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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Sony Computer Entertainment America LLC
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Blogs

Eric Chung's Blog

Eric Chung's Comments

Comment In: PRACTICE: Do Designers Need To Be Programmers? [News - 10/30/2011 - 12:26]

Hey Jon, What you've said ...

Hey Jon, What you've said about needing a variety of things to supplement game design skill is right. Programming is not going to be the holy grail. However, I also agree with Robert in that by not learning how to program can put you at a disadvantage. While high-level theoretical ...

Comment In: Heavy Dreams: Pushing Interactive Narrative [Feature - 11/30/2009 - 05:05]

It's exciting to see games ...

It's exciting to see games breaking the boundary and making the differences between film and game. Many games borrow cinematic techniques but don't combine the core mechanics into the cinema/narrative in a cohesive manner. It's getting close but Heavy Rain has the potential to bring it home.

   

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