My name is Eric, and I work for inXile Entertainment doing production, design, support, QA, and community management. I'm a life-long gamer with a huge interest in RPGs, shooters, and more.
Deadlight is a throwback to 25-year-old platformers. In this article I examine why it doesn't quite stack up to the genre's classics.
BioShock Infinite has produced volumes of discussion, but how does it actually stand up as a real story?
Although BioShock Infinite is a visual masterwork, mechanically speaking it represents a major step back from previous games. In this piece I discuss how the game's biggest component - combat - has been made far less entertaining than past games.
A long-winded, pointlessly analytic rant about the "plot" and "writing" of a game I hate. Enjoy!
Hitman: Absolution is a departure from past games in the series, but the changes to its scoring system had the biggest impact on how I played, and how much I enjoyed it.
My thoughts on the brand-new PlayStation 4 announcement.
[Blog - 12/22/2014 - 11:56]
I think that depends entirely ...
I think that depends entirely on the degree to which you want to allow the player to recover within their existing game session. There 's too many variables to say if one option is better or worse. For instance, a party-based RPG has more leeway for bad build decisions than ...
[Feature - 08/28/2014 - 02:00]
[News - 07/28/2014 - 04:24]
This is the norm in ...
This is the norm in many markets, especially mobile, social and MMO gaming. You pay for coverage and a good review. No, I don 't think it 's right.
[Blog - 07/26/2014 - 08:12]
I 'll also add: location. ...
I 'll also add: location. I work for a company which has a fair number of people myself included who do not work or live locally. The Internet is a magical thing indeed
[Blog - 07/02/2013 - 05:16]
I think it simply depends ...
I think it simply depends whether you get someone who wants you to be yourself versus someone who wants you to flatter them. r n r nYou could be perceived either as: r n r n1 A suck-up, or someone who aims to please r n r n2 Confident, or ...
[Blog - 07/03/2013 - 02:00]
A few thoughts. r n ...
A few thoughts. r n r n1 I think that it is worth looking at progression in the context of a full game rather than under a microscope. Progression, specifically player character progression, is only as important as the wider structure of gamplay makes it out to be. r n ...