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Fabian Fischer's Blog


I'm currently studying computer science and writing my master thesis on game design and digital game-based learning. I like to think of myself as an artist, critic and information scientist. Until 2009 I also was an active composer and lyricist for several musical projects. Since 2010 I focused mostly on writing and self-study. My German blog ("Nachtfischers Ludokultur") initially served as a general platform for critical ideas on games, music and other topics. During the last years a strong focus on game design and ludology emerged. Besides, I regularly publish articles on GamersGlobal.

"The ludological position is that games should be understood on their own terms. Ludologists have proposed that the study of games should concern the analysis of the abstract and formal systems they describe. In other words, the focus of game studies should be on the rules of a game, not on the representational elements which are only incidental." (Wikipedia: Game Studies)


Member Blogs

Posted by Fabian Fischer on Mon, 17 Nov 2014 01:38:00 EST in Design, Console/PC
“Progress” has almost become a buzzword in today’s gaming industry. And indeed the idea is of fundamental importance for the motivational power of gameplay. This article takes a critical look at the different forms of progress you may come across.

Posted by Fabian Fischer on Tue, 04 Nov 2014 08:03:00 EST in Design, Console/PC
There is an endless variety of reasons for any individual to play a specific game. This article, based on self-determination theory, tries to distinguish motivators from other reasons, and shed some light on the elusive concepts of "fun" and "value".

Posted by Fabian Fischer on Wed, 08 Oct 2014 01:34:00 EDT in Design, Console/PC
Even highly replayable games of skill aren't infinitely interesting. But when does the fun stop? When does the player decide to stop playing? This article takes a closer look at this decision process in the context of elegance, depth and efficiency.

Fabian Fischer's Comments

Comment In: [Blog - 11/17/2014 - 01:38]

Probably. But financial success is ...

Probably. But financial success is not necessarily correlated to good game design. In fact the opposite is quite often the case. The fact that game design is still an extremely young professional field and we haven 't seen too many great game yet doesn 't help either. r n r ...

Comment In: [Blog - 11/12/2014 - 01:39]

I 'd say making a ...

I 'd say making a good game is NOT easy, if you want to use the word good in any reasonable way. Although if you 're just talking about a game that gets 4-5 star ratings , which seems pretty standard on mobile, then it 's in fact ITSELF part ...

Comment In: [Blog - 11/10/2014 - 02:16]

So the evidence you brought ...

So the evidence you brought up is The Walking Dead. I played both seasons and they 're great examples of this clash I 've described. They 're better than many story games, but only to the extent to which they 're NOT games and JUST movies which is also why ...

Comment In: [Blog - 11/04/2014 - 08:03]

Whether or not the choices ...

Whether or not the choices are false is entirely dependent upon your ability to understand the systems. r n r nIt really depends. In general I do not mean interesting decisions that become false at some point when you 're really good, but ones that are basically inherently dull. r ...

Comment In: [Blog - 11/04/2014 - 08:03]

Well, that depends on your ...

Well, that depends on your definition of depth. Seems like for you it 's something like systemic inherent complexity I 've been going with exactly the definition you mentioned: How much skill can be acquired. r n r nSimilarly Designing Games by Tynan Sylvester e.g. defines it as how much ...

Comment In: [Blog - 11/05/2014 - 07:04]

Neat analysis. It 's really ...

Neat analysis. It 's really funny how they probably created this scene to draw the player in or make him care and then totally fail by printing this Press F which is 100 external to the game world.