Designing Kinect Games: Challenges and Lessons  |
| Posted by Ehud Lavski on Tue, 07 Aug 2012 05:51:00 EDT in
Console/PC,
Design
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| Lessons I've learned from Kinect game development. |
| Read More... | 3 Comments |
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Designing Kinect Games: Design Principles from Mini Ninjas Adventures |
| Posted by Ehud Lavski on Tue, 31 Jul 2012 11:30:00 EDT in
Console/PC,
Design
|
| A look at the design principles behind the Kinect game 'Mini Ninjas Adventures'. Part 1 of a series of posts focused on game design for Kinect. |
| Read More... | 0 Comments |
Game Design in Motion  |
| Posted by Ehud Lavski on Thu, 15 Sep 2011 11:01:00 EDT in
Design,
Console/PC
|
| Motion games offer many new challenges for game designers. Some thoughts on surviving (and thriving) in a controller-less world.
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| Read More... | 0 Comments |
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Comment In: Designing Kinect Games: Challenges and Lessons [Blog - 08/07/2012 - 05:51]
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Hi Warren, r n r ... Hi Warren, r n r nThanks for the thoughtful comment. I 'll fumble with some answers below: r n r nFirst, regarding the Sonic Free Riders sample you 've given, I haven 't played the game but from what you describe the gesture sounds badly designed on a few levels. ... |