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August 26, 2016
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August 26, 2016
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Beth Beinke-Schwartz's Blog

 

Level Designer at Certain Affinity

My previous titles include Doom, Bioshock: Infinite (and accompanying DLC's), Shoot Many Robots, Lord of the Rings Online: Mines of Moria, and a few upcoming action titles (NDA).

Twitter: https://twitter.com/ebeinke

 

Beth Beinke-Schwartz's Comments

Comment In: [News - 08/26/2016 - 02:28]

Great writeup Got to play ...

Great writeup Got to play this with some friends recently, a lot of frenetic fun was had, it 's great to see the observations we noted while playing also happened to match your level design intentions passing off work instead of taking things the long way around the level, etc... ...

Comment In: [News - 08/17/2016 - 02:26]

If someone very rarely gets ...

If someone very rarely gets to play a character that looks like them, it can be amazingly meaningful to do so. It 's also a way for those people to gain a huge connection to the developer that transcends one simple game. Example: I get excited when I can play ...

Comment In: [News - 08/16/2016 - 03:33]

Humanity has reached its peak, ...

Humanity has reached its peak, he concludes. There are no new ideas only technological upgrades. In summary: beautiful graphics, seamless travel from ground to space, easily 50 hours of gameplay. 10 out of 10. r n r nWhat a depressing perspective and I 'd strongly disagree with.

Comment In: [News - 08/03/2016 - 04:08]

Felipe - I wouldn 't ...

Felipe - I wouldn 't equate bring up potentially problematic content in a game that the devs may not have been aware of the context as a lynch-mob .

Comment In: [Blog - 07/18/2016 - 08:16]

Thanks for sharing your experience ...

Thanks for sharing your experience

Comment In: [News - 06/21/2016 - 05:24]

What @Tim Conkling said dude... ...

What @Tim Conkling said dude...