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Ferdinand Joseph Fernandez's Blog
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Ferdinand Joseph Fernandez is a game about cat-herding, long term consequences, and explosions. Kaboom! SUBVERT THE SYSTEM by automating tasks so you can focus on the real problems. ENGAGE IN INTELLECTUAL THOUGHT as you ponder why the post above you has a grammatical error. STARE BACK at the abyss of sadness with your indomitable will in clicking TRY AGAIN. SEE it all collapse before your very eyes. BY THE TIME IT IS ALL OVER your character will not be the only one with a drinking problem!
(I encourage you to also try describing yourself as if you were a videogame.)
Ferdinand's dream is to tell his stories by using videogames as the medium.
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Member Blogs
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Open Letter to Feminists in Video Games from an Asian |
| Posted by Ferdinand Joseph Fernandez on Sat, 08 Dec 2012 01:22:00 EST in
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| If you're disappointed about the lack of video games that cater to you, why don't you start making games yourselves that you will enjoy? That's what we're doing. |
| Read More... | 1 Comments |
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Unity Game Jam Manila 2012 Part 3 |
| Posted by Ferdinand Joseph Fernandez on Mon, 15 Oct 2012 09:03:00 EDT in
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| Final part of this 3-part post where I recount my experiences with the recent Unity Game Jam Manila held last Oct 11, 2012. |
| Read More... | 0 Comments |
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Unity Game Jam Manila 2012 Part 2 |
| Posted by Ferdinand Joseph Fernandez on Sun, 14 Oct 2012 09:01:00 EDT in
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| Part 2 of this 3-part post where I recount my experiences with the recent Unity Game Jam Manila held last Oct 11, 2012. |
| Read More... | 0 Comments |
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Unity Game Jam Manila 2012 Part 1 |
| Posted by Ferdinand Joseph Fernandez on Sat, 13 Oct 2012 08:55:00 EDT in
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| In this three part post, I recount my experiences with the recent Unity Game Jam Manila held last Oct. 11, 2012. |
| Read More... | 0 Comments |
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Interview With A Student |
| Posted by Ferdinand Joseph Fernandez on Tue, 29 May 2012 03:47:00 EDT in
Programming
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| "What the hell are schools teaching students these days?", is all I could think about at that point. |
| Read More... | 4 Comments |
Should RPG Elements Be Adapted To Non-RPG Games?  |
| Posted by Ferdinand Joseph Fernandez on Sun, 19 Feb 2012 05:13:00 EST in
Design
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| "Developers shouldn't shoehorn RPG elements into games that don't need them." Is this right? This blog article attempts to analyze the real problem, and suggests a solution. |
| Read More... | 0 Comments |
Ferdinand Joseph Fernandez's Comments
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Comment In: Choosing the best networking middleware for your Unity based multiplayer or MMO game [Blog - 05/24/2013 - 05:32]
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Like he said, there is ... Like he said, there is no single option that works for every situation. r n r nHe did mention what is available: r n r n UnityPark suite, Photon, Roar Engine, electrotank, badumna and smartfox r n r nUnityPark is what seems to me the best option for real-time multiplayer ... |
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Comment In: Gas Powered Games forced into layoffs as cash runs low [News - 01/18/2013 - 06:49]
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but if they 're that ... but if they 're that passionate...can 't they come up with the funds on their own r n r nI sure do wish it 's as simple as that. Imagine making money out of magic by pure willpower alone... r n r nNo, passion isn 't enough. You have to ... |
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Comment In: Centipede creator sees lack of diversity in the game industry [News - 04/19/2013 - 02:14]
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Katie, maybe they are stunned ... Katie, maybe they are stunned because they finally found a girl who could understand them. Wait, are these single forever alone type of guys we are talking about |
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Comment In: 12 ways to improve turn-based RPG combat systems [Blog - 04/11/2013 - 05:21]
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Regarding party quantity, here 's ... Regarding party quantity, here 's how I see you 'd balance it: It 's by both quantity and quality. r n r nOn one end you have RPGs where traditionally you have about 1-4 characters in your team only, but they have lots of attack options, special abilities and whatnot. ... |
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Comment In: Exploring video game animation with a film industry veteran [News - 04/04/2013 - 04:04]
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I have to say, as ... I have to say, as a creative person, you can 't satisfy everyone. Someone will hate your work and its not like that makes it wrong, we just have different tastes. Ergo there will be things you don 't like that other people have no problem with. I like the ... |
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Comment In: Turn-Based VS Real-Time [Blog - 01/07/2013 - 06:02]
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Might I say I think ... Might I say I think there is some confusion here. Tactics and strategy afaik in this context comes from the military usage of those terms. r n r nAccording to Merriam-Webster: r n r nTactics is the art and science of fighting battles. r nWhile strategy is the science and ... |
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