Evan Todd's Blog
Christ follower and indie game developer. Running, music, programming, games, art. et1337.com
This is not a tutorial. It's a story. A Voxel Odyssey.
In this article I present an idea that may help both sides of GamerGate survive the ordeal. Simply this: negative movements are counter-productive. Positive movements affect change.
A high-level introduction to vertex and fragment shaders via concrete WebGL examples.
Why a pure tree representation is just not enough, and how to make it better.
You don't want to take time away from your awesome game to write boring analytics code. So you either call up some friends, hire playtesters, integrate some 3rd party SDK (ugh), or just do without. WRONG. You roll your own solution. Here's why.
Evan Todd's Comments
[Blog - 12/22/2014 - 01:04]
Wonderful Quick feature request: it ...
Wonderful Quick feature request: it 'd be nice to have the ability to delete games. The add game form errored out several times and I ended up with three duplicate game entries.
[Blog - 04/03/2014 - 10:35]
[Blog - 11/15/2013 - 09:10]
Regarding do not open a ...
Regarding do not open a company , I 've always heard that it 's worthwhile to at least get incorporated to avoid or lessen the potential impact of lawsuits.
[Feature - 05/27/2009 - 05:30]