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Francois Verret's Blog

 

A gamer and would-be browser-game developer, François Verret is a simple freelance translator who sometimes enjoys sharing his opinion about the industry or its games.

 

Member Blogs

Posted by Francois Verret on Sat, 24 Mar 2012 07:53:00 EDT in
BioWare puts the player at odds with what it has been teaching for three games


Posted by Francois Verret on Wed, 15 Feb 2012 12:39:00 EST in
A look at the BioWare Star Wars MMORPG and where it fails as an immersive story-driven game.



Francois Verret's Comments

Comment In: [News - 06/05/2014 - 09:26]

One thing that could help ...

One thing that could help Vita sales is a bit of visibility. At my local Target, for example, there are only six to eight Vita games on display, flanked by PS4 games, which means that they could easily be mistaken for PS4 games by the casual customer. Also, the console ...

Comment In: [Blog - 05/08/2014 - 03:38]

Right. They have BioWare they ...

Right. They have BioWare they don 't need any other kind of recognition How preposterous r n r nMore seriously, where in this article are gamers called homophobes We are being slightly defensive, aren 't we

Comment In: [Blog - 11/19/2013 - 02:16]

Thanks to this post, I ...

Thanks to this post, I now understand what Roguelike means It might be clear to the people who played Rogue, but for those of us who had no idea the game even existed, it is quite opaque, especially when the games using the term all seem so different.

Comment In: [Blog - 10/16/2013 - 05:20]

Perhaps the stupid model is ...

Perhaps the stupid model is the smart model, then, if they make money and your model doesn 't

Comment In: [Feature - 09/19/2013 - 06:00]

I am not one of ...

I am not one of those people, but I think that we could think of it as a good thing for two reasons. r n r nFirstly, the thought of any franchise going the MMO route nowadays raises red flags and doubts about how good the game will actually be. ...

Comment In: [News - 07/23/2013 - 03:49]

Actually, Johnathon, she says it ...

Actually, Johnathon, she says it shouldn 't have been made not because it does not meet her ideals of what a game should be, but because it lost what made the original LSL special, what made it work, at least in her eyes. I have never played a LSL, so ...