Ernest Adams is a freelance game designer, writer, and lecturer. He is the author of six books, including Fundamentals of Game Design, a popular university textbook in three editions, Game Mechanics: Advaned Game Design with Joris Dormans, and Break Into the Game Industry: How to Get a Job Making Video Games. Ernest was most recently employed as a lead designer at Bullfrog Productions, and for several years before that he was the audio/video producer on the Madden NFL Football product line. He has developed on-line, computer, and console games for everything from the IBM 360 mainframe to the present day. He is the founder of the International Game Developers' Association, and a frequent lecturer at the Game Developers' Conference. Ernest would be happy to receive E-mail about his columns at firstname.lastname@example.org, and you may visit his professional web site at http://www.designersnotebook.com. The views in this column are strictly his own.
An all-new compendium of egregious game design errors for 2014, 15th in the series that began in 1998.
In which Ernest learns how not to introduce someone to a game.
The 2013 edition of Bad Game Designer, No Twinkie!
A hostile and vocal subset of gamers is threatening to boycott the game industry if it makes hardcore games more accessible to women. This article examines the numbers to see if this warning represents a serious danger to game sales.
[Blog - 03/21/2016 - 02:19]
Knowing something about how talks ...
Knowing something about how talks get selected from among the thousands that are submitted... and how the applicants tend to slant their descriptions... I suspect that the full details were not presented in the application. I 'm not sure you can blame this on the GDC selection panel. r n ...
[Blog - 07/09/2015 - 02:22]
Handy for people who make ...
Handy for people who make those kinds of games, maybe. ALL developers is overstating the case, however. Some people make board and card games and can 't track this stuff. Others make works of art and really don 't give a damn how long people play.
[Blog - 01/25/2015 - 04:17]
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[Blog - 10/30/2014 - 03:49]
[Blog - 10/28/2014 - 01:43]
I disagree. This kind of ...
I disagree. This kind of attention to detail is precisely what separates the great from the merely OK. It 's what separates Tolkien from all his cheesy sword-n-sorcery imitators. Yes, a big chunk of the audience is unaware that BioShock is a satire on Ayn Rand 's nincompoop theories. But ...