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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [17]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
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Blogs

Ernest Adams's Blog

Ernest Adams's Comments

Comment In: Did DoubleFine Just break the publishing model for good? [Blog - 02/09/2012 - 06:41]

Double Fine has a built-in ...

Double Fine has a built-in audience Tim Ron fans with a large pent-up demand for their product. This is wonderful for them, but most little studios don't have that. Also the traditional rule of thumb is that you spend X on development and 3X on marketing a AAA game. Electronic ...

Comment In: Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [Feature - 02/07/2012 - 04:25]

I had no idea there ...

I had no idea there were so many people hating on the magic circle. From an ethnological point of view, all is one: behavior and culture are what they are and we don't change the scientific rules for examining what happens within the game just because it's a game. And ...

Comment In: The Trouble with Typecasting: Starbreeze, Syndicate, and the Future [Feature - 01/20/2012 - 04:55]

It looks like a fine ...

It looks like a fine game in its own right, but I do wish EA had more respect for the fans of its original IP -- and perhaps more confidence in their own ability to bring new IP to market. Why call this Syndicate It's clearly not Syndicate. Presumably they ...

Comment In: Obituary: Bill 'Phosphorous' Sears [News - 01/17/2012 - 08:25]

I was shocked and very ...

I was shocked and very saddened to hear this. I loved Bill's wonderfully quirky sense of humor and his highly distinctive talent.

Comment In: The Designer's Notebook: Bad Game Designer, No Twinkie! XII [Feature - 12/26/2011 - 05:05]

Shadow of the Colossus tells ...

Shadow of the Colossus tells you that what you are doing is worthwhile and righteous and you can't proceed through the game if you DON'T do it, so it's not as if you have a choice . Then you get to the end and find out that what you did ...

Comment In: The Designer's Notebook: Sandbox Storytelling [Feature - 08/25/2010 - 05:25]

Anonymous ad hominem abuse. Nuff ...

Anonymous ad hominem abuse. Nuff said.

[More Ernest Adams Comments]   

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