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April 23, 2014
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Elisabeth Beinke-Schwartz's Blog

 
 

Elisabeth Beinke-Schwartz's Comments

Comment In: [Blog - 02/03/2014 - 06:57]

Hmm. That is a good ...

Hmm. That is a good point.

Comment In: [News - 01/21/2014 - 02:44]

Awesome ...

Awesome

Comment In: [News - 01/03/2014 - 04:58]

In the past they might ...

In the past they might go to their boss if they had a problem with a co-worker. Perhaps at Valve if you have a problem with a teammate you talk it out directly like two adults. r n r nAlthough it 's often better if you 're having issues to ...

Comment In: [News - 12/08/2013 - 05:43]

I liked how the new ...

I liked how the new format had a bunch of interviews with developers, but the 'awards ' section was super awkward due to there not being a crowd of people there to clap. It just ended up being the host announcing the winners and clapping by himself.

Comment In: [News - 11/25/2013 - 10:37]

@Logan r n r nWhoa... ...

@Logan r n r nWhoa... r n r nI am totally fine with having an honest discussion about this specifically in regards to the games industry as we play an active part in it 's content creation , but I 'd prefer to do it in a calm and non-accusatory ...

Comment In: [News - 11/18/2013 - 02:46]

@Biff Johnson r nShe 's ...

@Biff Johnson r nShe 's not trying to say that 'female ' signifiers are bad she even explicitly states this , it becomes an issue when a 'female ' signifier is the only thing being used to differentiate a character from others, especially when the male characters in a game/series ...