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Blogs

Finn Haverkamp's Blog

My name is Finn Haverkamp. I a recent graduate of Warren Wilson College with a BA in Creative Writing. I am an aspiring video game journalist, ludologist, and designer. Please see my full blog at http://invisiblestudio.blogspot.com

Member Blogs

Air Traffic Controller: The Game
Posted by Finn Haverkamp on Thu, 28 Apr 2011 02:04:00 EDT in Game Design, Serious
There have been many reports lately that late-shift Air Traffic Controllers are falling asleep on the job. What can game design do to keep Traffic Controllers more engaged, and more alert?
Read More... | 1 Comments

Left 4 Dead 2's Marvelous Mutations  Featured Blogs
Posted by Finn Haverkamp on Wed, 29 Sep 2010 03:36:00 EDT in Game Design
Discusses Valve's official Left 4 Dead 2 Mutations, particularly Follow the Liter and Healthpackalypse.
Read More... | 2 Comments

Enacting Experience  Featured Blogs
Posted by Finn Haverkamp on Tue, 25 Aug 2009 01:40:00 EDT in Game Design
Discusses the technique of enacting experience, or matching content to meaning. Looks at how three Flash games use the technique to make for a more powerful experience.
Read More... | 0 Comments

   

Finn Haverkamp's Comments

Comment In: Opinion: Are Games Too Much Like Work? [News - 09/04/2009 - 05:14]

I have just completed Grand ...

I have just completed Grand Theft Auto IV. It took me 40 hours. That's a long time. I imagine most people completed the game much quicker, but I didn't really get good at the game until three-quarters through, meaning I died a lot, and lost a lot of missions. In ...

Comment In: Opinion: Viva Less Ambitious, More Accessible Games? [News - 11/07/2008 - 04:04]

You make good points. For ...

You make good points. For the same reason people read genre-fiction: horror novels, spy novels, mystery novels, romance novels, genre-games as they might be called are simple and easy to enjoy. I also like your idea of building off of a genre or system and refining bit by bit that ...

Comment In: A New Galaxy: Daniel Erickson On Writing The Old Republic [Feature - 10/31/2008 - 03:00]

Excellent interview. Erickson has some ...

Excellent interview. Erickson has some great things to say he sounds really intelligent.

Comment In: Opinion: Tightening Up The Graphics On Level Three (Part 1) [News - 10/27/2008 - 05:41]

Good article. I agree with ...

Good article. I agree with you, but I also with Mr. Brad Wiggins. My primary concern is, with design and writing my only skills can't draw, can't code , how do I become a game designer on some development team. Also, something thats been nagging at me lately, let's say ...

Comment In: Interview: Firebrand Games Hits the Gas On DS Racing [News - 10/01/2008 - 05:32]

I respect them. Developing fast-paced ...

I respect them. Developing fast-paced 3d games for the DS can't be easy.

Comment In: Saving Street Fighter: Yoshi Ono on Building Street Fighter IV [Feature - 09/26/2008 - 05:35]

Great interview. And answers. Fighting ...

Great interview. And answers. Fighting games require extremely intricate design and fine-tuning. I imagine designing them is quite the challenge.

[More Finn Haverkamp Comments]   

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