|
NOTE: This piece of text I wrote originally December 2008 in another site, but
now here’s an updated version to start the subject here.
Some says that microtransactions are the future, while
others say about subscription. I should say that none of them is a good answer;
at least, not as we know them today. In a first look, microtransaction is
really a great option: gamers don’t have to pay in order to play, unless they
want to "grow" faster, or want something different than the game's
default experience.
But here is the two main problems with this, which I
believe will become more and more obvious to the gamers over time: first, that
if I don’t want (or can’t) pay to play, I can only spend infinite hours playing
in order to remain competitive against others, that maybe have time and money
to develop themselves much more faster that others. In other words, the game’s
balance will rely essentially on player character’s development, which is
insane (to not use other words). And second, all the purpose of those games is
to develop characters, not the game experience itself – because, if were so,
there were no room for microtransactions.
Obviously, the character dev principle is perfectly
acceptable (and healthy to most games), but base the game essence on this
isn’t. Even board RPG games, the crude experience of this (which I also
develop), is much more focused on play experience than in character development
–as the latter is a consequence of the earlier. This inversion will be more and more obvious over
time, and players will no longer want to experience this kind of game as they
perceive how much they must give (extensive time, money, effort) to receive so
less (almost char dev only). I believe that microtransactions should be the way
for many games, but the char dev principle (which seems to be intrinsic to
microtransactions in almost any game who offer that) is not. It must be part of
the game, but not the essence, in order to keep this game genre healthy enough
to grow more.
Abbreviating, I think some kind of microtransaction embedded within our stablished game genres is much more suitable than "forcing" games to be like a MMO. I say that because almost nothing is said about joining this business model with traditional game genres.
|