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Blogs

Erick Passos's Blog

Member Blogs

Mindset-I, The Controller
Posted by Erick Passos on Fri, 13 Mar 2009 08:44:00 EDT in
The revolutionary Mindset-I is a direct-to-brain controller that is similar in shape to a current brain control headset. However, it is capable of not only map the collected electrical waves as input, but also affect these brain waves to form sensations.
Read More... | 0 Comments

Neverending Saga (Brainstorming)
Posted by Erick Passos on Thu, 12 Mar 2009 08:39:00 EDT in Game Design
Brainstorming for a future game design. Work in progress of an entry for gamasutra's Games of 2020 contest. Neverending Saga is an RPG where the player feel the world through the brain, including pain and other sensations.
Read More... | 2 Comments

   

Erick Passos's Comments

Comment In: Game Engines 101: The Entity/Component Model [Blog - 12/08/2010 - 06:06]

What wonders me is how ...

What wonders me is how so many people is unaware of such a basic software pattern that's been commodity in modern game engine design for the past tens years. The topic has been covered extensively, and I recommend reading the following article for a very comprehensible explanation and example implementation: ...

Comment In: Java Applets: The Undiscovered Gaming Platform [Blog - 07/28/2010 - 12:37]

Agreed Raoul, server side is ...

Agreed Raoul, server side is OK, otherwise sucks... I'd just mention Android as another platform where Java can be used at client side for games, but after the current Oracle/Google judicial dispute, I think Android devs should take a different route as well.

Comment In: Machinarium Dev Saw Up To 95% Piracy Rate [News - 08/05/2010 - 05:34]

Indeed that is a terrible ...

Indeed that is a terrible opinion... I, on the other hand, love single player games and tend to spend a considerable amount every year Machinarium was one of them . Multiplayer doesn't buy me at all. So, there are different people out there, and piracy has no excuse to hold ...

Comment In: Top iPad Game Apps: AirAttack Topples Angry Birds [News - 08/05/2010 - 06:03]

I downloaded Air Attack and ...

I downloaded Air Attack and one thing that caught my attention was that beyond its quality and polish, it is a game developed with the basic version of game engine Unity 3D. This still makes me wonder how the Apple decision over prohibiting all products developed with languages other than ...

Comment In: Java 3D vs Unity 3D analytics [Blog - 04/06/2010 - 06:39]

Well, I think you really ...

Well, I think you really messed up some things. Have you ever heard of JME JMonkeyEngine and games developed with it I mean, if you're talking about Java3D the old/obsolete scene-graph technology from SUN, you're right and it really lacks a lot of performance and is not suitable for anything ...

Comment In: Analysis: Inside Brazil's Video Game Ecosystem [News - 01/20/2010 - 08:08]

Very precise and insightful article. ...

Very precise and insightful article. Unfortunatelly I was on a trip and missed the oportunity to meet James when he visited us at UFF MediaLab. BTW, the rest of the guys here asked me to say thanks for the visit.

[More Erick Passos Comments]   

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