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Blogs

Expert Blogs                                                                                 Expert RSS

Postmortem: Game Oven's Bam fu  Featured Blogs
Posted by Adriaan de Jongh on 06/07/13 11:31:00 am in Design, Programming, Production, Indie
In this postmortem, Game Oven's Bojan Endrovski and Adriaan de Jongh talk about the effort they put in making Bam fu multi-platform and all the obstacles along the way releasing the game on both platforms.
Read More... | 1 Comment
Tenets of Videodreams, Part 3: Musicality
Posted by Robin Arnott on 06/06/13 04:01:00 pm in Design
Exploring the patterns in a new genre of games that defy goals for a dreamlike experience.
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Post Mortem: Minecraft Oakland  Featured Blogs
Posted by Alex Handy on 06/06/13 03:30:00 pm in Production, Indie
In April, the Museum of Art and Digital Entertainment commissioned a Minecraft recreation of downtown Oakland, California. The results were exhibited to the public at the Oakland Museum of California, where visitors then interacted with the Oakland map.
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Free to Play: A Call for Games Lacking Challenge  Featured Blogs
Posted by Adam Miller on 06/06/13 02:14:00 pm in Design, Serious
Inorganic challenges can undermine other possible goals--narrative, atmospheric, social, etc. This post urges developers to reconsider the merit of focusing player interaction on the task of completing challenges--to allow play to occur "unchallenged."
Read More... | 3 Comments
Cracking the Touchscreen Code  Featured Blogs
Posted by Ben Serviss on 06/06/13 09:15:00 am in Business/Marketing, Design, Indie, Smartphone/Tablet
If touchscreen devices are the future, are game controllers holding us back?
Read More... | 4 Comments
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success  Featured Blogs
Posted by Will Lewis on 06/05/13 08:53:00 pm in Business/Marketing, Serious
In the following guide, I aim to explain the basic legal steps for preparing for crowdfunding, and how to plan for your best after-tax position.
Read More... | 0 Comments

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Member Blogs                                                                                Members RSS

Difficulty: Self Selecting vs Self Defeating
Posted by Christopher Gile on 06/07/13 11:25:00 am in Design, Console/PC
When players do well, do we reward them by making the game harder or easier?
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Navigating Android: Market Share Report [MAY]
Posted by Chris Harris on 06/07/13 09:24:00 am in Programming, Smartphone/Tablet
Android market share data is based on NativeX’s daily active users (DAUs) from mobile games, broken down by device and OS. We provide this data to paint a clearer picture of the top gaming devices and operating systems, specific to mobile game developers.
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Bass Wings Demo release date for PC
Posted by Bass Wings on 06/07/13 06:28:00 am in Design, Console/PC
Our release demo date has been announced! Take a sneak peak at what is to come! Screenshots and video included on our Facebook page!
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All is Far From Quiet in the Pixel Press Front  Featured Blogs
Posted by Robin Rath on 06/06/13 10:00:00 pm in Indie, Design
"I was talking to a friend about us drawing video game levels when we were kids, and I recall thinking about an OCR project I had heard about recently. It just clicked. I’ve been building mobile apps for 5 years and instantly knew this could be done."
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Why Abuse of IP Rights is Killing the Industry
Posted by Kenneth Poirier on 06/06/13 07:46:00 pm in Console/PC, Business/Marketing
An examination of the chilling effect IP is having on the video game industry.
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Wisdom Tree: Lazy, Uninspired Corporate Strategy at Its Finest  Featured Blogs
Posted by Rosstin Murphy on 06/06/13 06:43:00 pm in Indie, Production
The secretly brilliant strategy that turned a terrible unlicensed NES game team into a profitable company.
Read More... | 5 Comments

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