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Blogs

Elizabeth Boylan's Blog

Elizabeth Boylan is a game artist of Big Top Ballet the game and Chief Creative Officer of Big Top Ballet Inc based out of Whistler, BC.

Working closely with her husband and game programmer, John Borchert, she draws from a varied background which includes studying Chemistry at St. Francis Xavier University, business at IESEG in Lille, France, writing and performing stand-up comedy in Montreal and Vancouver and attending Emily Carr University of Art and Design.

Outside of art and game development, her favorite pass times are snowboarding, swimming, playing tennis and violin. 

For news on most recent work:

Like the Game on Facebook,
View Game Art on Instagram

Member Blogs

Big Top Ballet: Subversive Game Development
Posted by Elizabeth Boylan on Thu, 02 May 2013 07:10:00 EDT in Indie, Design
If I've gained all this new freedom to create and release a video game in my own voice, I'm not about to compromise artistic integrity as a woman and indie game developer by designing burkas for 'paper ballerinas' to appease the Middle East.
Read More... | 2 Comments

Games: A Second Renaissance
Posted by Elizabeth Boylan on Sat, 25 Aug 2012 12:34:00 EDT in Business/Marketing, Indie
Why are so many independent developers and artists continuing on this path while the industry is reflecting a financial collapse? I can't help but consider game development for mobile as an irrational pursuit that will lead to a second wave renaissance..
Read More... | 2 Comments

Why Mobile Game Pricing Can Only Go Up   Featured Blogs
Posted by Elizabeth Boylan on Sun, 15 Jul 2012 05:12:00 EDT in Smartphone/Tablet, Business/Marketing
We're in a period of overall technology disruption. In history, whenever this paradigm occurs better capitalized players can undercut weak holders in the industry and then dominate the market by exhausting the resources of the competition.
Read More... | 19 Comments

To Crowdfund Or Not To Crowdfund Your Next Game?
Posted by Elizabeth Boylan on Tue, 05 Jun 2012 11:32:00 EDT in Production, Indie
Crowdfunding has become quite a buzz since the JOBS Act was signed into law this past Spring. One of the biggest benefits of Crowdfunding can be pre-release marketing of your independent game title and of course much needed development or marketing funds.
Read More... | 0 Comments

Big Top Ballet with Music by ill-Esha Official iOS Release!
Posted by Elizabeth Boylan on Sat, 25 Feb 2012 03:08:00 EST in Audio, Indie
Big Top Ballet will be available for your iPhone, iPad and iPod touch on the App Store this Tuesday February 28, 2012. If you want your chance at winning a free copy of the iOS game, be sure to Like ill-esha on Facebook!
Read More... | 0 Comments

The Importance of Beta Testing Your Game
Posted by Elizabeth Boylan on Tue, 29 Nov 2011 03:40:00 EST in Production, Indie
We're ready for beta testing and we want your feed back. We're just a small team up in the Kootenay mountains of British Columbia. A mom and pop indie game development studio working on our first multiplatform game Big Top Ballet™.
Read More... | 2 Comments

[More Elizabeth Boylan Blogs]   

Elizabeth Boylan's Comments

Comment In: Big Top Ballet: Subversive Game Development [Blog - 05/02/2013 - 07:10]

Thanks Ryan Always awesome to ...

Thanks Ryan Always awesome to receive encouragement

Comment In: Obama: Let's give more kids the opportunity to make games [News - 02/18/2013 - 07:12]

Creation over consumption and there ...

Creation over consumption and there we have it: 'Hope ' 'Change '.

Comment In: Not even November can save U.S. game retail now [News - 11/12/2012 - 12:25]

2013 will be worse for ...

2013 will be worse for everything commerce. It 's the market, it 's globalization and for game development there 's a degree of technology disruption with mobile games and smart tvs. I think we 're in a decline toward a valley of zero growth in sales numbers for games, then ...

Comment In: What went wrong during the making of Journey [News - 08/15/2012 - 04:27]

It 's definitely a clash ...

It 's definitely a clash between these two temperaments against the adversity of deadlines and a requirement to make money at some point. r n r nTypically founders and visionaries are the workaholics, so it 's not realistic that responsibility be removed from these roles. Forcing a workaholic to relax ...

Comment In: Zynga stocks nosedive after a disappointing quarter [News - 07/25/2012 - 05:42]

Just wait till October...another beat ...

Just wait till October...another beat down. Stock Trading ought to be evening entertainment with drinking games every time a stock like Zynga goes down. r n r nThat might make the markets more bearable to follow

Comment In: Why Mobile Game Pricing Can Only Go Up [Blog - 07/15/2012 - 05:12]

It makes sense to compare ...

It makes sense to compare pricing games to film/ tv because they compete for a similar time space of entertainment/ escape. They are both entertainment media consumed via a screen. r n r nThe comparison to music and ebooks as digital media is again about pricing content in what is ...

[More Elizabeth Boylan Comments]   

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