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Blogs

Eirik Moseng's Blog

Eirik Moseng's Comments

Comment In: PC is not dead and mobile is shit (with Charts!) [Blog - 01/22/2013 - 01:10]

I think that is a ...

I think that is a great strategy Jake. This is the same thing we do. Of course, we have been around since 1996 and we have been creating a good amount of titles for leading publishers and phone manufactures over the years, which has helped us gain some traction on ...

Comment In: Icon's PSP Minis Adventure [Blog - 07/23/2011 - 11:24]

No worries, we have all ...

No worries, we have all busy days as game developers : Thanks for sharing Cheers

Comment In: So Long, Friend: Remembering the PSP [Blog - 08/28/2010 - 05:12]

It was entertaining reading I ...

It was entertaining reading I can just say the same, this was a great article and really entertaining to read : I got all of those old memories back as you describe them :

Comment In: The State of the Nordic Development Scene [Feature - 03/02/2010 - 04:45]

@Erik - I am not ...

@Erik - I am not sure if there are a lot of companies living in the shadow in Norway, but we are at least one of them. However, I for sure do not consider our company as a small to tiny. At most we have been almost 40 developers. Although ...

Comment In: From the Outside Wanting In: The PC [Blog - 02/04/2010 - 07:00]

Great read Ephriam I think ...

Great read Ephriam I think PlaygroundSDK https://developer.playfirst.com/ is worth to mention as an alternative too for PC/Mac development, especially for Indie developers seeking to develop casual games or smaller titles. The guys over at Playfirst is a neat bunch of guys, always helping out in a timely manner in the ...

Comment In: Motivating Players in an Engaging Way [Blog - 01/17/2010 - 09:00]

Excellent article Altug As a ...

Excellent article Altug As a few above, I dont have something to add, just something to say. I am as a game programmer involved in the game design phase from time to time and on different levels, however, as a game programmer who does not have the game design as ...

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