Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 21, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Gabriel Kabik's Blog

 

I heard DJ Spooky once describe himself as a "Perceptual Engineer", and though it's pretentious and nauseating for anyone else to say it, that dude taught classes on remix culture at Harvard, so I say it must be okay.

I'm a student in game design because I want to make games that I want to play, not because I want to re-make games that I already played and then go swim in my Scrooge McDuck gold vault/pool.  A high school English teacher once told me that I had to "learn the rules before breaking them", so that's what I'm doing.

I think of games as a field, and not an industry.  We are not the producers of consumable content but rather we are enablers of experience.  We have advantages in our field to which no other medium can come close, yet we spend 90% of our work doing imitations of those limited mediums.  Instead of aspiring to make people feel like they felt when they did something else, we should instead aspire to give people a feeling they've never had before, or fail enthusiastically in the pursuit.  

 

My icon was created by me, however it's free for any of you to use if you'd like. 

 

Gabriel Kabik's Comments

Comment In: [Feature - 07/09/2013 - 01:00]

These are people with low ...

These are people with low incomes and quite possibly low education and the inability to budget towards financial growth. r n r nI think you can make your point without stooping to assumptions like these. The world is full of affluent, educated people who fall prey to addictive, self-destructive behaviors ...

Comment In: [News - 07/06/2011 - 03:04]

Jeffrey: Not sure if you ...

Jeffrey: Not sure if you could have packed much more snobbery into such a compact little space if you'd tried. And, it appears that you did.

Comment In: [News - 07/07/2011 - 04:17]

You know, this may be ...

You know, this may be one of those instances where a problem isn't really a problem. Are there really people who quit playing the game because they don't like having to re-roll once or twice to find the right fit I trust BethSoft to find an elegant solution to the ...

Comment In: [News - 10/25/2010 - 01:14]

I don't know that DJ ...

I don't know that DJ Hero 2 was ever intended to have some mega-launch. If these analysts thought it would come out of the gate hot they were crazy. DJ Hero 1 was a niche music game which I loved, but still , whereas DJ Hero 2 is trying to ...

Comment In: [News - 10/25/2010 - 04:44]

That wasn't a simple smear ...

That wasn't a simple smear attack - that's actually a clear counterargument - if a guy like Yee, who has taken up the mantle of self-righteousness, is simultaneously engaging in illicit behavior, then why should anyone listen to him on the subject

Comment In: [News - 10/22/2010 - 05:28]

800,000 copies is nothing to ...

800,000 copies is nothing to sniff at for a company like From Software. Maybe Rockstar or Infinity Ward or Bungie would see that as a failure, but that's 30 million in revenue which is far more than that game cost to develop.