 |
|
 |

|
|
|
Game Programmer living in San Francisco, CA. Worked for Immersion Games. Participated in development of games such as Monster Madness, and Cellfactor: Psychokinetic Wars and as AI programmer for AAA 2010: Heroes del Ring.
After working for a while making casual games for Interactiu Digital Media, Colombia, decided to start a proper videogame studio, Eosch Industries with representation in Colombia and the US.
Currently works in San Francisco developing video games in web and mobile environments.
twitter// @jglievano
|
Member Blogs
Stress as a feature in Social Gaming.  |
| Posted by Gabriel Lievano on Thu, 30 Jun 2011 08:45:00 EDT in
Design,
Social/Online
|
| Social Gaming is really about turning stress into an asset. |
| Read More... | 4 Comments |
The Gold Master Prototype  |
| Posted by Gabriel Lievano on Thu, 04 Nov 2010 02:07:00 EDT in
Business/Marketing
|
| Bringing prototyping and iteration to the business side of game development |
| Read More... | 1 Comments |
The Purpose of a Game  |
| Posted by Gabriel Lievano on Thu, 26 Aug 2010 03:19:00 EDT in
Design
|
| Confused about what a game is or how it should be done? The first step should always to think about why players want to play. |
| Read More... | 8 Comments |
Character Development  |
| Posted by Gabriel Lievano on Mon, 07 Jun 2010 11:13:00 EDT in
Design
|
| Why do people play games? On communication between games and player character. |
| Read More... | 2 Comments |
Story Driven vs. Gameplay Driven Game Design  |
| Posted by Gabriel Lievano on Thu, 27 May 2010 11:20:00 EDT in
Design
|
| The in and outs of developing ideas according to two different design paradigms in video games. |
| Read More... | 38 Comments |
Designing Games Is About Matching Personalities  |
| Posted by Gabriel Lievano on Thu, 19 Nov 2009 09:01:00 EST in
Design
|
| Personality can explain why we like or dislike certain type of games. It can also explain why some developers are better at creating an specific type of game. |
| Read More... | 2 Comments |
[More Gabriel Lievano Blogs]
Gabriel Lievano's Comments
|
Comment In: Stress as a feature in Social Gaming. [Blog - 06/30/2011 - 08:45]
|
David, every game manages a ... David, every game manages a certain amount of stress. This blog post is precisely about how to handle it in a way that the player feels he is getting away from real life challenges, difficulties and stresses. For a player it is about control, something that they don't have in ... |
|
Comment In: The Purpose of a Game [Blog - 08/26/2010 - 03:19]
|
Andre, I don't believe video ... Andre, I don't believe video games are losing their identity. I think any change whether is good or bad is just a sign of evolution for games. Is true games weren't originally meant to look like art or to teach society something good, it was all just about the fun... ... |
|
Comment In: More (and More) Women in Games [Blog - 06/11/2010 - 08:08]
|
I agree with Frank Smith, ... I agree with Frank Smith, there's a mistaken assumption that the amount of women trying to enter games industry is close to that of men. Take as an current example this post, look at the gender of each one who has commented so far. |
|
Comment In: Sun Tzu as an AI Design Guide? [Blog - 06/10/2010 - 11:17]
|
I enjoyed this post a ... I enjoyed this post a lot. The Art of War really summarizes the most important concepts to be taken into account for AI design and explains them in a very practical and intelligent way. As you said: The Art of War lives on as things that just make sense . |
|
Comment In: Story Driven vs. Gameplay Driven Game Design [Blog - 05/27/2010 - 11:20]
|
@Tim, marketing teams not only ... @Tim, marketing teams not only validate that your game needs to have element X or Y to sell to segment X and Y, they actually influence the development team to develop elements X and Y. Obviously, development teams are easily persuaded since they are not working for free and actually ... |
|
Comment In: Designing Games Is About Matching Personalities [Blog - 11/19/2009 - 09:01]
|
Jeffrey, depends on what branch ... Jeffrey, depends on what branch of computer games is your son interested in. Design Programming Art |
[More Gabriel Lievano Comments]
|
|