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December 9, 2016
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Eric Robertson's Blog

 
 

Eric Robertson's Comments

Comment In: [Blog - 09/01/2016 - 10:50]

As an indie making a ...

As an indie making a fully multiplayer strategy game with a few MMO elements, this article outlines many of my curiosities in a clear summary. I am hoping that making the interaction mostly asynchronous I might eliminate the traditional dependency on working with others in real time. Ten people working ...

Comment In: [Feature - 05/12/2014 - 02:00]

I have been working on ...

I have been working on multiplayer programming as an indie since 1999 my mmorpg was an igf nominee back in 2001 , and interestingly the programming hasn 't changed much. I imagine once a team figures it out things like unblocking sockets, message queues, latency tolerance, and push/pull design become ...

Comment In: [News - 02/26/2014 - 06:46]

I like the idea of ...

I like the idea of Nintendo titles on mobile, its a wonderful accessible game platform, but I cant agree with anything resembling P2W for their games. r n r nAlso, if a cosmetic is gained by merit in their game, do not allow someone to buy it. Sell completely different ...

Comment In: [News - 02/20/2015 - 06:42]

Attached to a camera, couldn ...

Attached to a camera, couldn 't this replace normal glasses that correct vision

Comment In: [Blog - 08/21/2014 - 06:20]

Isn 't a moving base ...

Isn 't a moving base just a normal mmo mobile with multiple child objects r n r nMaybe a change of perspective might make the hardware requirements drop dramatically since games like this already operate with 1000s of interacting mobiles, constantly re-ranging each other. r n r nAlso, I would ...

Comment In: [Blog - 08/16/2014 - 02:16]

I 'd argue the strength ...

I 'd argue the strength of Agile and Fail Early mind sets is not in the just the early validation of high risk concepts, but that it re-frames the attitude of the dev team into a more long term and hopefully more profitable one. r n r nInstead of a ...