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Beth Beinke-Schwartz's Blog

 

Level Designer at Certain Affinity

I am a storyteller and builder of worlds. I enjoy telling narratives through engaging gameplay spaces, encounters, and environments. My previous titles include Bioshock: Infinite (and accompanying DLC's), Shoot Many Robots, Lord of the Rings Online: Mines of Moria, and a few upcoming multiplayer FPS titles (NDA).

Twitter: https://twitter.com/ebeinke

 

Beth Beinke-Schwartz's Comments

Comment In: [Blog - 07/20/2015 - 01:37]

Yeah, was guessing it was ...

Yeah, was guessing it was possibly a translation issue hence why I brought it up . Using phrases like the designer will be responsible for or you are a person/designer who... is an easy way to remove the pronoun translation issue.

Comment In: [Blog - 07/22/2015 - 12:50]

Awesome list I 've definitely ...

Awesome list I 've definitely experienced designers of all of these categories. r n r n 3. I like to think I 'm a realistic daydreamer I 'm open to lots of possibilities but cognizant of restrictions based on genre/audience/resources/etc so people like 3 who are really cynical are a ...

Comment In: [Blog - 06/03/2015 - 02:15]

I 'd have to disagree ...

I 'd have to disagree with your comment that you don 't look down on any of those roles. I mean, this paragraph sounds pretty judgey/condescending to me... r n r n Alas, too many people in production basically have no special skills ... Even after being some kind of ...

Comment In: [News - 06/03/2015 - 03:49]

Thanks for stressing the importance ...

Thanks for stressing the importance of not making people sick

Comment In: [Blog - 05/21/2015 - 02:10]

I 'd suggest watching someone ...

I 'd suggest watching someone entirely who is entirely new to games try to play one. r n r nI like to do this with games I 'm working on every once in awhile. My sister doesn 't play games but I like to throw stuff in front of her ...

Comment In: [News - 05/27/2015 - 04:03]

Pretty much any sort of ...

Pretty much any sort of camera control makes me sick, even the slightest of bobs/movements. For people who don 't get motion sick easy it 's easy to ignore the importance of not controlling the player camera but there 's a large chunk of the dev/consumer audience who easily get ...