My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 25, 2013
 
Treyarch / Activision
Technical Animator
 
Treyarch / Activision
Game Systems Designer
 
Infinity Ward / Activision
Senior Tools Engineer
 
Airtight Games
Environment Artist
 
App Minis LLC
Senior Unity Game Programmer
 
Gameloft
Game Designer
spacer
Blogs

Emily Short's Blog

Emily Short's Comments

Comment In: Analysis: Atlus' Catherine And Gender Stereotypes [News - 09/29/2011 - 04:31]

Is there some way of ...

Is there some way of defining freedom and order in which they're not opposites I think a freedom/order dichotomy assumes that order must be externally imposed and not chosen at least, as I read your other article, that seems to be the idea, and that makes sense if we're talking ...

Comment In: Analysis: Choose Your Own Adventure, 21st Century Style [News - 04/23/2010 - 09:17]

@Bart: The problem is the ...

@Bart: The problem is the granularity of the decision-making. Modeling protagonist abilities with stats is fine when you've got a lot of small and relatively unimportant decisions that are intended to add up over time to produce a story arc. This is even more the case when you're combining stats ...

Comment In: Analysis: Heavy Rain's Storytelling Gaps [News - 04/14/2010 - 07:44]

@Jeffrey Parsons: The basic problem ...

@Jeffrey Parsons: The basic problem with interactive fiction is that it must create the illusion of control. But if the fiction is to be meaningful there must be a story arc, and the interaction cannot seriously warp or alter that story arc. These are two competing goals. This is a ...

Comment In: Analysis: On Aging, Death And Games [News - 01/11/2010 - 09:16]

@Jeffrey: I'm happy to discuss ...

@Jeffrey: I'm happy to discuss the merits or demerits of art -- indeed, I just did. I just don't find pretentious to be a statement about the art at all it's a statement about the artist/viewer relationship.

Comment In: Analysis: Conversation Design In Games [News - 05/14/2009 - 05:42]

1: My latest and best ...

1: My latest and best implementation of this system is built in Inform 7, which is a rule-based language with what sound like certain similarities to OPS5 which I haven't encountered before now . 2: When several perhaps many of an NPC's quips in an atomic system are all valid, ...

Comment In: Opinion: Heileen & The Art Of Game Storytelling [News - 04/09/2009 - 05:36]

Zachary -- thanks for the ...

Zachary -- thanks for the comments about the difference between dating sims and visual novels. I admit my own exposure to these genres is largely through playing various English-language games made available in the Ren'Py system. My perhaps uneducated perception was that there was a range of material available from ...

   

UBM Tech