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February 10, 2012
 
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February 10, 2012
 
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Blogs

Erik Hanson's Blog

I write about games and edit as a side job. You can find some of my writing at Elements of Meaning. I intend to cross-post posts from there at Gamasutra, but I'm hardly prolific. My weekly roundup of academic-level games writing is at the Video Games and Human Values Initiative. You can find games writing I edit at Gamers With Jobs and Critical Distance.

Erik Hanson's Comments

Comment In: Comparative Ludology: A Case Study Using The Sims and Total War [Blog - 11/05/2009 - 11:01]

Your improved Total War sounds ...

Your improved Total War sounds a lot like the most recent version of Europa Universalis. :

Comment In: Linearity and Medium [Blog - 08/26/2009 - 02:43]

I'm not sure you're giving ...

I'm not sure you're giving authors enough credit. I know at least that poets often struggle with this issues when laying out the order of their books, and I wouldn't be surprised if some prose masters had an understanding of the printed form in mind as they composed their works.

Comment In: Your Environment Is A Character Too! [Blog - 08/20/2009 - 03:10]

Alpha Centauri ...

Alpha Centauri

Comment In: Throwaway Design Idea: Achievements & Creative Play [Blog - 05/21/2009 - 06:12]

Have you played Noby-Noby Boy ...

Have you played Noby-Noby Boy Experimenting and occasionally earning trophies PS3's version of achievements seems to be the core of the game.

Comment In: Persuasive Games: Video Game Kitsch [Feature - 02/17/2009 - 03:00]

@Ian Thanks for clarifying. I ...

@Ian Thanks for clarifying. I wasn't certain what you mean as the tangibility issue, since I saw that as more of a demonstrable issue. A problem I have in considering this topic is that kitsch is a term with many facets. Focusing on each facet tends to lead me down ...

   

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