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These are
days in which people are happy (and why not confident) about the future,
because of the new challengers Sony and MS brought to fight against Wii. I
think everyone here knows about project Natal
and the prototype controller from Sony (I don’t know if their controller
already has a name), which will make it easier to explain.
I remember
when I first saw the news talking about Nintendo’s Wii. It promised a
revolution (as the old name of the console used to be), by letting players
“really” interact with the game: instead of simply pressing buttons to “assign
orders”, now you can make a movement, and your character would do the same,
mimicking you. But now we know that, in fact, the story went in a different
way.
The system was poor on offering what Nintendo promised, again feeling to
the masses as a “lie”: more promises than real thing. How many people out there
bought a Wii and now the console is just laying out accumulating dust and some
web? I say it by myself: a got a Wii just after its release, but in a matter of
a couple of months, I was not playing it anymore. Now I got a PS3, and there’s
one more reason to have my Wii “forgotten”.
Don’t get
me wrong: I am not saying that Nintendo’s console is a bad one, nor saying that
Nintendo “lie” at all. I’m saying that the console is far below the expectation
after some time playing it, in part because of the control’s limitations (as
Nintendo agreed by releasing the WiiMotion Plus device) – even considering
that, as Nintendo said, they planned the controller this way from the beginning,
but it was too expensive to product at the time.
It’s quick to see that, in
fact, the characters don’t do all the movements we do – and worse, I can’t even
control them! (As on Wii Sports game, which is the first contact people have
with the system). Of course this make anyone feel frustrated, and to me it’s
interesting to see Nintendo, with all their expertise, do this ingenuous
mistake.
But much
more than that I think the greatest problem behind Wii (and I think that most of
you will agree) lies in the games itself – and that’s not (totally)
Nintendo’s fault, as some people use to say ‘round there with that “they only
focus on 1st party games” stuff. I think Nintendo created a new game
genre (a “Wii games” one) in which even they don’t use to create great games for, but that’s a subject to my next post here.
As this
post’s name says, I’m here to talk about an interactivity mishmash that I think
is happening out there, and put this on discussion. For me, it was obvious that,
as always on any market, as the first one shows a new idea, a torrent of
inspired ideas (or even copies) would rise – and I don’t think that’s bad at all, at
least while they’re just inspired ideas.
The impression I got about all the
E3’s announcements is that Project Natal will be the next revolution, and now
everyone is waiting to see what they will have to offer when launching the
device to the masses. Or even if this impression is not correct, I understood people
feeling that one of these techs would be that wave. It’s possible that this
happens, but I sincerely can’t believe that none of these techs will really
mean much more than what Wii brought to us, and I will explain why I say this.
One of the
greatest complains about Wii is the fact that the console demands too much
physical space to be played; this may not feel as something really problematic,
but that’s something that takes off too much of the whole “ideal” experience of
the console. I say this even considering that, in fact, people doesn’t need to
exercise all the body to play – but that’s the premise to make the Wii a good
console, and it’s dangerous because with just part of the experience available
people will be more inclined to feel that “something is missing”, and this lead
them even more to feel betrayed. Moreover, not everybody has physical space
enough to maintain this “magic” completely evolving while playing – and to me, Project Natal and Sony's goes in the same direction.
We may
consider that the games that will be compatible with those devices will vary on style,
ranging from large-space consuming (as Wii Sports) to smaller-space consuming
(Wii Play, to some extent); the racing game example of Project Natal shows
that.
The MS system has the opportunity to handle this
(because it’s not released yet) and give us a better experience, but how will their system
appropriately understand what we want with our moves?
How will this differentiate when I want to pass
my hand over my belt, and when I want to hold my sword?
I know it seems as an
“infantile” way of thought, but I ask this because all of this will have
serious influence not in the controller at all, but in the games that will be
compatible with. Wii control is not bad, but its limitations (“sealed” by Nintendo’s
own games) limited what can be done with the console’s games. I think that the
same, in a lower level, will repeat at MS’s initiative. If even the system
creator can’t push the ideas farther, how can the others do so? It’s not
impossible, but much more difficult, especially to the more traditional game companies.
The best
solution, as far as we have information
to think about today, is Sony’s – simply because they took the great camera
idea (which they work with for a several years) and some sort of “joystick” to
work together, and this make room to them to put buttons to receive specific
commands and inputs from players. But even this idea I think will not survive
to the long-term testing as well, because this will show itself limited just
like the others – maybe less than MS Natal, but will.
They will need to handle
the space-consumption of the controller with care, but more than that, they will
have to find a way to combine it with the extreme hardcore kind of games (and
players) PS3 has. If Sony tries to make some kind of “Wii games” genre I think
they will fail great, because it will split their audience much more than
it already is today. It’s a trenched way to follow, and I think will be
interesting to see what they will bring to us in the meantime.
What makes
a great game is not to be limitless or eye-candy, but to hide away its own limitations in both aspects – I
take GTA and Pro Evolution series to illustrate that, or even Super Mario Bros
and MGS. I think that maybe in 3 or 5 years we may see some sort of control
that will more efficiently mask its own limitations, and feel “limitless” enough to take
our attention – and I think this will happen only in the next generation of
consoles, because it will need a completely new way of thinking games that
doesn’t seem to fit with the actual one.
If the Wii principle is hard enough to the
industry to work with, what to say about a step forward. When discussing this, Chris Crawford’s
words echoes on my mind: “you may never consider what might happen if the gamma
correction tool were used in conjunction with the Korean language translator,
but some of your users certainly will”. Nintendo, Sony and MS may ignore these
things I explained here, but be sure the people that will invest their money
buying their products to live the promised “magic moments” will not.
As I said
before, more on the “new way of making games” will be discussed in my next post.
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This is an example of the jiberish in the above post:
"The best solution, as far as we have information to think about today, is Sony’s – simply because they took the great camera idea (which they work with for a several years) and some sort of “joystick” to work together, and this make room to them to put buttons to receive specific commands and inputs from players. But even this idea I think will not survive to the long-term testing as well, because this will show itself limited just like the others – maybe less than MS Natal, but will."
Save it for the message board please.