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November 21, 2009
 
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Blogs

Gabriel Lievano's Blog   Expert Blogs

Game Programmer living in Bogotá, Colombia. Working for Immersion Games. Participated in development of games such as Monster Madness, and Cellfactor: Psychokinetic Wars. Currently working as AI programmer for AAA 2010: Heroes del Ring, a game about Mexican Wrestling.

http://twitter.com/jglievano
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http://jglievano.wordpress.com

Expert Blogs

Designing Games Is About Matching Personalities  Featured Blogs
Posted by Gabriel Lievano on Thu, 19 Nov 2009 09:01:00 EST in Game Design
Personality can explain why we like or dislike certain type of games. It can also explain why some developers are better at creating an specific type of game.
Read More... | 1 Comments

Your Head Is About To Collapse. This Could Be Good.  Featured Blogs
Posted by Gabriel Lievano on Wed, 23 Sep 2009 08:55:00 EDT in Game Design
Minimalism in Games (Part III). A little bit about relaxation games and puzzles.
Read More... | 1 Comments

The Surface. Minimalism in Games (Part II)  Featured Blogs
Posted by Gabriel Lievano on Tue, 18 Aug 2009 09:32:00 EDT in Game Design
Simplicity is all about exposing the right things into the surface.
Read More... | 2 Comments

Less is More. Minimalism in Games (Part I)  Featured Blogs
Posted by Gabriel Lievano on Thu, 13 Aug 2009 09:50:00 EDT in Game Design
Taoism brings simplicity into our lives and now into our videogames.
Read More... | 6 Comments

Upgrades And Achievements For Replayability  Featured Blogs
Posted by Gabriel Lievano on Mon, 13 Jul 2009 10:17:00 EDT in Game Design
Analyses 2 different mechanics used to prolong game experience exposed in two satirical games.
Read More... | 15 Comments

Thinking Out of the Box
Posted by Gabriel Lievano on Tue, 30 Jun 2009 08:23:00 EDT in Programming
About how to improve the AI's navigation and decision making by implementing Neural Networks and Creative Actions.
Read More... | 8 Comments

[More Gabriel Lievano Blogs]   

Gabriel Lievano's Comments

Comment In: The Surface. Minimalism in Games (Part II) [Blog - 08/18/2009 - 09:32]

Dirk, it is true that ...

Dirk, it is true that UT3 also simplified the gameplay a little bit. In fact there's a lot of examples which try in order to make a cleaner game in the UT3 example they fail due to its bugs because simplifying also implies having things done right: as I mentioned ...

Comment In: Less is More. Minimalism in Games (Part I) [Blog - 08/13/2009 - 09:50]

Arthur you're right when you ...

Arthur you're right when you say fun is an important aspect of a game, but as I said on my entry it is not always the objective of a game to entertain and therefore fun loses importance. Meanwhile, for the games which do consider fun of extreme importance this entry ...

Comment In: Upgrades And Achievements For Replayability [Blog - 07/13/2009 - 10:17]

Upgrades and Achievements are two ...

Upgrades and Achievements are two components that can be followed by the player or not. There's an analysis someone made about open world games explaining examples in Prototype or Infamous where the player can't do anything they want unless they have obtained certain upgrades. I don't see a problem with ...

Comment In: Develop 2009: Gameplay Not Everything, Says Dyack [News - 07/16/2009 - 05:36]

Games are not meant to ...

Games are not meant to follow the trajectory of films. Story may be an important component on videogames but is not everything in games. Games are meant to be an interactive form of entertainment which can be represented as an interactive story or an interactive arcade game. The fact is ...

Comment In: The +1 Road to Happiness [Blog - 07/20/2009 - 09:12]

I agree with the 1 ...

I agree with the 1 idea in happiness. However I think rewards are not always measurable on videogames. Happiness will always be a very relative matter depending on the player's experience. I know some people that likes playing certain games just for the love of doing something creative. The games ...

Comment In: Thinking Out of the Box [Blog - 06/30/2009 - 08:23]

It's for sure AI's purpose ...

It's for sure AI's purpose should be to emulate human behavior. German asks Does bot AI makes fun games and he answers suggesting that better bots means more difficult ones. But it is not really about that. Is about increasing the possibilities for game experiences to the players, if a ...

[More Gabriel Lievano Comments]