I’m the cofounder and creative director at Urustar, a small game design team based in Genova, Italia. I love games, in every possible form, from digital games, to board games, to street games.
I’m pretty convinced that games are the defining medium of this century, and I love to experiment with them. I try to apply game design to other human activities, because games are great at explaining, teaching and describing things. I try to work on my games focusing on the emotions I want people to feel, and crafting game mechanics from them.
Besides designing and developing games, I teach game design. I have held several game design classes (at IED and IULM in Italy) and I hold a one-day game design workshop for clients like Digital Accademia. I consider myself a game evangelist, and I try to explain to my clients what game are and how they should use them effectively.
Some comments about the great post by Jeff Vogel.
And some indie optimism.
Plus: clovers and luck.
A stream of thoughts from GDC 2013. Here I state what I loved, hated or did during the conference. Mostly, I had fun and learned a lot.
[Blog - 02/20/2014 - 03:52]
Just a question: are you ...
Just a question: are you using kinematic rigidbodies for the walkers I guess they still need a collider in order to be destroyed by the bullets.
[Blog - 10/10/2013 - 09:00]
I 'm sorry, are you ...
I 'm sorry, are you using a standard collider or just raycasts If you use a Unity collider, you should put a rigidbody maybe kinematic on every object you move, otherwise you can have several performance problems.
[News - 04/22/2013 - 11:10]
A Link to the Past ...
A Link to the Past was my first Zelda game, and maybe my favorite together with Wind Waker a flawed game, I know, but one where the sense of an open, magic world was really strong . r n r nI didn 't love Twilight Princess, Skyward Sword and the ...
[Feature - 05/09/2012 - 04:05]
I loved the game. Really. ...
I loved the game. Really. I found it so well paced and polished and I really think more people deserve to play that. r nJust one small curiosity: you did the whole project from scratch, or have you used a middleware r nThis was a really interesting reading for me.
[News - 03/29/2012 - 03:46]
[News - 01/05/2012 - 12:52]
Or be Atari, so you ...
Or be Atari, so you can afford to call Apple and have the copycat removed from the store. And plus, Vlambeer innovate a lot, and still there are copycats .