Just another "Neobody" who loves his games and sometimes thinks deep thoughts.
Tired of hearing the argument of what makes a game? Use this set of arguments instead to shut them up.
In games, we often use combat/competition - fighting, killing, besting - as the basis for conflict in our created worlds. Are there alternatives and what are they?
[News - 02/20/2013 - 06:51]
@Robert Gill: r nPrice point ...
@Robert Gill: r nPrice point is a good point to raise. :P r n r nI 'm betting on a 400 USD launch price myself - mainly because the key push of Sony 's press con was its cloud platform. It is essential they sell many PS4 units fast so ...
[Blog - 02/18/2013 - 11:23]
@Maria Jayne: This issue is ...
@Maria Jayne: This issue is more targeted at Civ than ATG since I doubt ATG will do away with the 1 tile city model. As Shafer noted resource management is the heart of the game and resources come from improvements, not settlements. You can think of city space as wasted ...
[News - 06/11/2012 - 04:06]
You can argue that those ...
You can argue that those are birthing pains - many early pioneers will burn out before something actually catches and holds long enough to be sustainable. Steam had to struggle for several years before gaining acceptance.
[Blog - 06/07/2012 - 08:38]
Another solution is to make ...
Another solution is to make the stat increase very specific to a certain class/build only, e.g. 1 sneak warriors will never notice the presence/absence .
[News - 06/07/2012 - 04:36]
[Blog - 06/03/2012 - 05:31]