titles for kids and family.


Member Blogs

Posted by Eddy Leja Six on Mon, 24 Oct 2016 10:07:00 EDT in Design
I know we Game Designers like to think of ourselves as Jedi masters: wise, powerful, mysterious and indispensable. Well, if creating a video game is anything like saving the galaxy (and it's certainly close), I posit that we are more akin to C-3PO.

Eddy Leja Six's Comments

Comment In: [Blog - 10/24/2016 - 10:07]

Dear Raphael, r n r ...

Dear Raphael, r n r nAren 't you just everywhere :D r n r nWe 're doing our best, year after year, for our game design students to be able to prototype autonomously. r n r nTheir focus will never be programming for sure, but the way I see it, ...

Comment In: [Feature - 11/20/2012 - 04:25]

Thank you Paul. I 'm ...

Thank you Paul. I 'm glad the article reads that way r n r nWhat you relate about Mister Fargo 's approach also reminds me of the concept of story machine I 've read about in Jesse Schell book: some games feature a pre-written story, but any game system contains ...