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August 22, 2014
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Fabian Fischer's Blog

 

I try to provide a critical view of the craft of game design in connection to art, psychology, learning and progress.

 

Fabian Fischer's Comments

Comment In: [Blog - 08/20/2014 - 01:31]

Every game is art, because ...

Every game is art, because it took creativity of some sort to create it. r n r nAny more exclusive definition of the term art than the result of a creative process with the intent of stimulating psychological needs simply has to be arbitrary, subjective and therefore worthless in any ...

Comment In: [Blog - 08/18/2014 - 07:15]

to create a story that ...

to create a story that will improve your game r n r nI still think there 's no evidence that this actually can be achieved, i.e. that a story can improve the game surrounding it. I 've never seen it, and I think all the indicators and arguments we have ...

Comment In: [Blog - 08/11/2014 - 01:53]

Of course there is a ...

Of course there is a right answer. A good artist is good, because he manages to consistently get close to it. Suggesting that there 's no right answer, is suggesting that game design or storytelling aren 't disciplines. r n r nIn striving to progress an art form, we will ...

Comment In: [Blog - 08/11/2014 - 05:30]

As the strategy games they ...

As the strategy games they seemingly want to be, they 're indeed quite broken. RPS for example is basically a guessing game. There are no actual decisions to be made. Watch this panel for more elaboration especially the second talk : http://vimeo.com/83682678

Comment In: [News - 08/11/2014 - 03:13]

I 'm sure my picture ...

I 'm sure my picture of games for adults is completely different from what Spector has in mind. However, I agree with the general stance. 99 of today 's video games are mind-numbingly stupid to a thinking adult. Mind you, I 'm primarily thinking about mechanics, gameplay and intellectual value ...

Comment In: [Blog - 08/01/2014 - 07:32]

The dream is, that consumers ...

The dream is, that consumers will recognize high quality products long-term and reward them by raising their personal willingness to pay. r n r nThat said, with the focus being on content 50 hours of play , 83 missions , five campaigns , and the consumers almost being drowned in ...