Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [13]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
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Latest Jobs
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
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Blogs

Fabio Daniel Ribeiro's Blog

I'm a beginner game designer, 28 years, with almost 15 of them studying game design and developing tons of game prototypes, home-made or academic. I develop both electronic and board games, and I'm specialist creating, refining and analysing game systems (mechanics, rules, structures). That's what I use to talk about here. As I'm Brazilian, Christian, and completely a soccer lover, it's common for me to discuss game design topics using soccer games and principles as a reference. But even with that, I talk about a broad range of topics, covering many types of games and game genres. I'm available to job offerings in Game Design, Game Production or 3D art (even this doesn't being my greatest expertise), in Brazil or any other country. I teached Game Design courses around Brazil for some years, was part on one of the first Brazilian books about Game Design, and prototyped several games and game design docs. I am completely capable of developing any kind of game with any spec, current-gen or not, especially soccer games! \0/