Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

A living guide to the GDC Vault

by Francisco Souki on 04/08/15 02:15:00 pm   Expert Blogs   Featured Blogs

7 comments Share on Twitter    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

tl;dr Here's a log of the ~100 GDC talks I've watched with fellow game developers, with ratings and tags so you can find the best ones and the free ones. tinyurl.com/gdcvault

I love the GDC Vault. 

I've been lucky enough to attend 6 GDCs so far and it amazes me that so much quality content is up on the Vault. It's not cheap, but a good amount of it is free. We're talking top talks from the top minds of our craft. For free! Good stuff.

Here's my problem with the Vault, though: it's hard to find said good stuff without knowing what to look for. And once you're in there, you have to cross your fingers for a free talk. 

Vaultkeepers - if you want to exponentially increase the usefulness of the service: add ratings! Make it easy to find the good stuff.
 
Until then, maybe I can help. For a few years I've been hosting GDC Vault viewing sessions at Schell Games, where I work. Every Tuesday we grab lunch and gather to watch whichever talk I feel like showing that day. Initially I kept a log of all talks shown. Eventually I started asking attendees to rate the talks and recording the average rating. Sometimes only one or two people show up, sometimes we get more than 10. In any case, and in my humble opinion, any rating is better than no rating. So today I'd like to share with you this sheet in the hopes that it will help you find the gold nuggets in the vast expanse that is the GDC Vault. Tons of these talks are free: there's something in here for everyone.

Just click here.

Enjoy! 

Disclaimer: the ratings on these talks are the personal opinion of whomever showed that day to watch and reflect in no way the official view of Schell Games.

Disclaimer #2: I like design talks, so most of the rated talks are design talks.  


Related Jobs

Remedy Entertainment
Remedy Entertainment — Espoo, Finland
[04.19.19]

Software Developer for DevOps
DeepMind
DeepMind — London, England, United Kingdom
[04.19.19]

Games System Engineer
Paradox Tectonic
Paradox Tectonic — Berkeley, California, United States
[04.18.19]

Senior PC/Console Graphics Programmer
Embodied Inc.
Embodied Inc. — Pasadena, California, United States
[04.18.19]

Junior Scripter





Loading Comments

loader image