Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 29, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Eduardo Jimenez's Blog

 
 

Eduardo Jimenez's Comments

Comment In: [News - 04/05/2016 - 03:54]

Thanks a lot for a ...

Thanks a lot for a very useful and very interesting article

Comment In: [News - 12/14/2015 - 04:16]

I think this list is ...

I think this list is missing something like Demon 's Souls/Dark Souls/Bloodborne/Lords of the Fallen. I think that 's a combat system that introduced a revolution in a similar way to what Arkham Asylum did, IMHO. r n r nIn any case, a great list, thanks

Comment In: [News - 10/26/2015 - 03:40]

I think this is an ...

I think this is an interesting topic but I find a big part is amiss: era clothing. I find it particularly interesting to see how games like Assassins Creed are 'updating ' era clothing to look cool in the current era. I don 't think fashion at the time is ...

Comment In: [Blog - 10/08/2015 - 01:39]

I 've been usign YAGNI ...

I 've been usign YAGNI for a long time and I didn 't even know it r n r nGreat article Jesse

Comment In: [Blog - 08/13/2015 - 03:22]

I completely disagree with your ...

I completely disagree with your first sentence: male characters in games, for the most part, are pretty ordinary looking, while the women are quite often very unique . It 's true that there are barely oversexualized male characters in games or movies, books, TV series, etc , but male protagonists ...

Comment In: [Blog - 07/28/2015 - 05:04]

I remember when I started ...

I remember when I started at Black Rock that they had this 'mantra ': Focus, Focus, Focus. I have tried to apply it ever since. I think it 's key for game design to have a clear goal and focus your efforts on that goal.