Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 24, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Florian Garcia's Blog

 

Hi, my name is Florian Garcia and I am a freelance creative director.

I've worked on all kinds of games from AAA to mobile. Created IPs and worked with existing ones for companies big and small.

As a freelancer, I now expended my horizon to other industries.

 

Florian Garcia's Comments

Comment In: [News - 11/15/2016 - 09:53]

Are you spending more on ...

Are you spending more on multi button touchscreen gaming r nStats show that most people are more likely to stick with a game offering simple controls. r nIf the game has depth, length and a good replay value as usual Mario games have, 10 bucks is quite cheap.

Comment In: [Blog - 09/03/2014 - 04:43]

Every time Ubisoft releases a ...

Every time Ubisoft releases a bullshot lawsuit. r n- Every time an indie developer promises a feature and doesn t deliver lawsuit. r n- Every time a designer talks about how a game will be better than it actually ends up being lawsuit. r n r nI don 't believe ...

Comment In: [News - 07/25/2014 - 04:30]

Here we go again. More ...

Here we go again. More mobile games where nobody wants them. Try again in 15 years when kids who discovered games on mobile will be able to pay for their very own TV set Samsung.

Comment In: [News - 07/11/2014 - 06:13]

Corporations warn government organizations all ...

Corporations warn government organizations all the time since they are paying their election campaigns for one and there are many other .

Comment In: [Blog - 07/01/2014 - 06:15]

Now it just means that ...

Now it just means that marketing money will be spent, big deal can be made telecom type of deals . r nRetail was never the problem.

Comment In: [News - 06/11/2014 - 03:21]

@Dave Hoskins It takes 15 ...

@Dave Hoskins It takes 15 minutes to setup. Then you can start capturing. It depends on the complexity of the moves multiple actors at the same time, collisions can be tricky . You usually capture the same animation 3 times just to be safe. Then it 's just a matter ...