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Evan Combs's Blog


I am a recent graduate from the Indiana University School of Informatics. Just like most recent graduates I have a plethora of ideas that haven't been stifled by experience, and would love to introduce the world to these ideas. Unlike most recent graduates who set out to find a “comfy” job at some game studio, I have decided to take a chance on my own ability to create and deliver games.


Member Blogs

Posted by Evan Combs on Mon, 18 Jun 2012 12:30:00 EDT in Business/Marketing, Design, Console/PC, Indie
After a long time of thinking about blogging, but never having anything to blog about. I finally have something to say, as now I have my own little Kickstarter baby.

Evan Combs's Comments

Comment In: [Blog - 09/17/2015 - 02:04]

I have been on board ...

I have been on board with this train of thought for years now. Any story based game should start as a story, and go through the story writing process first world building, character building, etc. etc. before the game design process. Once you have the story and world figured out ...

Comment In: [News - 09/11/2015 - 04:54]

To me this only seems ...

To me this only seems right if there was some reward tier that promised something outside of the campaigns product, such as the example of a T-Shirt that is not part of a collectors/special/limited edition, or if the person/company did not make a legit effort in completing the project which ...

Comment In: [Blog - 08/17/2015 - 02:01]

There is a difference between ...

There is a difference between working a little overtime to get something done that is running behind, and crunch. What you are talking about is more likely to be caused by procrastination, or running into an unforeseen problem that is taking longer than your scheduled time allowed for. So near ...

Comment In: [Blog - 07/20/2015 - 02:30]

The only problem with any ...

The only problem with any of these in a multiplayer game as these are not problems in single player is if there is no way to counter the strategy. In my opinion, the more strategies players can use effectively the deeper, better, and more diverse your game will be.

Comment In: [News - 06/08/2015 - 05:16]

This is good for people ...

This is good for people who are trying to learn iOS development.

Comment In: [Blog - 05/13/2015 - 01:39]

First and foremost, ensure that ...

First and foremost, ensure that the fonts you select are easily legible, even on small screens. r n r nWish EA/Bioware would have followed this simple rule in the last Dragon Age. I could barely read the test on the scrolls on my TV.