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EnDian Neo's Blog


Just another "Neobody" who loves his games and sometimes thinks deep thoughts.


Member Blogs

Posted by EnDian Neo on Wed, 30 May 2012 12:18:00 EDT in
Tired of hearing the argument of what makes a game? Use this set of arguments instead to shut them up.

Posted by EnDian Neo on Wed, 23 May 2012 12:07:00 EDT in Design
In games, we often use combat/competition - fighting, killing, besting - as the basis for conflict in our created worlds. Are there alternatives and what are they?

EnDian Neo's Comments

Comment In: [News - 02/20/2013 - 06:51]

@Robert Gill: r nPrice point ...

@Robert Gill: r nPrice point is a good point to raise. :P r n r nI 'm betting on a 400 USD launch price myself - mainly because the key push of Sony 's press con was its cloud platform. It is essential they sell many PS4 units fast so ...

Comment In: [Blog - 02/18/2013 - 11:23]

@Maria Jayne: This issue is ...

@Maria Jayne: This issue is more targeted at Civ than ATG since I doubt ATG will do away with the 1 tile city model. As Shafer noted resource management is the heart of the game and resources come from improvements, not settlements. You can think of city space as wasted ...

Comment In: [News - 06/11/2012 - 04:06]

You can argue that those ...

You can argue that those are birthing pains - many early pioneers will burn out before something actually catches and holds long enough to be sustainable. Steam had to struggle for several years before gaining acceptance.

Comment In: [Blog - 06/07/2012 - 08:38]

Another solution is to make ...

Another solution is to make the stat increase very specific to a certain class/build only, e.g. 1 sneak warriors will never notice the presence/absence .

Comment In: [Blog - 06/03/2012 - 05:31]

Where does Synthesia come into ...

Where does Synthesia come into the picture r n r n