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Erin Hoffman's Blog
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Erin Hoffman has been designing video games for over ten years in an assortment of genres including MMOs, action-RPGs, and children's games. She is a nonfiction contributor for an assortment of magazines including The Escapist, Strange Horizons and Gamasutra; she also maintains the industry watchdog website Gamewatch.org.
In 2007 she joined Erik Bethke as co-editor of Settlers of the New Virtual Worlds and the BetterEULA project, an initiative to examine the legal, ethical, and economical issues associated with software EULAs as applied in massive online environments and online games. Contributors to the essay collection include noted interactive media commentator Julian Dibbell, Sean F. Kane of Drakeford & Kane LLC, Chief Economist of Eve Online Dr. Eyjólfur Guðmundsson, and others. The BetterEULA project seeks to analyze the needs of online world creators and participants to ultimately generate a legally sound next-generation user agreement broadly applicable and customizable to a range of online products.
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Expert Blogs
Ecco the Dolphin and the Secrets of the Universe  |
| Posted by Erin Hoffman on Wed, 08 Jun 2011 03:21:00 EDT in
Game Design
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| Originally posted at www.erinhoffman.com...
Looking for answers? Dianetics, The Secret, The Seven Deadly Foibles of Unrepentant Sociopaths? The revelations that you seek are in Ecco the Dolphin. |
| Read More... | 2 Comments |
Quick Post: User-Generated Content And Game Developers  |
| Posted by Erin Hoffman on Fri, 23 Oct 2009 10:30:00 EDT in
Game Design
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| But no one's managed to create a truly workable, accessible UCG-friendly area yet. Second Life isn't it. Metaplace isn't it (sorry Raph). Thus far, properties that have made UGC their core mission have not been successful. |
| Read More... | 13 Comments |
Life, Addictive Game Mechanics, And The Truth Hiding In Bejeweled  |
| Posted by Erin Hoffman on Wed, 16 Sep 2009 09:31:00 EDT in
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| One of the occupational hazards of being a game designer is an obligation to play up-and-coming games, both to stay ahead of where the market is moving and to dig for signs of the One True Game Design, aka universal mechanics that move people. |
| Read More... | 16 Comments |
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Optimization And Game Mechanics |
| Posted by Erin Hoffman on Sat, 14 Mar 2009 09:44:00 EDT in
Game Design
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| So, because the big project at the new place is large and Flash-based, right now we're doing a systematic analysis of Ferry Halim's Orisinal games. |
| Read More... | 6 Comments |
Erin Hoffman's Comments
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Comment In: Industry Veteran And Activist Erin Hoffman Joins Loot Drop [News - 12/21/2011 - 07:49]
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Thanks, Andrew. : I have ... Thanks, Andrew. : I have mixed feelings about this presentation because I get terribly nervous speaking in front of large groups, but you might like this talk I gave at LOGIN last year about DragonRealms: http://www.youtube.com/watch v wO7auL4WDgc feature related |
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Comment In: The F-Words Of MMOs: Faucets [Feature - 07/21/2011 - 04:00]
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1 ... 1 |
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Comment In: Rift's Hartsman: The Hidden Costs Of Gold Farming Hurt MMOs [News - 07/21/2011 - 10:00]
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I don't really follow the ... I don't really follow the logic here. There is a ton of credit card fraud on goldfarming sites because they are illicit, the same way buying drugs is dangerous because if you get ripped off the cops aren't going to take your case. It's a wild west. But it's a ... |
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Comment In: GDC Online: Brian Reynolds' Wild West In Social Design [News - 10/07/2010 - 12:06]
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Creating addicts Are you serious ... Creating addicts Are you serious And it would follow that if Zynga followed what everyone else was doing, everyone else would be at least, if not more, successful |
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Comment In: Wives of Rockstar San Diego employees have collected themselves [Blog - 01/07/2010 - 08:33]
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Folks, I'd appreciate any help ... Folks, I'd appreciate any help getting this message to the Rockstar Wives or any affected Rockstar developer: If you have been reclassified -- meaning you were previously getting overtime from Rockstar and had your position altered so that you no longer did -- as mentioned in the OP, please drop ... |
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Comment In: Quick Post: User-Generated Content And Game Developers [Blog - 10/23/2009 - 10:30]
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Hi again Fern - got ... Hi again Fern - got caught up and forgot about this temporarily. : I think you're again hitting on the balancing point between providing deep quality content and providing deep tools to players, and that we're using different words to say the same thing. There is a balance between the ... |
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